Yahtzee is going to murder Saints Row: The Third.

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Eacaraxe_v1legacy

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Snotnarok said:
And even if he did tear it up, that's what he does, even if he loves a game he'll find a nit to magnify, pick and rant about. That's what makes it entertaining.
He'll do that especially when he loves or finds a game entertaining, that's something I think a lot of folks may be missing here. Because, and I can't remember which video he specifically mentioned it in (might've been an Extra Punctuation article), flaws become all the more glaring and makes one wonder how those flaws got past the developers and QA in an otherwise good product. I have to agree with a lot of people here with the feeling Yahtzee will bottom line it as "good game, not getting out of here without a thumbs-up, but doesn't live up to its predecessor".

My opinion: SRTT is a fantastic game and I enjoyed every second of the single player*, and on its own it's a wonderful game. Though, I do have to echo a lot of the sentiment that it doesn't have quite the same magic as SR2 from the nonlinear approach to taking out gangs**, quite the ability to customize a character (at least as far as fashion and more extreme body type and appearance is concerned), and that perfect mix of dark and whacky comedy in the middle of an otherwise extremely grim game. The game's not without some flaws that are made very glaring in light of it being an otherwise great product, the hype surrounding the game, and having some very large shoes to fill by being the successor to SR2.

Now, the one thing I fully expect Yahtzee to rail full-on about is the DLC onslaught for the game, and I will fault him not in the least for it. Considering the game's overall quality, but having those flaws (particularly the first flaw I pointed out specifically, which bleeds over a great deal into the second) using it as a DLC vehicle is something of a slap in the face to the players.

*
Except for the fact about a third of the campaign's missions are introductory levels to diversions and tutorials. That irked me, especially in the light the campaign itself is already extremely short but sweet, with the last act losing a lot of cohesion. It honestly felt like Volition had a great deal more planned for the game's third act but was forced to cut content to make deadlines, keeping a handful of missions necessary to build a minimally cohesive storyline and conclusion.

**
Thematically, it makes sense. In SR1 is the three gangs were at war with each other...that's what caused the game's plot to begin with. Yet, once the game got started the war between those three took a back seat to the Saints taking them on and out one by one.

In SR2, the sense you get is the three gangs didn't make the mistake their predecessors did -- if they had conflicts with one another, that ended when the Saints showed back up. Or Ultor was playing them against each other to keep the balance of power. Or maybe they just found their own balance. However it worked out, there was a balance of power the Saints disrupted, and while the gangs didn't interact with one another they weren't exactly going out of their way to help rival gangs. You'll note in game mechanics, gang notoriety didn't transfer from one gang's turf -- or one gang -- to another.

In SR3, the gangs are a part of a larger group, actively work together to further their own interests and synergize with each other. There's no balance of power, since each gang has their own niche and turf, and integrated with the others. It's actually kind of fallacious to even say there are three gangs in Steelport -- there's one gang with different "divisions" so to speak. You'll note in game mechanics, there is no gang notoriety, just Syndicate notoriety, and that transfers between turfs and gangs; piss off the Deckers, and you just leap into the fire from the frying pan by trying to escape into Luchadore turf.

Thematically and storyline-wise, that integrates with gameplay in SR1/2 by having individual storylines that develop each gang, and the escalating conflict with each gang, until the climax in which you take out the leader. In SR3 -- and spoilers ahead, so consider yourself forewarned -- you're not really up against three disparate gangs, you're against the Syndicate and you take out its leader early on. The escalation from there is what triggers the later story developments.

It wouldn't have made a whole lot of sense to have the "three different storylines" structure in that regard, since the three gangs aren't separate. Sure, you could make a good argument in favor of that structure by saying "Loren gets killed early on, and the boss plays divide and conquer in the power vacuum". Except, the power vacuum gets filled immediately by Killbane, since neither Viola nor Miller are willing to challenge him; Kiki was the only one, and you see what happens to her. Either way, given what I mentioned earlier -- you're not up against three different gangs, you're up against the Syndicate -- that really leaves what the game does, which is poke around for weaknesses and make attacks of opportunity in the lack of the Boss's ability to wage all-out gang warfare. By the time the Syndicate is fractured enough to move into the "three different gang" thing thematically, STAG shows up.

That's why, in my opinion, SR3 is much more "linear" than its predecessor. It just wouldn't make much sense, thematically. That doesn't absolve a third of the game's missions being tutorials and introductory activity levels, Syndicate missions being just as numerous as a single gang in SR1/2 alone, roughly ten STAG missions and a handful of more or less vanity/novelty missions. Really fleshing out the conflict with the Syndicate to SR2 levels of story development would have required at least 30 missions on its own, and the STAG arc would require another twenty, at least in my opinion. But, that's pushing it given the thematic elements I mentioned earlier.
 

PrinceOfShapeir

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I'm really getting tired of people saying 'Yahtzee is just a comedian, he doesn't actually mean what he says, it's pure comedy!' No, it's fucking not. Come on. Yahtzee looks for things to complain about, but they aren't manufactured bullshit for giggles, they're genuine issues.
 

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Australian Justice
Jan 30, 2010
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well this is where one is making assumptions. the word Assume makes an ass out of u and me. <<< clever huh?

in all seriousness we should all wait until the review comes out instead of assuming what his opinion is going to be. who knows? maybe he likes the story unlock thing. we'll find out in 2 weeks.
 

brunothepig

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solidsnake101023 said:
Elcarsh said:
GreatTeacherCAW said:
If anyone actually listened to Yahtzee's opinions, no one would play anything except for Silent Hill 2 over and over again.
...or the four Prince of Persia games.

...or Portal 1&2.

...or Call of Duty: Modern Warfare.

...or Silent Hill 3&4.

...or Batman: Arkham Asylum.

...or Super Mario Galaxy.

...or Resistance 3.

...or Driver: San Francisco.

Do you actually watch his reviews, or do you just complain anyway?
You forgot a few
Shadow of the Colossus
Killer 7
Half Life
Infamous
Serious Sam
Painkiller
Red Dead Redemption
Just Cause 2
Dead Rising 2
Minecraft
Amnesia
Limbo
Assassins Creed
Psychonauts
Bioshock
Lets not forget,
Uncharted 1/2/3
Deus Ex 1 & HR
Binding Of Isaac
Shadows Of The Damned
God Of War
Fallout 3
And whatever I've forgotten, I can't be bothered sifting through his entire series.

OT: There isn't one. You've not said what you felt made SR2 so fun, or what it is SR3 removed to make it worse. What reason is there for me to believe you? Explain your damn opinion, then we can talk.
 

nyysjan

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Zero Punctuation tells you what is wrong in the game (from certain point of view, some of his complaints about Witcher were things i enjoyed about and was glad to hear about), so from hearing what is wrong, you can consider that rest is probably right, or at least not horribly wrong.

It is mostly entertainment, and should never be used as a sole reason to buy or not buy a game, but it can be used as a counterbalance to usual reviews and advertising.
 

Wisq

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I'm really not sure what to make of Saints Row 3. True, it brings back a lot of what made SR2 awesome. But it misses out on so much stuff, and it seems to take some huge steps backwards in certain aspects.

Now, this is going to sound like some crazy flaming. Keep in mind, I actually do kinda like the game. But it's nowhere near the slam dunk "pinnacle of the GTA genre" that I (and Yahtzee, apparently) think Saints Row 2 was.

So, here's what I think is wrong with it:

The game starts with a crazy set of missions and a massive climactic airplane thing. Big mistake. It makes everything after that just seem watered down.

The story feels really unfocused. At first I thought it was the non-linear mission selection, but that's BS, since SR2 did that and they did it just fine. No, I think it's partly due to the anticlimax (see above), and partly because you're picking your missions by people rather than by target gang. Sure, you get a feel for who's responsible for what, but sometimes they even mix that around, apparently just to mess with you. So you don't even know what you're going to be accomplishing until you start it.

There's also the difference in how you take over neighbourhoods. SR2 had you slowly taking over the city, bit by bit, with every story mission. You got access to new stuff, a new place you could drive around in relative peace, and you really felt like you were conquering the place. SR3 just bumps up the percentage figure by a few notches, which is perhaps the most boring city takeover system you could possibly come up with.

The city itself is nowhere near as interesting as SR2's city. It feels tiny, and most of the areas feel exactly the same as all the other areas. The freeway is just a short straight section rather than the giant loop in SR2, and traffic feels really sparse almost everywhere. The "international" airport just feels like a little run-down airstrip.

Most of the plot missions are just diversions dressed up as missions. That is, plot mission x is just the first level of activity y, and once you complete it, it lets you know that you can do more of that later if you like. Minigames don't make very good plot missions, and a lot of them seem to be very sloppily integrated with the plot (a la "why am I doing this again?"). But, most importantly, anyone who's played a lot of SR2 has already done every last one of these, so the main plot ends up being a massive rehash of the original game's activities (on "super easy" mode).

The missions themselves are horribly scripted. A bunch of examples:

--------------------
Game: "Get to the broadcast towers! I got you a chopper, but I parked it many blocks away."
Me: "Okay, sure, whatever, I'll just phone up my own attack chopper, it's way better than the one you'll giv--"
Game: "NO YOU MUST USE OUR CHOPPER AND I WON'T PROGRESS THE MISSION UNTIL YOU DO."
Me: "Uh, okay, I'll take my chopper to your chopper, get in your chopper, get back out, take my chopp--"
Game: "NO GET BACK IN WITHIN TWO MINUTES OR I FAIL THE MISSION."
Me: "... WTF?"
(yes, their chopper had some special laser thing, but they could have told me that instead of "two minutes to failsville")

Protagonist: "You want to listen to some music?"
Kinzie: "No, I'm good."
Me: "... but we've been listening to music the whole way. Or was I supposed to take the car you gave me instead of my own beefed up cop car? And not notice the radio was turned off?"

Kinzie: "MIND KEEPING IT DOWN OUT THERE?"
Me: "Uh, everyone's dead, nobody new is showing up, and I've been standing here checking all my weapons for the past several minutes while you hack. Maybe you should get your hearing checked?"

Game: "GET TO THE GROUND LEVEL AND RESCUE PIERCE!"
Me: "No, I'm pretty sure I could do a better job up here. I mean, I have a rocket launcher, a sniper rifle, a +1 Crate of Infinite Ammo, and a clear view of the entire plaza."
Game: "NO GET DOWN THERE OR I WON'T ADVANCE THE MISSION."
Me: "Sigh. Fine. I've run to Pierce, who is completely fine and doesn't really need escorting at all, because everyone is dead. In fact, he already ran down into our garage, and he could've just taken the elevator. Now what?"
Game: "RUN BACK TO THE BUILDING."
Me: "..."
-------------------

At one point, we were being attacked on all sides by a bunch of snipers. I already had a sniper rifle of my own, so naturally, I was busy taking them all out. Having done this, I look to see what my next objective is ... and it's to go to my room and pick up a sniper rifle to deal with the snipers. Sigh. Inventory detection, much?

Why can't I use my garage or a Rim Jobs when I'm on a mission? I can phone up the Vehicle Delivery number just fine. Or cancel the mission, go to a garage, grab a car, restart the mission, and pick up the car I just retrieved. Assuming it wasn't in the way of some mission car and got despawned.

The cops supposedly destroyed one of our safehouses. Where does the mission put me afterwards? In the lobby of our safehouse building. What do I see when I take the elevator up to the safehouse? The whole place, exactly as we left it, as if nothing had ever happened.

The property system seems nifty at first, but it's really just exponential profit -- 10% "interest" (reinvestment) every game hour. Soon you've purchased everything and you're making 40k a pop. Pick up a couple safehouses, and your transfer limit is over 150k. You can pretty much just AFK at that point and make more money than you'll ever need. And the fact that you can buy a bunch of respect for cash makes that cheap, too. (A game mechanic that encourages you to not play for a while?)

Having an "allowance" makes upgrades boring. "Oh, another 80k came in while I was on that mission. Are there any upgrades I don't have? Reduced notoriety for a gang I've already pretty much destroyed? Ammo for a weapon I don't use? Guess I'll just put the rest into respect. Yawn."

The diversions are pretty much pointless. Aside from the achievement and a little cash + respect, there's no point in doing them at all. They're just the SR2 diversions, rehashed and watered down down -- I finished all the "Insurance Fraud" missions around the time I was wondering when they would actually get hard.

There's a huge shift in focus here. In SR2, diversions were something that helped you with the main mission. They were increasingly difficult challenges with increasing cash and respect rewards, culminating in some super-bonus if you finished the highest level. In SR3, diversions are basically filler material. The main storyline and the upgrade system give you all the bonuses, and you make more from city earnings than you possibly could from diversions anyway.

That's on top of the fact that there's maybe two new diversions, and at least two missing SR2 ones (probably a lot more I've forgotten).

They have an upgrade (and a plot mission reward) that lets you auto-finish an entire neighbourhood. That's basically a "push here to win" button. When does that ever make sense? It also shows how useless the diversions are, when you can basically just mark them as done without ever going near them.

Oh, and they completely wrecked Shaundi's character. She's totally unrecognisable now, and a lot less fun and cool. The charitable conclusion would be that they couldn't get her voice actress to come back, and the new one couldn't do her properly, so they had to change her character to match. The less charitable conclusion would be that someone decided she didn't appeal enough to the audience (read: "not sexy enough") or was too hard to write for (did their original writers leave?).

Unfortunately, the rumour that her voice actress wasn't even asked to return seems to support the latter. Honestly (EARLY SPOILERS HERE), they should have sacrificed her in the opening scene rather than Johnny, who I think still had a lot of life left in him.

I could almost certainly go on, but I think that's probably enough. :)

Ultimately, I can't tell whether SR3 was rushed, badly designed, or was just listening to the wrong users / game testers. "Ohhh, don't give us challenging activities like SR2! Those got sooOOOoo hard by the end! Don't make them important, I don't want to miss out on any bonuses because I can't manage to finish them all! Also, ditch the stoner girl, give me a sexy girl with a violent but otherwise bland personality!"

The final verdict? Had I known what SR3 was going to be, I would not have bought it full price. It feels like a mediocre expansion pack for SR2, especially since it doesn't seem like there's been any engine improvements at all. If there's one thing they did absolutely perfectly, it's marketing. They had me completely fooled.

And yes, I fully expect Yahtzee to rip this a new one. And really, I think that's completely justified.
 

Shoggoth2588

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Hypertion said:
so much of the good stuff is compeltly gone. yes its more wacky and over the top but too much that made SR2 a great game is gone, making SR3 just a "good" game.

many aspects of SR3 will appeal to him like no other game has but i feel that SR2 will seem the better overall in his eyes.
The way you call Saint's Row 3 a good game is so aggressive...it's almost as though you really wanted to say 'shit' instead or something like that. It's almost as though being a good game is a mark of shame.

I can't wait to see though, if many others are e-mailing Yahtzee even now about how much they were displeased by Saint's Row 3. Hey, if I'm lucky SR3 could be this years Assassins Creed 1! I doubt it though, even if Yahtzee does get around to reviewing it (there's still Modern Warfare 3, Skyrim, Super Mario Land, Punch Time Explosion XL, etc) to get through so we may not see this one reviewed until December. I still have yet to play this but my copy is being picked up on Saturday...but I won't have it until December, dammit.
 

SeriousSquirrel

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Hasn't yahtzee said in one way or another he doesn't intend to have his reviews taken word for word?

...eh that was clumsy. Here:

Yahtzee is only so hard on games in his reviews because no one else is ( in gaming journalism, generally speaking). So when a game is only ok, he destroys it in an attempt to raise the standards of those around him. Makes sense, why settle for mediocrity?
 

nyysjan

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Wisq said:
Game: "Get to the broadcast towers! I got you a chopper, but I parked it many blocks away."
Me: "Okay, sure, whatever, I'll just phone up my own attack chopper, it's way better than the one you'll giv--"
Game: "NO YOU MUST USE OUR CHOPPER AND I WON'T PROGRESS THE MISSION UNTIL YOU DO."
Me: "Uh, okay, I'll take my chopper to your chopper, get in your chopper, get back out, take my chopp--"
Game: "NO GET BACK IN WITHIN TWO MINUTES OR I FAIL THE MISSION."
Me: "... WTF?"
(yes, their chopper had some special laser thing, but they could have told me that instead of "two minutes to failsville")

Protagonist: "You want to listen to some music?"
Kinzie: "No, I'm good."
Me: "... but we've been listening to music the whole way. Or was I supposed to take the car you gave me instead of my own beefed up cop car? And not notice the radio was turned off?"

Kinzie: "MIND KEEPING IT DOWN OUT THERE?"
Me: "Uh, everyone's dead, nobody new is showing up, and I've been standing here checking all my weapons for the past several minutes while you hack. Maybe you should get your hearing checked?"

Game: "GET TO THE GROUND LEVEL AND RESCUE PIERCE!"
Me: "No, I'm pretty sure I could do a better job up here. I mean, I have a rocket launcher, a sniper rifle, a +1 Crate of Infinite Ammo, and a clear view of the entire plaza."
Game: "NO GET DOWN THERE OR I WON'T ADVANCE THE MISSION."
Me: "Sigh. Fine. I've run to Pierce, who is completely fine and doesn't really need escorting at all, because everyone is dead. In fact, he already ran down into our garage, and he could've just taken the elevator. Now what?"
Game: "RUN BACK TO THE BUILDING."
Me: "..."
Also, car jacking, why must i steal a specific car, from a specific part of city, instead of just bringing any old vehicle of the same type?
Now, understandable when the car is not important but contains something that is important (stealing a plane that contains contraband for example), but if all you want is a random garbage truck, why can't i steal the one i found standing still two blocks away but have to go take one from the opposite side of city?

Also, back to the plane example, when stealing the plane i got the other wing shot of within seconds by a sniper from a chopper (with maybe two bullets), which brings me two questions.
Are planes really that fragile?
And
How the hell could that thing still fly? Sure, it could only turn left, but it did fly just fine.
 

Aureliano

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Will Yahtzee be critical of SR3? Sure. There's lots to be critical about. Is it as tight as SR2 (when SR2 worked, that is)? No, no it's not. But throughout Yahtzee's review career I've seen one major trend: he respects, even if grudgingly, any game that is truly dedicated to being damn fun. SR3 is nothing if not entirely based around the idea that it is supposed to be fun.

So...no. No Yahtzee wont murder SR3. It'll be tough love, but love all the same.
 

WolfThomas

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Dec 21, 2007
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Sonic Doctor said:
The point is that Yahtzee is big into customization(was a big part of his SR2 review) and it sounds like there is far less in SR3. From the Escapist review, it sounds like there is far less weaponry as well.
While some areas of customization have been simplified, there's way more stuff than before to make you character awesome from crazy skin colours, to zombie voices to dressing as a furry or steampunk adventurer. With the guns, yes there's half as many guns, but you can upgrade them to have grenade launchers or exploding bullets or heat seeking rockets or have three barrels on a shotgun. All crazy stuff, that actually makes the choice mean something other than some base damage.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Yahtzee is the least of the problems Volition will have after making such a shitty game with so much hype surrounding it. It's really awful. Everything from customization to actual city is dumbed down. The city is lifeless. Which makes me angry because Volition said how customization is simplified so that they could have more peds in the streets. There are no peds. There are almost no cars either. And you can't do ANYTHING without the police shooting at you or some gang coming after you. You can't even punch a wall without severe consequences.

They are going to kill their franchise because they focused more on dildo physics than actual fun. And then they'll try to sell us the fun bits in those 40 weeks of DLC crap. Greedy lazy bastards.
 

Daffy F

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Hypertion said:
so much of the good stuff is compeltly gone. yes its more wacky and over the top but too much that made SR2 a great game is gone, making SR3 just a "good" game.

many aspects of SR3 will appeal to him like no other game has but i feel that SR2 will seem the better overall in his eyes.
What. not even giving any examples? Try again, please.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Selvec said:
sravankb said:
I feel like he pays too much attention to story in games. He clearly values storytelling in games, but I've almost never taken his opinion seriously because he doesn't seem to focus too much on gameplay and design, which is what essentially matters to me.
He likes Driver: San Francisco & Saints Row 2, both which have completely horrible stories.
says who? I likes SR2 story, it had interesting charachters and I always wanted to know what would happen next ..hows that a bad story? (its nowhere near as horribly done as red faction gurrelas story)
 

TheCowman

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Oct 22, 2011
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Wisq said:
The missions themselves are horribly scripted. A bunch of examples:
Hmmmm, yeah. Sounds like stuff that happened to me a lot.


In Saints Row 2.


Also, it worries me that you're referring to SR2 as "the pinnacle of the GTA genre". If that's what you're looking for, I think you're playing the wrong game.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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retyopy said:
Wait... And why exactly do we care?
becuae we ALL have to obesses over what lord yahtzee the great says!!! (honestly I like him as a critic but I find the Idea of a "fanbase" just plain loathsome..I dont know why)

*sigh* my point is this thread just turned into

"yahtzee isnt serious!!"
"yes he is!!"
"no he isnt!!"
"no eats corn flakes for breakfast!"
"you idiot..its pretty clear that yahtzee HATES cornflakes (if you listened oyu would know) he likes coco pops with banas!"

rather than talk about saints row 3

in fact I think the OP is trolling, this isnt the site you put up a vauge and inflamortoy opinion without explanation..and now look , people took the bait
 

jackpackage200

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PrinceOfShapeir said:
I'm really getting tired of people saying 'Yahtzee is just a comedian, he doesn't actually mean what he says, it's pure comedy!' No, it's fucking not. Come on. Yahtzee looks for things to complain about, but they aren't manufactured bullshit for giggles, they're genuine issues.
This. Im sure all the people who say this fans of games he tore apart, especially the fans of the witcher 2
 

Something Amyss

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Dec 3, 2008
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Adam Jensen said:
The city is lifeless. Which makes me angry because Volition said how customization is simplified so that they could have more peds in the streets. There are no peds. There are almost no cars either.
I'm not sure you're serious. I'm not sure you're even playing the same game. There are TONS of people on the streets. There are tons of cars.

Wisq said:
The missions themselves are horribly scripted. A bunch of examples:
Sounds like every sandbox ever.