I just think that Square has to get it through their thick heads what exactly makes a Final Fantasy game, and FFXIII was NOT a FF game. It was just another one of Square's gimmecky (and no I cannot spell gimmeck) titles, like Last Remnant or Infinite Undiscovery, that tries its best to revolutionize how we play RPG's. But what they do not understand is one simple concept:
If it ain't broke, don't fix it!
This isn't some Hideo Kojima game, I'm not here to be entertained by some fancy-ass cutscenes (although that's a nice little bonus). I'm here for some strategic, turn-based gameplay and, believe it or not, I actually enjoy the little micromanagement. The whole item/equipment system they have for this one is totally worthless. I've gotten all the way to chapter 11 now and I've only upgraded one piece of equipment, just to see how it works. It took me until disc 2 to realize that I had absolutely no way of gaining gil unless I sell all my shit, which sucks majorly. One of my favorite things about the other FF's is that I really didn't have to sell a goddamn thing, I could just horde all my equipment, and when a situation would arise where I'd need one with a particular effect, I'd have it.
And another thing: what the hell happened to limit breaks (or trance or whatever they call it). Those were some of the coolest parts of the game. Seeing your character do a super awesome move after going through hell to get to that point felt so much more rewarding.
Square just got this whole game wrong. I'm having as much fun playing this game as I would from playing with a Tamagachi, both of which I'm resolved to break after 3 minutes of playing. And at least the Tamagachi would try to show you some affection, whereas this game just goes out of its way to piss you off. I think after FFX came out Square just has their heads up their asses and think that whatever they come up with is gold. But I'm here to let them know that this is one shit-storm that was obviously never played by Square themselves.
If it ain't broke, don't fix it!
This isn't some Hideo Kojima game, I'm not here to be entertained by some fancy-ass cutscenes (although that's a nice little bonus). I'm here for some strategic, turn-based gameplay and, believe it or not, I actually enjoy the little micromanagement. The whole item/equipment system they have for this one is totally worthless. I've gotten all the way to chapter 11 now and I've only upgraded one piece of equipment, just to see how it works. It took me until disc 2 to realize that I had absolutely no way of gaining gil unless I sell all my shit, which sucks majorly. One of my favorite things about the other FF's is that I really didn't have to sell a goddamn thing, I could just horde all my equipment, and when a situation would arise where I'd need one with a particular effect, I'd have it.
And another thing: what the hell happened to limit breaks (or trance or whatever they call it). Those were some of the coolest parts of the game. Seeing your character do a super awesome move after going through hell to get to that point felt so much more rewarding.
Square just got this whole game wrong. I'm having as much fun playing this game as I would from playing with a Tamagachi, both of which I'm resolved to break after 3 minutes of playing. And at least the Tamagachi would try to show you some affection, whereas this game just goes out of its way to piss you off. I think after FFX came out Square just has their heads up their asses and think that whatever they come up with is gold. But I'm here to let them know that this is one shit-storm that was obviously never played by Square themselves.