Yahtzee vs. the JRPG

Wrds

Dyslexic Wonder
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I could care less about anyone's opinion about about JRPGs, I was more excited to hear about the book.

I always told myself that if Yahtzee were to write a novel it would feel somewhat like a Douglas Adams story. I laughed to myself when he was mentioned in the product description.

Its funny, most people I know liked the first paper mario much better than the thousand year door but I always liked it much better than the first.
 

Abriael

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Shamanic Rhythm said:
Show me a review that doesn't try to do this.
The fact that there are more reviewers that think they are the messiah of the masses than those that actually strive to inform doesn't make the first way right, or professional. I'd bring you mine, but that'd be boastful, and I refrain from that kind of behavior.
The more actual "information" you see in a review, the more that review is good, because, you know, it's actually useful to the reader, not to inflate the reviewer's ego. Gaming reviews are there to help customers become informed, what other purpose should they have?
To make an example, the IGN UK's review of Final Fantasy XIII is pretty good http://uk.ps3.ign.com/articles/107/1075772p2.html The reviewer gives quite a lot of detailed information, before moving to his personal gripes, making sure to distinguish between fact and opinion. He's no drooling fanboy nor drooling hater. Yathzee, in comparison, is not a reviewer. he's a drooling hater.

The big problem is that reviewing videogames has become mainstream. People have taken it from journalism to a way to become "the little star", and Ego has started to play an exaggerated role in the industry.

Seneschal said:
You know, you don't have to justify yourself. We get it, you liked FF XIII. That's fine, you yourself say it's a matter of personal taste. I understand if something clicked and you liked every aspect of the game. However, you shouldn't be surprised at all that the same doesn't hold true for many people.
I don't have to justify myself, thank you, after 130+ hours of fun (and I'm not done yet), I'd say my purchase is much more than Justified. And mind you, the game is not perfect (like what I ran in yesterday, If you don't use a character for a while and the accumulated CP go over 999999, they're wasted, what the hell? Is this a 1970 arcade with the counter that only has 6 digits?), nor my absolute favourite of this year, but it doesn't deserve for sure the drooling mass of hate Yatzhee spew at it.
When a game manages to hold back the other 8 games you got more or less at the same time (I'm in a damn gaming bottleneck), it requires pretty much no justification.

It's not a matter of clicking. It's a matter of recognizing factual quality, and Final Fantasy XIII has a lot of it. Reviewers with which the game didn't click still recognized it, and the fact that it can definitely click with a lot of people, and gave the game a decent to good review, while stating their gripes. A good example of this is the Escapist's review, for instance.
Ego tripping maniacs, like the reviewer of The Edge, or that blight upong gaming journalism named Jim Sterling decided that since the game didn't appeal their personal taste, and as such it deserved a scathing review full of hate and almost no information and a 5 (or even 4).

Funny though. You tell me I'm here to justify my purchase, then what about you, are you here to justify your love for yathzee? This is a discussion forum, people are here to discuss, because it helps pass time. It's that simple.

The FF series has always been mainstream, and many people had their first encounter with JRPGs largely and sometimes exclusively through FF VI or VII, especially western audiences.
Not my case, I played every single final fantasy (minus some juvenile spinoffs).

I claim that FFs have lately been depicting everything that ISN'T right with JRPGs. They take away control, freedom and interaction from the player, focus exclusively on their story without the effort to make it the player's. It's like listening to someone else's music with him repeating: "Hey check this out, this is awesome."
This is a matter of taste. The more control you get, the less deep the story will be. The less detailed the characters' background will be, the less complex that intraction will be. Some people prefer ot one way, some the other, I can enjoy both. They're different genres, just as Modern Warfare and Grand Theft auto are. You shoot in both, but they're different animals with different storytelling.

Another thing that people fail to analyze is that JRPG tropes and conventions were born out of hardware limitations. Random encounters and battle screens were there because doing real-time battlefields wasn't an option with SNES or even Playstation later.
Random encounters are mostly a thing of the past. Battle screens sometimes are still there for a very simple reason. Tactical combat. Not everyone enjoy button mashing combat, and turn-based allows for a level of tactical depth that real time combat lacks.
The Final Fantasy XIII system is way deeper than any other final fantasy so far, including XII, that had real time combat. Lots of people are enjoying this battle system, so what does it matter if it was originally born of hardware limitations? it works very well, and it's enjoyable by many.

Seneschal said:
In fact, I really think the genre has made practically no structural step forward in the last 10 years. It's the equivalent of publishing Quake 2 today, only with shiny graphics. The entire framework of the thing is just OLD, refurbishing with new textures means nothing if the core gameplay mechanics are from the 90s. Some genres are arguably already polished and stuck (arcades, RTSs), but RPGs?! They've been breaking boundaries for the last decade, and they were getting bigger, more immersive and more complex. But seriously, FFXIII is structurally a blast from the past
Actually the Final Fantasy system has evolved a ton, and experimented a lot between I and XIII. Expecially the last few ones. The fact that some thing have remained similar (the cutscenes for instance) and that *you* happen not to enjoy those, doesn't mean that the series hasn't evolved. It has evolved in directions you're not interested in, and that's fair, but it has.

in what way did it evolve from the seventh?
The battle system is much, much more deep, complex and tactical. The fact that it's turn based in both games doesn't mean that it's the same. It may look the same in the eyes of an hater like Yathzee, that probably spammed auto battle all the time during his meager 5 hours of gameplay, but it changed radically.
Also, there are no more random encounters and the storytelling is much more intensive, characters are on screen all the time (as opposed to only the leader on screen), and actually talk during normal gameplay. The inventory system has been overhauled, with evolving weapons instead of a buy & replace system, and so forth.

but RPGs?! They've been breaking boundaries for the last decade, and they were getting bigger, more immersive and more complex. But seriously, FFXIII is structurally a blast from the past - in what way did it evolve from the seventh?
Oh yeah? That's why lots of people (me included) love Dragon Age, that's basically a re-enactment of western RPG mechanics from more than 12 years ago?
But of course, western developers are plenty entitled to stick to their tradition, but God forbid if Japanese developers do!
Ah, the lovely western-centric bias :D

You know what made me laugh a TON about a lot of Final Fantasy XIII reviews? A lot of reviews of western RPGs go to big lenghts to praise the data storage system in games like Dragon Age or Mass Effect, telling you how much it gives you insight on the world, and how it makes the setting deeper.
I agree wholeheadtedly, that's a great innovation to RPGs.

Too bad that basically NO ONE between the ones that whined like spoiled kids that Final Fantasy XIII doesn't give you insight on the world and characters at the beginning, actually pointed out that Final Fantasy XIII has exactly the same system, and that datalog system (that's actually more extensive than most of it's equivalents), gives you plenty of that information the lack of with they're complaining about. Way to go champs!

And mind you, the datalog system is another difference from previous FF games. Take VII (since you made the similarity), even that one at the beginning didn't give you much information about the world, Midgar, who the hell Soldier and Avalanche were, but left you in the dark, and you discovered that little by little. No one whined.
Today players are too used to be spoon-fed, I guess.
 

Abriael

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Tetranitrophenol said:
Funny, you'll have to show me where these "lots" people are, since more than 80% here thinks the game is a piece of shit.
You people should get together and decide on a version. I've just been told that the ones speaking against FFXIII here are part of a vast minority. So, which one is it?

Mind you, I'm afraid yours is the wrong one, because there are tons of people out there that are enjoying Final Fantasy XIII throughly. Maybe not everyone is willing to go to the trouble of entering Yatzhee's habitat to criticize is extremely unprofessional review, facing his fanboys. :D

Metacritic has a critic score of 8.3, and an user score of 8.7, based on more than 1000 votes, which is already a decent statistical poll. I'd say it's not a bad reception at all.

Also, you continue to accuse people of saying that their way is the objective and right one, while you are doing the exact same thing. >_>
Really? That's weird, since I've gone to great lenghts telling that I enjoy BOTH ways.
People here hating FFXIII: Our way is the best! FFXIII sucks!
Me: Not really, both ways have a place. You might not like FFXIII but lots of people do.

It's that simple.
 

JEBWrench

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F8L Fool said:
Claiming that you've actually experienced a game, despite playing less than 10% of the content, is an absolute joke. I get that the entire purpose of Yahtzee's reviews is to be entertaining, rather than informative, but come on.

If a game has ten + levels and you play only one, you're doing something wrong as a reviewer. Same can be said of games that have multiplayer.
I'm confused. If a game is boring, why should someone keep playing it?

(For the record: No, I haven't played FF XIII. It doesn't interest me. So I won't play it. Simple enough.)

As far as Yahtzee? People still think he's a reviewer and not a critic? (There's a difference.)
 

JEBWrench

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Abriael said:
*snip*
Mind you, I'm afraid yours is the wrong one, because there are tons of people out there that are enjoying Final Fantasy XIII throughly.
*snip*

Also, you continue to accuse people of saying that their way is the objective and right one, while you are doing the exact same thing. >_>
Really? That's weird*snip*
Do you usually blatantly contradict yourself in a single post?
 

Abriael

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boholikeu said:
Woo, this is gonna be a long pos. Bear with me. =)
moving on to the big one....

First of all, I'm hardly a "mindless sheep" of Yahtzee's. I enjoy his videos for the comedy, but I rarely agree with his reviews (go ahead and look and my post history if you like)
That's good for you, really.

If either of us has a bias in this argument, I'd think it'd be the one who already professed they like every single previous FF game and said they had "given up" on Yahtzee.
Oh really? You might have misread I'm afraid. I wrote I liked every previous Final Fantasy exclusing V, that was quite dull, and XII, the story and character development of which were extremely bland and for sure not even near the usual Final Fantasy level.
I'd add that I enjoyed IX less than the others too, but that's more a personal preference, given that I really, really resented the graphical style and character design.

About Yatzhee, that's not a bias. It's experience. He spewed big drooling balls of hate at some of the best games released in the last couple years, so it's pretty much a given that he doesn't know crap about what he's talking about. Plain and simple.

Secondly, I'm not trying to "impose my taste" so much as explain why some people really dislike FF (and similar games). Personally, I don't care if you like the game or not, just like I don't mind if someone thinks Transformers is most entertaining movie ever. Some things are fun and entertaining even though they, say, have crappy cinematography or imbalanced gameplay. Is relying on cinematics as much as FF does bad gameplay? Well, I can't answer that, but I certainly wouldn't call it good gameplay considering the main point of video games is interaction.
That's your idea. Many others, me included, feel that the main point of videogames is Interaction AND storytelling (excluding of course those kind of games that don't have room for a story, even if there have been some pretty nice experiments in trying to mix in stories with them).

Can a game still be fun despite that? Of course, but again if someone criticized the game for it I think they'd have a pretty valid point. I certainly wouldn't complain that they never gave the game a chance.
There's a difference between criticizing the game for it out of a personal standpoint and taste, and arbitrarily deciding that a game that relies on cinematic storytelling is the worse option.

Fair enough. If that's all the story is about then there's very little need for any cut-scenes at all. All of the above can easily be conveyed through gameplay alone.
Luckily game developers don't put in games only what is "needed". Otherwise we'd all play pong and pacman. There's no cutscene in Final Fantasy XIII that feels out of place.

Hey, you were the one that dismissed Yahtzee's statement to begin with. Our whole conversation began when I was simply trying to explain to you where he's coming from.
I don't dismiss Yathzee's statement at all. I dismiss Yathzee's way of reviewing. Doing his piece after not even going near playing what's reasonable and professional before judging, and reviewing not to inform, but to impose his personal taste on the viewers.
That's not journalism, is low-rated blogging that people happen to enjoy because of the lulz. too bad it also misinforms. Which is detrimental.

Anyway, you're right that there are still plenty of people that don't seem to mind extensive non-interactive sequences, but that number seems to be getting lower as time goes on. More and more developers are opting to focus on gameplay narratives than cinematic ones. In fact, pretty much the only place you still see such long cut-scenes is in JRPGs, and even they have almost become a niche market lately..
Oh really? Assassin's Creed 2? Uncharted 2? The Red Alert series? even starcraft 2 will be very heavy on cutscenes. Those aren't JRPGs and definitely no niche titles, but are quite cutscene-heavy, and mind you, the first two are between the most critically acclaimed games of the last year (uncharted 2 is THE most critically acclaimed game last year actually), and Stacraft 2 is one of the most awaited games this year.
Add to those Yakuza 4, that's probably one of the best action RPGs ever released

Again, the cinematics I can see on youtube, so I'd pretty much only be buying the game for the battle system. I dunno if that alone is worth the $60 purchase price.
Yeah sure, because seeing the cinematics on youtube is the same as seeing em while playing... oh wait.. it isn't.

No apples and oranges here. What does the video game medium have that differentiates it from other mediums? Interactivity. Take that away for extended periods of time and it's like taking sound or video away from a movie.
It's apples and oranges because text is NOT part of the usual movie paradigms. On the other hand, cutscenes ARE and have been for a long time part of the usual videogames paradigms.
So you're comparing making a movie with text that's not part of the media's paradigms with making a game with cuscenes that ARE part part of the media's paradigms.
To put it down simply, yours is a by-the-book strawman argument, with it's logical falacy in tow.

In other words, why bother working in a medium if you don't even bother taking advantage of its strengths?
Cutscenes don't necessarily take away from gameplay. They are IN ADDITION to gameplay.

Really? Can you name a few recent ones? I can think of a few other recent games that have quite a few cinematics, but they still manage to tell the majority of their story through gameplay.
I just did above.

Now you're the one comparing apples and oranges. Of course they can't create playable sequences with complex camera direction. That is a strength of film, not video games. Besides, even if you have to give up nuanced cinematography by making a sequence interactive, there are other techniques that can be used to achieve the same effect. Once again, if developers are going to ignore those techniques in lieu of cinematic ones I really have to question why they didn't just make a movie in the first place. They are obviously uncomfortable telling a story through gameplay alone...
They actually tried. It didn't work too well, remember?
"Of course they can't create playable sequences with complex camera direction."
It's called tradeoff. Some developers like to have those complex camera direction and cinematic effect, and guess what? Those developers relate with those gamers that enjoy such standards in their games.
Other developers trade off cinematic effect for more interactivity, and they relate with those gamers that enjoy that.

Each way has it's fans, and it's people that enjoy them. Each way has it's place. You're basically arguing that one of the two should disappear because you don't personally enjoy it.
It doesn't work like that.

Actually, I pretty much agree with you here. I guess I was exaggerating a bit when I mentioned about the special effects scores, etc. but my point was that there's far more objective analysis in most mainstream video game reviews, and hardly any attention paid to say, the artistic qualities of the game or story analysis. I understand that it's important to make a distinction between what's opinion and what's objective, but that doesn't mean you have to totally neuter your feelings about something. The best reviews I've read actually teach me a little something about film or literature, and even if I don't agree with the reviewer I at least know where their coming from and if their tastes match my own.
I never said you have to totally neuter your opinion. Quite the contrary, opinion is indispensible in a review. But information is indispensible as well.
Take away opinion, and you have a list of features that one can read on any (decently made) back cover.
Take away information, and you have a ranting ego-drooling trip.
Neither of those way is even barely professional or useful to the reader.

Can you give some examples? I don't see how they are that different aside from small, superficial things not related to our conversation.
For one movies don't have gameplay at all, ergo a good description of gameplay is important in a game review. Actually it's the most important part, because it's what helps the reader decide, ultimately, if the gameplay fits his taste.

That's where Yathzee fails. His spiteful pieces don't give an even nearly decent description of gameplay. They're basically a whole continuous repetition of "It sucks! Durrrrrr!"
They also include a whole lot of oversight and misinformation, either because he doesn't play his games enough, or because actual information would negate his views and as such it would make for much less lulz.

Just an example between the TONS. In the Demon's souls review he goes on to say that the dodge doesn't actually dodge crap, so it's an useless and badly implemented mechanic.
he forgets to mention that the dodge is not a valid move when you're wearing heavy armor and weaponry, because, you know, dodging in full plate isn't exactly the easiest thing of the world. It works perfectly when you're more lightly armored/armed.
Either he didn't know at all, and then it's his fault for not looking at the game in depth/researching, or he omitted that detail, because:

"dodging doesn't dodge, splat!" -> lulz ensue
"dodging doesn't always work because..." -> no lulz.

Result? Bad and misinformative review with lulz.
Secondary result? lots of sheeps writing "I was on the fence, but now i won't buy it". A reviewer that prompts gamers to miss a possibly very enjoyable game out of misinformation is honestly a something quite negative, no matter if he's good at lulz.

You missed my point. I meant that reviewers are already "shaping" readers opinions based on the fact that they don't go include in depth analysis in their reviews. If tomorrow all reviewers dropped the "graphics" section of their reviews I think you'd be surprised at how many "sheep" would suddenly expand their gaming horizons.
I wouldn't be too sure of that. Graphics are the most evident element of a game. People that base their gaming tastes on graphics alone don't realy need a reviewer to tell em that the graphics are good.
 

Abriael

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JEBWrench said:
As far as Yahtzee? People still think he's a reviewer and not a critic? (There's a difference.)
A critic needs to still be informative and professional. Writing/talking burning balls of hate full of actual misinformation for lulz' sake, isn't either informative or professional, so no, an overblown ego and lulz ain't enough to make acritic.

JEBWrench said:
Do you usually blatantly contradict yourself in a single post?
Alert! Reading failure detected.

One thing is stating blatantly wrong information as "everyone hates the game! Durr!"

Different thing is talking about TASTES and OPINIONS on two different ways of making games, that are a tradeoff of each other.

You can get it, make an effort :D
 

Something Amyss

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Suskie said:
And how exactly would you know what the "lion's share" of a 40-hour game consists of when you've only seen the first five? I wasn't a big fan of the game either, but I at least finished it before I started making claims like that. At last contextualize it like you did in the video.
Enlighten me. Does the gameplay magically change somewhere around hour 20? Precious few games significantly mix things up once the base mechanics are established, and for good reason. Having good gameplay late in the game is worse than having none at all, because it says to the player "we were actually competent, but opted to leave you twisting for the first half of the game because we're inconsiderate pricks."

What, exactly, changes after hour five? Whether a game is eight hours or eighty, shouldn't the groundwork have been well established by the 5 hour mark? Or possibly well before? I realise it's only a fraction of the game, but unless there's a four hour tutorial, one should have a general idea of how the majority of things should go by now, or so sense would dictate.
 

Abriael

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Zachary Amaranth said:
Enlighten me. Does the gameplay magically change somewhere around hour 20? Precious few games significantly mix things up once the base mechanics are established, and for good reason. Having good gameplay late in the game is worse than having none at all, because it says to the player "we were actually competent, but opted to leave you twisting for the first half of the game because we're inconsiderate pricks."

What, exactly, changes after hour five? Whether a game is eight hours or eighty, shouldn't the groundwork have been well established by the 5 hour mark? Or possibly well before? I realise it's only a fraction of the game, but unless there's a four hour tutorial, one should have a general idea of how the majority of things should go by now, or so sense would dictate.
The gameplay costantly progresses in a crescendo after hour 1, as the paradygm system is expanded and new abilities are learned through the crystarium. Then changes radically on chapter 11. Mind you, it's not a BETTER game after chapter 11. It's a DIFFERENT game. Some like it better, some others enjoy it less. I happen to like both more or less in the same way for different reasons.

Mind you, lazily playing 5 hours while spamming Auto Battle like Yathzee did isn't even near to what's needed to judge the game objectively, nor is anywhere around what a professional gaming journalist should do.

Gaming journalism is a job. When you have a Job you don't just walk wout of the office halfway through your shift because you're bored.
 

F8L Fool

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JEBWrench said:
I'm confused. If a game is boring, why should someone keep playing it?

(For the record: No, I haven't played FF XIII. It doesn't interest me. So I won't play it. Simple enough.)

As far as Yahtzee? People still think he's a reviewer and not a critic? (There's a difference.)
He's neither a reviewer or a critc. He is a comedian that has a hobby of playing games in a half-assed fashion, then posting about said experience as well his recent entrepreneurial endeavors *cough*shameless-advertising*cough*.

You can't accurately review or criticize something that you don't fully experience. It's like if someone went into a movie theater, blindfolded themselves for half of the film, and then attempted to write an accurate account of that portions visuals.

Not only that, but he doesn't even finish games and at times doesn't even play more than 10% of it (See Demon's Souls, FFXIII, etc.) yet reviews them. Har har, he reviewed 5 hours of a 50 hour game, har har. That's like reviewing 12 minutes of a two hour movie, or 80 pages of an 800 page novel.

I compare Yahtzee to a movie critic suffering from ADHD, that hates every genre but one, and has the odd habit of reviewing things that no one cares about.
 

Tetranitrophenol

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F8L Fool said:
Claiming that you've actually experienced a game, despite playing less than 10% of the content, is an absolute joke. I get that the entire purpose of Yahtzee's reviews is to be entertaining, rather than informative, but come on.

If a game has ten + levels and you play only one, you're doing something wrong as a reviewer. Same can be said of games that have multiplayer.

No one should ever base a purchase/rental decision off of one of Yahtzee's reviews. Because as a comedian he's spot on, but as a reviewer...well...he's less than adequate. Go play a game for yourself and don't let reviewers choose for you. Then, after you have your own opinion, come back and watch his reviews. It will be much more enjoyable because you'll understand where he's coming from on certain things, and also be able to flat out say "You're full of it" for other things, which is equally enjoyable.

Zero Punctuation=Comedy skits, not reviews.
I played the game, and the only reason I was able to stomach the first 20 hours of utter boredom (after which, it actually becomes a decent game) is because of the respect I have from its predecessors. I sware if this game's title did not had Final Fantasy at the begining I would have thrown it away at the first hour. After fully playing it, all I can say is that the game = shit compared with the previous installments(obviously with the exception of #10 & #12 which were dripping piles of crud as well). The story IS there but is fed to me through endless cinematics and that fucking data log, the characters HAVE the possibility to grow on you but in order to do so id recommend you do a little research on your own (that is if you actually care, unlike me), the new battle system altho curious left me feeling that the characters didnt even wanted me to be with them, the AI on my party members did such good job, so why bother NOT selecting auto attack in every turn (turning the battles into odd cinemas), then, in order to put the cherry on top the "Paradigm shift" basically, made the RPG battle look like an RTS battle where all I do is call the roles; Lightning, attack!, Vanelle, heal!, Snow, tank!, Hope, go get the chips!. And I wont even get started with the stupid leveling system that these guys came up with.

Videogames are supposed to be good, entertaining (or immersive)and the such. As a reviewer, Yatzhee points out every little detail of why I shouldn't buy a game, and it is something very valid in your desition of whether to buy it or not. I dont need anybody telling me that they give it scored 9/10 because it has unique battle mechanics (stating that unique =/= good) and stunning graphics and cinematics, because they are supposed to have all that. What you should care about, is what the game lacks and see if you actually mind the game not having that or sucking in a certain area.
 

Abriael

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Tetranitrophenol said:
Videogames are supposed to be good, entertaining (or immersive)and the such. As a reviewer, Yatzhee points out every little detail of why I shouldn't buy a game
Sorry but this is exactly the difference between an informative review (that weighs the good and the bad) and an hate/ego-filled rant for the lulz.
 

GonzoGamer

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I always like the Phantasy Star 2 battle system. Instead of zooming in to fight on some weird astral representation of the environment you were in, it zooms in and you fight on a blue sheet of cosmic graph paper.
 

Tetranitrophenol

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Abriael said:
Tetranitrophenol said:
Videogames are supposed to be good, entertaining (or immersive)and the such. As a reviewer, Yatzhee points out every little detail of why I shouldn't buy a game
Sorry but this is exactly the difference between an informative review (that weighs the good and the bad) and an hate/ego-filled rant for the lulz.
It IS a hatred filled rant for the lulz review thing, yet it conveys the information; why, how, and how much the game sucks, in some cases less than others; For instance, Gears of War, Bioshock (which he classified as one of the best games of the year), Dragon age and some others have received Yatzhee's "approval" yet they DO NOT receive absolute praises from him, quite the contrary. ZP points out what why a game sucks and what are its flaws rather than why is good and why you simply "must" have it. While not a deciding factor on whether or not you should buy it, it is a pretty handy point of view when you consider making a purchase. + its funny as hell!

Dont know what else to tell you, well, I bought RE5 even after watching ZP and I really enjoyed the game since I knew that the negative points about the game werent going to bother me at all, ok, it was true that Sheva was a little bit annoying and the inventory system was crafted with the same attention and care as FF13's first 20 hours of story(HA!) but, for me, it was entertaining non the less. A similar thing happened with Assasins Creed.
 

F8L Fool

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Tetranitrophenol said:
As a reviewer, Yatzhee points out every little detail of why I shouldn't buy a game, and it is something very valid in your desition of whether to buy it or not.
No, he does not point out "every little detail". How could he possibly do that if he doesn't even play all aspects of the games (namely MP)? I'm sorry but he is not omniscient. He can't put in a game, play for five minutes, and automatically know all the faults of the game. As I have said many times, you should play the games, THEN look at his reviews. Reason being that he blows things out of proportion, or doesn't even touch on most of a games content.

It's pretty amazing that people are actually discouraged to get a game based on this kind of "review", if you can even call it that. No one that has such prejudice towards certain game mechanics can be taken seriously as a reviewer, let alone someone that doesn't even finish games.

If you think that Yahtzee seriously touched on all the negative aspects of FFXIII, from just playing it for five hours, you're delusional Tetran.
 

Abriael

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Tetranitrophenol said:
It IS a hatred filled rant for the lulz review thing, yet it conveys the information; why, how, and how much the game sucks, in some cases less than others; For instance, Gears of War, Bioshock (which he classified as one of the best games of the year), Dragon age and some others have received Yatzhee's "approval" yet they DO NOT receive absolute praises from him, quite the contrary. ZP points out what why a game sucks and what are its flaws rather than why is good and why you simply "must" have it. While not a deciding factor on whether or not you should buy it, it is a pretty handy point of view when you consider making a purchase. + its funny as hell!
Sorry, but there's nothing informative about some hateful dribble that happen to only display some random guy's tastes (and exaggerated, on top of that). You may be able to read through them,and that's more power to you, but a review that makes you struggle through the hate in order to try and relate to it simply isn't information. It's a rant. There are tons of random guys with a blog that rant on the internet.
 

Shamanic Rhythm

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Abriael said:
Shamanic Rhythm said:
Show me a review that doesn't try to do this.
The fact that there are more reviewers that think they are the messiah of the masses than those that actually strive to inform doesn't make the first way right, or professional. I'd bring you mine, but that'd be boastful, and I refrain from that kind of behavior.
The more actual "information" you see in a review, the more that review is good, because, you know, it's actually useful to the reader, not to inflate the reviewer's ego. Gaming reviews are there to help customers become informed, what other purpose should they have?
To make an example, the IGN UK's review of Final Fantasy XIII is pretty good http://uk.ps3.ign.com/articles/107/1075772p2.html The reviewer gives quite a lot of detailed information, before moving to his personal gripes, making sure to distinguish between fact and opinion. He's no drooling fanboy nor drooling hater. Yathzee, in comparison, is not a reviewer. he's a drooling hater.

The big problem is that reviewing videogames has become mainstream. People have taken it from journalism to a way to become "the little star", and Ego has started to play an exaggerated role in the industry.
You said:

Aiming to "shape" the reader's opinions and expectations acording to one's own is the pinnacle of arrogance
Take a look at all the opinions he puts forward in there, and tell me that they are not designed to influence the reader.
 

Abriael

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Shamanic Rhythm said:
Take a look at all the opinions he puts forward in there, and tell me that they are not designed to influence the reader.
The difference is that he provides a lot of information before he giving his opinion. The information allows the reader to make his own opinion.
It's impossible not to provide ANY kind of opinion, but as long as opinion is lining for information, then it's not a blatant effort to shape a reader's opinion.

There's a world of difference with Yatzhees, that provides ONLY opinion (and biased opinion to boot), and really no factual information at all. This, of course, not to mention when he actually provides false of misleading information or blatant omissions in order to avoid spoiling "the lulz", and it happens quite often.
 

UndeadLex

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The synopsis of the book does sound interesting, and to compare it to Douglas Adams has me drooling slightly.
As does the fact that it's 350 pages and has zombies in it.

Do want.