I'm not saying I like it, but just go look any app store "indie" devs copy all the time hoping to make a quick buck and usually do. All I'm saying, and I think you would agree, if you don't support the practice don't buy. It has nothing to do with AAA or not and yes an indie game can still take thousands of dollars to make. If you have just 2 developers who want ot make a living from that that's $100,000 (lowball) right there. They have just as much to loose as the next guy, mainly their personal income or their new business if they took out a loan to cover costs. So I'd argue that indie devs have just as much to loose if not more. Crappy game as a AAA, oh well it cost us some money, crappy indie game? You might be out of a years work and pay. Small shops have the MOST to loose.draythefingerless said:Thats AAA. but from the Indie department? Makes no sense other than greed buddy. Triple A games have budgets and risks and peoples with jobs to worry about? But indie devs? They have nothing to lose in trying sth new and fresh. THAT is why i feel this is silly and sad. Because the only motivator to do this is laziness, and perhaps greed.Richard Allen said:Welcome to the world of modern video games, where creativity is crushed by the safe bet. If people don't like it stop buying CODMW X and MASS effect x and madden xx ect (not saying that to you specifically just in general).draythefingerless said:Usually AFTER the original idea has bygone its age. copying ideas as they are...still fresh? to me, paying for this would be like paying some of the modders who make texture packs for minecraft. its kinda silly. aaand i wish this Dev focused on a more fresh and different idea. this way he just gets called a unoriginal douche.CrystalShadow said:Eh. You can't copyright ideas. If you could, somebody could likely sue just about every major game developer for ripping off certain genres.BrokenBoySoldier said:Can anyone say breach of copyright?
They all have a lot in common after all.
The sad thing is, as the article points out, minecraft itself was 'inspired' by an earlier project...
I just looked at the website for that, and if that doesn't look suspiciously similar to Minecraft...
Yeah, anyway, when a seemingly unique idea shows up, people seem to think it can be defended, yet the evidence of history shows only the most blatant clones can really be sued for anything. (even then... Tetris anyone?)
The whole industry copies and refines ideas all the time. We even expect them to, because what would happen if a company tries something unexpected that works differently to the typical ideas?
Yeah... There'd be complaints about it being 'wrong'.
And no ideas are copied immediately, doom was made with in a year of wolfenstien.