ZippyDSMlee said:
....... *sigh* can't you see what you are saying?
There is no illusion because the game is small and poorly laid out, ya the open areas are nice till you hit the CORRIDORS....... *sigh*
Yes, I see what I'm saying, and that the more you talk, the deeper you dig yourself in, demonstrating that you didn't even touch the game and everything you say is hearsay. The game is nowhere near "small". Sorry to burst your bubble. Play the game, then talk, and if you don't wanna bother playing it, more power to you, but at least stop spewing misinformed posts. It's amusing only for a while.
boholikeu said:
When I play a game, I want to actually, you know, play the game, not watch a bunch of cinematics etc about what's happening. You know how they say that a good book "shows" you the story instead of "telling" it to you? Well I believe a good game does the same thing. "showing" in a game is putting me in control and having me act out what's happening. "Telling" would be conveying the plot primarily through cut-scenes or dialogue
That's a difference in storytelling style, it has really nothing to do with quality. You may like one option more than the other (me, I like both, as long as they're well done), but if a developer didn't pick your favourite option, it doesn't suddenly turn the game into a bad one.
Actually I'm not trying to convince him it "sucks" so much as explain to him what I think Yahtzee meant when he said the game "didn't let you play it". I haven't played FFXIII yet so I can say for sure, but if it's anything like previous games I can understand where he's coming from.
What he meant was basically "I didn't care for the game from the beginning, I really didn't want to play it, but I had to, so i sat on my couch ranting, with a completely closed and narrow mind, slaved through the first few chapters without even paying attention, and then filled my half of my five minutes with hearsay and stuff i read on forums".
Mind you, I'm actually happy for him, since he can afford playing a game for only 5 hours before doing his piece. Any gaming journalist working for any semi-serious publication that not only did that, but actually proudly declared that, would normally be shown the door or at least heavily reprimanded 5 minutes after delivering his piece.
When I worked as a print gaming journalist, I slaved my way through 15-20 hours of plenty crappy games, unsightly stuff like Energy Airforce or Mission Impossible: Operation over Surma, with a mouth as wide as my leg for the excessive yawning. Why? because that's the professional way to do it and that's the only way to deliver an actually informed review.
Could I have gotten more or less the same results just by skimming forums and slapping a ton of hearsay in my articles? You betcha. But that's no way to earn your salary.
If gaming journalism is a job, he just suddenly decided that he had enough halfway through his shift and walked out of the office. Very professional indeed.
But hey, good for him if he can get away with it, seriously.
Batsamaritan said:
YOU SHOULD NOT HAVE TO PLAY A GAME FOR FIVE HOURS BEFORE IT GETS "GOOD"
And in fact you don't. The introductory part that's very basic lasts one hour or so. It's the first two very quick chapters. After that you unlock the crystarium and the paradygm shift and it's all downhill.
Mind you, before that it's not a bad game, it's just an introduction. No better or worse than the first level of Mass Effect 2 in the Cerberus station. Just slightly longer. Biiig deal.
after Yahtzees review I rented FF13 and had pretty much the same experience, simply put IT'S A BAD GAME and people need to stop being so fanboyish over jrpg and realise the whole genre needs an ovehaul, perhaps they should take a look at some more open world wrpgs take some ideas from them, imagine an elder scrolls game with the design and story telling capabilities of the japanese games, perhaps then i'd go back and try a jrpg again.
Oh lovely! Hey Japanese guys! you need to do like the western guys, because their way is good, your way is bad!
It's funny how everyone praises bioware for making an RPG (that I love, mind you) that sticks to the tradition of western RPGs, with quite old, but still very fun concepts, but some very vocal western-centric fanatics can't extend Japanese developers the same luxury of sticking to their OWN traditions in games development.
An Japanese Elder scrolls game? No thanks. The main strenghts of Japanese games lay in the characters and the storytelling. That's the main weakness of bethesda, and that comes exactly from the fact that bethesda spends a lot of resources in making the world sandboxish and the quests relatively open ended, letting storytelling suck horribly.
Why should other developers copy their style? If I want a game like that I'll buy the next TES (or will simply play my heavily modded Oblivion, that's still plenty good even today, technically).
A lot of people need to get a notion through their head. Different developers and different kind of games cater to different tastes. There is a LOT of people out there that enjoy the JRPG style throughly, just as much as there's a lot of people that enjoy western RPGs, and another lot that enjoy both.
The fact that you enjoy only one kind doesn't mean that the other kind "IS A BAD GAME" (with customary troll-like all-caps. We can hear you, you know? We just don't agree). It just means that the other kind just isn't for you.
"The game sucks because the developer didn't bend over twice and make the game the way *I* like it!" Is one of the most silly arguments ever.
You like open-world western RPGs? Great. Me too. Buy those and stop bitching.
Other people like (or also like) heavily story-driven JRPGs. It's their taste and it doesn't mean that they're being "Fanboyish" just because their taste doesn't match yours.
Sorry to disappoint you, but the fact that you don't like them doesn't mean that the genre needs to disappear.
Want a JRPG that took a lot of inspiration from western RPGs and innovated the genre? get White Knight chronicles. You don't like that one for other reasons? Too bad. Others do.