Yahtzee vs. the JRPG

ExplosionsRkewl

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I just think that Square has to get it through their thick heads what exactly makes a Final Fantasy game, and FFXIII was NOT a FF game. It was just another one of Square's gimmecky (and no I cannot spell gimmeck) titles, like Last Remnant or Infinite Undiscovery, that tries its best to revolutionize how we play RPG's. But what they do not understand is one simple concept:

If it ain't broke, don't fix it!

This isn't some Hideo Kojima game, I'm not here to be entertained by some fancy-ass cutscenes (although that's a nice little bonus). I'm here for some strategic, turn-based gameplay and, believe it or not, I actually enjoy the little micromanagement. The whole item/equipment system they have for this one is totally worthless. I've gotten all the way to chapter 11 now and I've only upgraded one piece of equipment, just to see how it works. It took me until disc 2 to realize that I had absolutely no way of gaining gil unless I sell all my shit, which sucks majorly. One of my favorite things about the other FF's is that I really didn't have to sell a goddamn thing, I could just horde all my equipment, and when a situation would arise where I'd need one with a particular effect, I'd have it.

And another thing: what the hell happened to limit breaks (or trance or whatever they call it). Those were some of the coolest parts of the game. Seeing your character do a super awesome move after going through hell to get to that point felt so much more rewarding.

Square just got this whole game wrong. I'm having as much fun playing this game as I would from playing with a Tamagachi, both of which I'm resolved to break after 3 minutes of playing. And at least the Tamagachi would try to show you some affection, whereas this game just goes out of its way to piss you off. I think after FFX came out Square just has their heads up their asses and think that whatever they come up with is gold. But I'm here to let them know that this is one shit-storm that was obviously never played by Square themselves.
 

Tetranitrophenol

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ExplosionsRkewl said:
I just think that Square has to get it through their thick heads what exactly makes a Final Fantasy game, and FFXIII was NOT a FF game. It was just another one of Square's gimmecky (and no I cannot spell gimmeck) titles, like Last Remnant or Infinite Undiscovery, that tries its best to revolutionize how we play RPG's. But what they do not understand is one simple concept:

If it ain't broke, don't fix it!

This isn't some Hideo Kojima game, I'm not here to be entertained by some fancy-ass cutscenes (although that's a nice little bonus). I'm here for some strategic, turn-based gameplay and, believe it or not, I actually enjoy the little micromanagement. The whole item/equipment system they have for this one is totally worthless. I've gotten all the way to chapter 11 now and I've only upgraded one piece of equipment, just to see how it works. It took me until disc 2 to realize that I had absolutely no way of gaining gil unless I sell all my shit, which sucks majorly. One of my favorite things about the other FF's is that I really didn't have to sell a goddamn thing, I could just horde all my equipment, and when a situation would arise where I'd need one with a particular effect, I'd have it.

And another thing: what the hell happened to limit breaks (or trance or whatever they call it). Those were some of the coolest parts of the game. Seeing your character do a super awesome move after going through hell to get to that point felt so much more rewarding.

Square just got this whole game wrong. I'm having as much fun playing this game as I would from playing with a Tamagachi, both of which I'm resolved to break after 3 minutes of playing. And at least the Tamagachi would try to show you some affection, whereas this game just goes out of its way to piss you off. I think after FFX came out Square just has their heads up their asses and think that whatever they come up with is gold. But I'm here to let them know that this is one shit-storm that was obviously never played by Square themselves.
Amen bro!

By all means DO try to reinvent the wheel, but before it hit shelves...make sure it works. >.>

Abri rage in; 3,2,1..
 

Zukonub

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AWDMANOUT said:
Woah woah woah.... Yahtzee wrote a book? What's it about? Somebody tell me, PLEASE.
It's about some NPC who comes back to life in an MMO world. Sounds like it could be okay.
 

boholikeu

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Abriael said:
boholikeu said:
But it does have to do with quality. What's the point of actually playing the game if I can get pretty much the same experience from watching the cinematics on youtube? Not using the strengths of the medium you choose to work in is pretty pointless IMO.
Yeah, but you cannot. It'd be like seeing an action movie without the action.
This would be true if FF games were all about action. While they definitely have some action sequences, I would hardly call them action stories.

Abriael said:
Because a lot of gamers prefer to concentrate on the story when the story is being told, and concentrate on the fighting when they have to fight so they don't miss pieces of the puzzle here and there?
Well that right there is what I'm referring to when I say "divorcing story and gameplay". If the gameplay isn't just limited to battle sequences you can very easily convey plot information without "missing pieces of the puzzle".

Plus, I know it might surprise you, but human beings are capable of processing a surprising amount of passive information, even during action sequences.

Abriael said:
Placing most (not even all) of the story details in cutscenes means simply that they will have more impact on the player, other than, of course, providing with more cinematic power.
Bolded the key phrase here. When I play a game I'm looking for powerful gameplay, not cinematic skill. Frankly I can find much better examples of the latter in actual movies.

Abriael said:
You're entitled to your own preference, mind you, but that doesn't make such preference objectively better or worse. As long as the story's good and the gameplay is good, with all due respect, I see a lot of mental masturbation in trying to justify how one solution would objectively be better than the other.
Would you agree that a movie that tells its story primarily through text is bad? If so, how is that any different from a game that primarily tells it's story though video?

Extensive cinematics definitely had their place back when technology was more limited, but now developers are able to make gameplay sequences that are just as engaging and graphically pleasing. They are like intertitles in film. They had their place back when the medium was still developing, but now there are so many technical alternatives to them that they are best when only used sparingly.

So can I say that FF is objectively bad because of it's lack separation of gameplay and story? Perhaps not, because that's an opinion. Can I say that their narrative/gameplay techniques aren't as advanced as those find ways to integrate story into gameplay? Yes, I think that's fair. After all, even if their cinematics were as good as most films you see nowadays (which they aren't), that still only means their skilled at making movies, not games.

Abriael said:
Games ARE a product, entertainment and some say art. Good reviewers give due attention to all three aspects. If you review a game only as entertainment, it being an entirely subjective value, you make your interview useful only to the ones whose subjective tastes match yours completely, which is a fraction of the readership. On the other hand, the review is misleading for everyone else.
Simply enough, this turns a review into a baseless power-tripping rant, and that's (or should be) the difference between a professional gaming journalist and a random guy with a blog.
It's the perfect way to mark a bad journalist: "I didn't like it! The stupid developer didn't design the game according to my taste! Therefore the game is bad. FOUR!"
Funny then, that professional film/music/art reviews all sound more like video game blog reviews (albeit the better ones) than they do the average professional game review. Have you ever read a professional movie review that gave a numerical rating to the film's special effects or sound quality? Has a reviewer ever complained that a director should've filmed their movie digitally so it would have the highest possible resolution? After all, movies are a product too, so these should be important, right? True, you can say that the only reason mainstream game reviewers pay attention to these things is because it's what gamers care about, but it also shapes the public's expectations of what makes a "good game".
 

Shamanic Rhythm

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boholikeu said:
Funny then, that professional film/music/art reviews all sound more like video game blog reviews (albeit the better ones) than they do the average professional game review. Have you ever read a professional movie review that gave a numerical rating to the film's special effects or sound quality? Has a reviewer ever complained that a director should've filmed their movie digitally so it would have the highest possible resolution? After all, movies are a product too, so these should be important, right? True, you can say that the only reason mainstream game reviewers pay attention to these things is because it's what gamers care about, but it also shapes the public's expectations of what makes a "good game".
I just wanted to say that this is right on the money. The critics of the film, literary, music and art industries don't pretend to be objective; they're well aware of how subjectivity is essential in shaping people's reactions, so they're not afraid to express their opinions. Video game reviewers (I will call them reviewers because most of them are not critics) are the only ones who shy away from giving an opinion of the game, who cling to talking about meaningless technical features and basically regurgitating the list of selling points the developer comes up with themselves. Yahtzee by comparison is one of the few people who isn't afraid to express an opinion, and a personal reaction to the game, which is why I pay more attention to what he says than to the reviews of Gamespot et al. Sure, he gets flamed for it, but this is the internet, where trying to express an opinion without being criticised for simply daring to hold it is like attempting to stave off death by leaping in front of a bus.
 

Abriael

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boholikeu said:
This would be true if FF games were all about action. While they definitely have some action sequences, I would hardly call them action stories.
It's a story about escaping an enemy army, about rebellion, about destroying the world, and then saving it. All again armed enemies. You can bet that the action and the combat are the main part of the story, and hence, of the game.

Well that right there is what I'm referring to when I say "divorcing story and gameplay". If the gameplay isn't just limited to battle sequences you can very easily convey plot information without "missing pieces of the puzzle".
Plus, I know it might surprise you, but human beings are capable of processing a surprising amount of passive information, even during action sequences.
It still remains a matter of taste. You continue to talk like your way is objectively the best way, quality wise. Looks like lots of people disagree, given how many people throughly enjoyed FFXIII.

Bolded the key phrase here. When I play a game I'm looking for powerful gameplay, not cinematic skill. Frankly I can find much better examples of the latter in actual movies.
Good for you. There's plenty "powerful gameplay", as the actual Escapist review (written by someone that, differently from Yatzhee, evidently did play the game, being a journalist that apparently knows what a professional behavioir is) stated, it has the best combat system that the series has seen to date. There's your powerful gameplay. On top of the powerful gameplay, there are some of the best cinematics ever seen in the industry, both in-engine and CG. One thig doesn't exclude the other.

Would you agree that a movie that tells its story primarily through text is bad? If so, how is that any different from a game that primarily tells it's story though video?
You're mixing apples and oranges. A movie expresses a story through visual action and sound, exactly like a game.
Using your comparison, you can compare a movie that tells it's story primarily through text with a game that tells the story primarily through text.
Despite the fact that you seem to want to impose your taste over everyone as an objective quality, cinematics are still a plenty viable medium for videogames. You don't like them? More power to you, but others do, and their tastes aren't "inferior" to yours.

Honestly I'm not surprised that you defend Yathzee, since his attitude validates yours. "I like this way, therefore it's superior. I don't like this way, therefore it's inferior"
Sorry mate, but it really doesn't work like this.

Extensive cinematics definitely had their place back when technology was more limited
And who decides that? Sorry, they have a place even now, plenty place, in fact developers all over the world (for sure not only JRPG ones) continue to use them aplenty, and make great games.

but now developers are able to make gameplay sequences that are just as engaging and graphically pleasing.
No developer nowadays can create playable sequences with the complex direction and camera movement and the graphics quality of FFXIII cinematics. The thing that comes closest (but still quite far)are quicktime events, but guess what, not everyone cares for those.

Funny then, that professional film/music/art reviews all sound more like video game blog reviews (albeit the better ones) than they do the average professional game review. Have you ever read a professional movie review that gave a numerical rating to the film's special effects or sound quality? Has a reviewer ever complained that a director should've filmed their movie digitally so it would have the highest possible resolution? After all, movies are a product too, so these should be important, right? True, you can say that the only reason mainstream game reviewers pay attention to these things is because it's what gamers care about, but it also shapes the public's expectations of what makes a "good game".
Good movie critics talk aplenty about objective quality aspects of movies. Special effects, sound, costumes... there's plenty. They don't give numbers because it's their standard (even if some actually do), but they do give a qualitative statement about them.
THEN they will tell you their opinion. But they will be VERY careful to make a visible distinction between what's objective and their opinion. That's how you allow readers to make their own.
The BAD movie critics will just fill half a page with artsy dribble that most readers won't be able to relate to, because their tastes are obviously different than that of the critic. Some will just "believe" him, and will go or won't go seeing the movie according to his taste (bad idea) some won't care, and will go anyway, only to come out thinking "what the hell was that idiot talking about?"

ultimately, games and movies are two completely different entities, with different layers of complexity. Comparing a movie review method with a game review method (even more with books and music) is again making a totally fallacious comparison.

Aiming to "shape" the reader's opinions and expectations acording to one's own is the pinnacle of arrogance, and with all due respect, it's what drools from every word of Yathzee's reviews.
There's nothing more irking than seeing the sheeps react to one of his chaotic ego trips with "i didn't know about this game, but now i won't buy it for sure", and that's for any game. Because those sheeps are missing a game with the potential of being very enjoyable because of tastes that aren't theirs.
This is not to say that a good journalist won't give his opinion, but he will make sure that it's not mixed up with the objective part, that will instead help the readers to make their own opinion without having just someone else's biased taste as an element.

The fact that there are a lot of ego trippers between movie critics doesn't make such an attitude professional or commendable. Quite the contrary, it shows how that kind of journalism has plummeted in quality.

But after all, I gave up on yathzee as a professional when I saw is reviews of Dragon Age, Mass Effect 2, Valkyria Chronicles or Demon's souls. Rarely i saw that much nonsense all together lined up nicely for fruition, even on the worst flamebait blogs.

Lately it's getting easy to spot the good games. If Yathzee and Jim Sterling both say that they're bad, they are very probably the pinnacle of game development.
 

Abriael

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@ExplosionsRkewl

1: "strategic, turn-based gameplay" is exactly what you have in FFXIII. if you don't find it strategic, or if you don't see the micromanagement, you must have not paid attention to the many nuances it has. It's much deeper than any FF before.

2: You may have missed that many of the drops off the enemies (credit chips for instance) say in their description that they can be "sold for premium". The fact that enemies don't go out with a wallet doesn't mean they don't drop money. You just need to sell those drops that are made to be sold.

3: limit breaks equivalents are in the game, you get them on tier 9+ of the crystarium. Also, if you're looking for "badass" moves, the summons have plenty
 

Seneschal

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Jun 27, 2009
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Abriael said:
@ExplosionsRkewl

1: "strategic, turn-based gameplay" is exactly what you have in FFXIII. if you don't find it strategic, or if you don't see the micromanagement, you must have not paid attention to the many nuances it has. It's much deeper than any FF before.

2: You may have missed that many of the drops off the enemies (credit chips for instance) say in their description that they can be "sold for premium". The fact that enemies don't go out with a wallet doesn't mean they don't drop money. You just need to sell those drops that are made to be sold.

3: limit breaks equivalents are in the game, you get them on tier 9+ of the crystarium. Also, if you're looking for "badass" moves, the summons have plenty
You know, you don't have to justify yourself. We get it, you liked FF XIII. That's fine, you yourself say it's a matter of personal taste. I understand if something clicked and you liked every aspect of the game. However, you shouldn't be surprised at all that the same doesn't hold true for many people.

The FF series has always been mainstream, and many people had their first encounter with JRPGs largely and sometimes exclusively through FF VI or VII, especially western audiences. In my opinion, the later games both fell victim to overuse of JRPG tropes and experimenting with new RPG mechanics. The materia and sphere grid were okay... the junctions and licenses less so. FF IX's simplistic old system I found the most fun. It became largely hit and miss, but what held it aloft for me was a kind of magic in the settings, the stories, the attention to detail and the imagination. Subjectively, I say that has been going downhill ever since IX. None of the FF worlds has been particularly awe-inspiring or imaginative.

And I was a JRPG fan. I still think some JRPGs are very VERY endearing, and I practically fell in love with the cast most "Tales of XY" games. They treat their characters like a real ensemble, they devote time and effort into fleshing them out and instead of cutscenes, we see the characters interacting even in mundane circumstances. While linear, they present an open world that keeps opening up and changing throughout the game. Now, while loving these kinds of JRPGs might be a sort of personal taste, I claim that FFs have lately been depicting everything that ISN'T right with JRPGs. They take away control, freedom and interaction from the player, focus exclusively on their story without the effort to make it the player's. It's like listening to someone else's music with him repeating: "Hey check this out, this is awesome."

Another thing that people fail to analyze is that JRPG tropes and conventions were born out of hardware limitations. Random encounters and battle screens were there because doing real-time battlefields wasn't an option with SNES or even Playstation later. What developers don't seem to realize is that these faults aren't helping "JRPG genre recognition" but basically congesting and slowing down the evolution of the genre. Lately the freedom to roam freely and control the environment has become what people have come to expect, so don't be surprised when they react negatively to a FFXIII being a restrictive narrow uninteractive 3D backdrop for cinematics. You might like it, but I doubt you want it to continue in that direction. It's basically rushing away from everything that videogames are now finally opening up for us. FF is a BIG title, and it should act like one. Big means open to everyone. Instead, it tucks itself into a tiny JRPG-fan niche, it's up to its neck in archaic game design choices and outright BAD writing.
 

Tetranitrophenol

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Tetranitrophenol said:
Abri rage in; 3,2,1..
0!.... BOOM!!



Abriael said:
It still remains a matter of taste. You continue to talk like your way is objectively the best way, quality wise. Looks like lots of people disagree, given how many people throughly enjoyed FFXIII.
Funny, you'll have to show me where these "lots" people are, since more than 80% here thinks the game is a piece of shit.

Also, you continue to accuse people of saying that their way is the objective and right one, while you are doing the exact same thing. >_>
 

boholikeu

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Woo, this is gonna be a long pos. Bear with me. =)

Let's begin by clearing up a few misconceptions.

First of all, I'm hardly a "mindless sheep" of Yahtzee's. I enjoy his videos for the comedy, but I rarely agree with his reviews (go ahead and look and my post history if you like). If either of us has a bias in this argument, I'd think it'd be the one who already professed they like every single previous FF game and said they had "given up" on Yahtzee.

Secondly, I'm not trying to "impose my taste" so much as explain why some people really dislike FF (and similar games). Personally, I don't care if you like the game or not, just like I don't mind if someone thinks Transformers is most entertaining movie ever. Some things are fun and entertaining even though they, say, have crappy cinematography or imbalanced gameplay. Is relying on cinematics as much as FF does bad gameplay? Well, I can't answer that, but I certainly wouldn't call it good gameplay considering the main point of video games is interaction. Can a game still be fun despite that? Of course, but again if someone criticized the game for it I think they'd have a pretty valid point. I certainly wouldn't complain that they never gave the game a chance.

Abriael said:
It's a story about escaping an enemy army, about rebellion, about destroying the world, and then saving it. All again armed enemies. You can bet that the action and the combat are the main part of the story, and hence, of the game.
Fair enough. If that's all the story is about then there's very little need for any cut-scenes at all. All of the above can easily be conveyed through gameplay alone.

It still remains a matter of taste. You continue to talk like your way is objectively the best way, quality wise.

Looks like lots of people disagree, given how many people throughly enjoyed FFXIII.
Hey, you were the one that dismissed Yahtzee's statement to begin with. Our whole conversation began when I was simply trying to explain to you where he's coming from.

Anyway, you're right that there are still plenty of people that don't seem to mind extensive non-interactive sequences, but that number seems to be getting lower as time goes on. More and more developers are opting to focus on gameplay narratives than cinematic ones. In fact, pretty much the only place you still see such long cut-scenes is in JRPGs, and even they have almost become a niche market lately...

Good for you. There's plenty "powerful gameplay", as the actual Escapist review (written by someone that, differently from Yatzhee, evidently did play the game, being a journalist that apparently knows what a professional behavioir is) stated, it has the best combat system that the series has seen to date. There's your powerful gameplay. On top of the powerful gameplay, there are some of the best cinematics ever seen in the industry, both in-engine and CG. One thig doesn't exclude the other.
Again, the cinematics I can see on youtube, so I'd pretty much only be buying the game for the battle system. I dunno if that alone is worth the $60 purchase price.

You're mixing apples and oranges. A movie expresses a story through visual action and sound, exactly like a game.
Using your comparison, you can compare a movie that tells it's story primarily through text with a game that tells the story primarily through text.
No apples and oranges here. What does the video game medium have that differentiates it from other mediums? Interactivity. Take that away for extended periods of time and it's like taking sound or video away from a movie.

In other words, why bother working in a medium if you don't even bother taking advantage of its strengths?

And who decides that? Sorry, [cinematics] have a place even now, plenty place, in fact developers all over the world (for sure not only JRPG ones) continue to use them aplenty, and make great games.
Really? Can you name a few recent ones? I can think of a few other recent games that have quite a few cinematics, but they still manage to tell the majority of their story through gameplay.

No developer nowadays can create playable sequences with the complex direction and camera movement and the graphics quality of FFXIII cinematics. The thing that comes closest (but still quite far)are quicktime events, but guess what, not everyone cares for those.
Now you're the one comparing apples and oranges. Of course they can't create playable sequences with complex camera direction. That is a strength of film, not video games. Besides, even if you have to give up nuanced cinematography by making a sequence interactive, there are other techniques that can be used to achieve the same effect. Once again, if developers are going to ignore those techniques in lieu of cinematic ones I really have to question why they didn't just make a movie in the first place. They are obviously uncomfortable telling a story through gameplay alone...

Good movie critics talk aplenty about objective quality aspects of movies. Special effects, sound, costumes... there's plenty. They don't give numbers because it's their standard (even if some actually do), but they do give a qualitative statement about them.
THEN they will tell you their opinion. But they will be VERY careful to make a visible distinction between what's objective and their opinion. That's how you allow readers to make their own.

The BAD movie critics will just fill half a page with artsy dribble that most readers won't be able to relate to, because their tastes are obviously different than that of the critic. Some will just "believe" him, and will go or won't go seeing the movie according to his taste (bad idea) some won't care, and will go anyway, only to come out thinking "what the hell was that idiot talking about?"
Actually, I pretty much agree with you here. I guess I was exaggerating a bit when I mentioned about the special effects scores, etc. but my point was that there's far more objective analysis in most mainstream video game reviews, and hardly any attention paid to say, the artistic qualities of the game or story analysis. I understand that it's important to make a distinction between what's opinion and what's objective, but that doesn't mean you have to totally neuter your feelings about something. The best reviews I've read actually teach me a little something about film or literature, and even if I don't agree with the reviewer I at least know where their coming from and if their tastes match my own.

ultimately, games and movies are two completely different entities, with different layers of complexity. Comparing a movie review method with a game review method (even more with books and music) is again making a totally fallacious comparison.
Can you give some examples? I don't see how they are that different aside from small, superficial things not related to our conversation.

Aiming to "shape" the reader's opinions and expectations acording to one's own is the pinnacle of arrogance, and with all due respect, it's what drools from every word of Yathzee's reviews.
...
There's nothing more irking than seeing the sheeps react to one of his chaotic ego trips with "i didn't know about this game, but now i won't buy it for sure", and that's for any game. Because those sheeps are missing a game with the potential of being very enjoyable because of tastes that aren't theirs.
You missed my point. I meant that reviewers are already "shaping" readers opinions based on the fact that they don't go include in depth analysis in their reviews. If tomorrow all reviewers dropped the "graphics" section of their reviews I think you'd be surprised at how many "sheep" would suddenly expand their gaming horizons.
 

Dreyfuss

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So Yahtzee doesn't hate all jRPGs, he just hates the BAD ONES.

VGFreak1225 said:
By the way, if you never did finish Chrono Trigger Yahtzee, you should try the DS remake.
NEVER SPEAK OF THAT AGAIN.
 

Seneschal

Blessed are the righteous
Jun 27, 2009
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Anyway, you're right that there are still plenty of people that don't seem to mind extensive non-interactive sequences, but that number seems to be getting lower as time goes on. More and more developers are opting to focus on gameplay narratives than cinematic ones. In fact, pretty much the only place you still see such long cut-scenes is in JRPGs, and even they have almost become a niche market lately...
In fact, I really think the genre has made practically no structural step forward in the last 10 years. It's the equivalent of publishing Quake 2 today, only with shiny graphics. The entire framework of the thing is just OLD, refurbishing with new textures means nothing if the core gameplay mechanics are from the 90s. Some genres are arguably already polished and stuck (arcades, RTSs), but RPGs?! They've been breaking boundaries for the last decade, and they were getting bigger, more immersive and more complex. But seriously, FFXIII is structurally a blast from the past - in what way did it evolve from the seventh?

I'm all for consistent genres, and unlike yahtzee, I kinda like franchises... to a point! This fossil has been the same for the last 20 years! A little creative visionary thinking, for the love of god, you're a multi-billion-$ corporation. It's just embarrassing.
 

K_Dub

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See, I kinda get where Yahtzee is coming from. I've tried playing several JRPGs before, and none of them has worked out. The main problem I have with JRPGs is that it seems that most of them expect to have some basic understanding about the particular worlds before you even pick up the game. And I like to think that when I'm playing a game, I'm actually completing an action, like I'm actually in control of a fight, but then the fighting wouldn't look quite as pretty I guess.

Anyway, because of all my listed reasons, I've only been able to play one single JRPG all the way through, Tales of Symphonia for the Nintendo Gamecube. The actual gameplay is really good I think, as you can control your character in all fights. Not only that, but you can have three of your friends join in on the excitement of "playing" a JRPG. And the story doesn't start halfway into the main quest. You literally start the game in a school, meaning you're actually learning about this new and magical world. It may not be the best game ever, but the formula for telling its story, and its gameplay system work fantastically I think.
 

boholikeu

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Seneschal said:
And I was a JRPG fan. I still think some JRPGs are very VERY endearing, and I practically fell in love with the cast most "Tales of XY" games. They treat their characters like a real ensemble, they devote time and effort into fleshing them out and instead of cutscenes, we see the characters interacting even in mundane circumstances. While linear, they present an open world that keeps opening up and changing throughout the game. Now, while loving these kinds of JRPGs might be a sort of personal taste, I claim that FFs have lately been depicting everything that ISN'T right with JRPGs. They take away control, freedom and interaction from the player, focus exclusively on their story without the effort to make it the player's. It's like listening to someone else's music with him repeating: "Hey check this out, this is awesome."

Another thing that people fail to analyze is that JRPG tropes and conventions were born out of hardware limitations. Random encounters and battle screens were there because doing real-time battlefields wasn't an option with SNES or even Playstation later. What developers don't seem to realize is that these faults aren't helping "JRPG genre recognition" but basically congesting and slowing down the evolution of the genre. Lately the freedom to roam freely and control the environment has become what people have come to expect, so don't be surprised when they react negatively to a FFXIII being a restrictive narrow uninteractive 3D backdrop for cinematics. You might like it, but I doubt you want it to continue in that direction. It's basically rushing away from everything that videogames are now finally opening up for us. FF is a BIG title, and it should act like one. Big means open to everyone. Instead, it tucks itself into a tiny JRPG-fan niche, it's up to its neck in archaic game design choices and outright BAD writing.
Man, this is exactly how I feel about genre right now. I totally agree with what you say about most JRPG conventions being born out of hardware limitations. It's kind of what I was getting at with my whole rant about cinematics above.

Tetranitrophenol said:
Also, you continue to accuse people of saying that their way is the objective and right one, while you are doing the exact same thing. >_>
Heh, I was thinking the same thing...

Seneschal said:
In fact, I really think the genre has made practically no structural step forward in the last 10 years. It's the equivalent of publishing Quake 2 today, only with shiny graphics. The entire framework of the thing is just OLD, refurbishing with new textures means nothing if the core gameplay mechanics are from the 90s. Some genres are arguably already polished and stuck (arcades, RTSs), but RPGs?! They've been breaking boundaries for the last decade, and they were getting bigger, more immersive and more complex. But seriously, FFXIII is structurally a blast from the past - in what way did it evolve from the seventh?

I'm all for consistent genres, and unlike yahtzee, I kinda like franchises... to a point! This fossil has been the same for the last 20 years! A little creative visionary thinking, for the love of god, you're a multi-billion-$ corporation. It's just embarrassing.
Exactly. It's sad too, because of all the genres out there RPG games can benefit the most from the new technology developed in the last ten years.
 

Tetranitrophenol

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Seneschal said:
Anyway, you're right that there are still plenty of people that don't seem to mind extensive non-interactive sequences, but that number seems to be getting lower as time goes on. More and more developers are opting to focus on gameplay narratives than cinematic ones. In fact, pretty much the only place you still see such long cut-scenes is in JRPGs, and even they have almost become a niche market lately...
In fact, I really think the genre has made practically no structural step forward in the last 10 years. It's the equivalent of publishing Quake 2 today, only with shiny graphics. The entire framework of the thing is just OLD, refurbishing with new textures means nothing if the core gameplay mechanics are from the 90s. Some genres are arguably already polished and stuck (arcades, RTSs), but RPGs?! They've been breaking boundaries for the last decade, and they were getting bigger, more immersive and more complex. But seriously, FFXIII is structurally a blast from the past - in what way did it evolve from the seventh?

I'm all for consistent genres, and unlike yahtzee, I kinda like franchises... to a point! This fossil has been the same for the last 20 years! A little creative visionary thinking, for the love of god, you're a multi-billion-$ corporation. It's just embarrassing.


Heeey! no, no, no...


Don't start assuming the game is even remotely close to what the previous installments of FF were, the only similarity with FF7 is that the characters are rendered in 3D. Unlike FF13, 9 and all that came before it had at least decent story and was able to combine that story on to the gameplay in a brilliant way. The combat system of this installment seems to have been designed in the time equivalent of 2 coffeebrakes, asking for your input as little as possible. Im not saying that the classic turn based combat should be included unchanged (or even included at all), but it should be done correctly!
 

F8L Fool

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Claiming that you've actually experienced a game, despite playing less than 10% of the content, is an absolute joke. I get that the entire purpose of Yahtzee's reviews is to be entertaining, rather than informative, but come on.

If a game has ten + levels and you play only one, you're doing something wrong as a reviewer. Same can be said of games that have multiplayer.

No one should ever base a purchase/rental decision off of one of Yahtzee's reviews. Because as a comedian he's spot on, but as a reviewer...well...he's less than adequate. Go play a game for yourself and don't let reviewers choose for you. Then, after you have your own opinion, come back and watch his reviews. It will be much more enjoyable because you'll understand where he's coming from on certain things, and also be able to flat out say "You're full of it" for other things, which is equally enjoyable.

Zero Punctuation=Comedy skits, not reviews.