too much crap, didn't read. seriously yahtzee? thats just trolling.
he played like 4 hours, yahtzee knows fuck all about this game.
he played like 4 hours, yahtzee knows fuck all about this game.
Trudat etc etc. Crono rivals Link in the best silent video game protagonist category.lockgar said:Hell yes, Yahtzee likes Chrono Trigger! That just won so many points.
Just as a sidenote, even if she was 16, a lot of places, including Japan, has 14 or 15 as the age of consent. So to many there's nothing wrong with that.T_ConX said:As both a fan of spectacle, and someone who played more then the first five hours, I feel obliged to point out that...Yahtzee Croshaw said:...and I don't care what any official media says, if Vanille is over 16 I will suffocate myself with a miniskirt
... later in the game, you find out that Vanille is over 500 years old.
Cut scenes should only be used when gameplay cant be used to convey the same thing, if i have no control it should be a damn good reason. The control can even be quite minor, let me control some fidgeting, or pace about, omething little to make me feel involved, as there are few things as immerion breaking as removing me totaly from my charechter, especially if my charecter isnt incpacitated, having a visions ok, but even they can be controlled.Abriael said:And in fact there are plenty of movies that concentrate on the audio experience more than video. Mind you, they're even considered quite artistic.boholikeu said:Fair enough, let me change my comparison then. Telling your story mainly through cut-scenes in a game is like a film telling it's story mainly through audio and only showing video during the action sequences.
Oh sure, even menus "take away" from time you could otherwise be "playing the game", this doesn't mean that menus are bad game design. Let's not even mention the fact that cutscenes are entertaining for many. As long as they are entertaining, there's simply no reason to remove them or to consider them inferior to gameplay. They enrich the game, they sure don't take away from it.They aren't "in addition" if I have to watch them to get any of the story. So yes, they do take away from time that I could otherwise be playing a game.
You're making the quite farfetched assumption that media can't be mixed, and that mixing media to form a better whole is a bad thing. I'd dare say that most people both in game development and fimmaking would disagree.
If you're talking about "professional journalists" as "people that write reviews as a job" a good slice definately are like that.Well then we basically agree about what should be in a review. I'm just surprised you don't think that most professional game reviews nowadays are nothing more than lengthier versions of the back-of-the-box feature list.
If you're talking about "journalists that happen also to be professional", then they do things as they should be done
Hard to make a comparison when one of the very basic elements is completely different. In any case, the fact that a good slice of movie critics have become ego tripping tools that give no real information to their readers, but just fill pages with their own ego because the moviemaking industry refused them as moviemakers and so they have to show their "superiority" over it (thing that, mind you, is becoming quite common even between gaming reviewers unfortunately, i could make more than a couple names...), doesn't make it the right or professional approach.Well, of course movies don't cover gameplay. That doesn't mean we can't compare the basic structure of reviews between mediums like we did above with the whole objective/opinion thing.
You're the one that talked about "player controlled". That normally is used to indicate branching gameplay.Again, you are operating under another common misconception that a game needs to be "open" in order to tell its story through gameplay. This just simply isn't true because there are plenty of linear games that tell their stories almost completely through gameplay.
Even in the case you specified, though, it's still a complete tradeoff, cinematic cutscenes have normally a stronger emotional effect, and since many game developers that make heavily story-driven games have emotional effect as an important goal, they have every reason to stick with cutscenes. And that's why many gamers like them.
Again, It's a tradeoff. Both ways are valid. You can like one more than the other, but for everyone that has your tastes, there's another that likes the opposite more, and another that likes both (and someone that likes nothing, but that's yathzee).
You can't just arbitrarily decide which one is better as long as there's people that appreciate one or the other.
Again, you seem to think you're in a position to dictate what game design is. You're not."I'm not saying it's worse. I'm just saying it's cinematic direction not game design".
Game design is "making games". Cutscenes are part of games -> Making cutscenes is part of making games -> Cutscenes are game design, when they are made for games.
I'd disagree there. Most important part of the story is in my opinion shown during cutscenes. What you describe is more Relic's way (And just for the record, I happen to think that Relic is immensely better than Blizzard, but that's another story). Anyway, even if you were to exclude Blizzard, I'd say it's evident that there are still plenty developers (and critically acclaimed too) that tell their stories mainly through cutscenes. There always will be, as long as there'll be an audience for them. Besides the ones mentioned, of course, Kojima is the master there, and if you tell me that Kojima is a bad game developer, I'm gonna claw your eyes outThat's definitely not true of Blizzard. Though they may bookend their missions with cut-scenes, the missions progress the story just as much (if not more than) their cinematics.![]()
Too bad that the "something little to make you feel involved" comes at the expense of cinematic power, which for many means less actual emotional involvment. It's a tradeoff, and many developers don't want to trade that off.Petromir said:Cut scenes should only be used when gameplay cant be used to convey the same thing, if i have no control it should be a damn good reason. The control can even be quite minor, let me control some fidgeting, or pace about, omething little to make me feel involved, as there are few things as immerion breaking as removing me totaly from my charechter, especially if my charecter isnt incpacitated, having a visions ok, but even they can be controlled.
Bingo. Ergo they are both perfectly viable solutions. Both can create good games. There's nothing else.Heavily cutscened games can be just as good entertainment as games that tell the story through gameplay devices (or do without a conventional narritive at all)
Jusdging how good a GAME is comes down to how fun it is (and for many, how much emotional impact it has). That's all there is to it.but judging how good a GAME something is should come down to how it comes accross while you are controling it.
It's not the same point: He communicated that the game was unintuitive and frustrating to play, a dry explanation of what the dodge move does and doesn't do does not communicate that. Explaining that a game is frustrating is a valid point to make.Abriael said:Just an example between the TONS. In the Demon's souls review he goes on to say that the dodge doesn't actually dodge crap, so it's an useless and badly implemented mechanic.
he forgets to mention that the dodge is not a valid move when you're wearing heavy armor and weaponry, because, you know, dodging in full plate isn't exactly the easiest thing of the world. It works perfectly when you're more lightly armored/armed.
Either he didn't know at all, and then it's his fault for not looking at the game in depth/researching, or he omitted that detail, because:
"dodging doesn't dodge, splat!" -> lulz ensue
"dodging doesn't always work because..." -> no lulz.
Result? Bad and misinformative review with lulz.
Secondary result? lots of sheeps writing "I was on the fence, but now i won't buy it". A reviewer that prompts gamers to miss a possibly very enjoyable game out of misinformation is honestly a something quite negative, no matter if he's good at lulz.
Actually, I'm pretty sure that "I was bored before the five hour mark" is indeed an accurate criticism of a game if it bores you before the five hour mark.F8L Fool said:He's neither a reviewer or a critc. He is a comedian that has a hobby of playing games in a half-assed fashion, then posting about said experience as well his recent entrepreneurial endeavors *cough*shameless-advertising*cough*.
You can't accurately review or criticize something that you don't fully experience. It's like if someone went into a movie theater, blindfolded themselves for half of the film, and then attempted to write an accurate account of that portions visuals.
A professional reviewer, or even a barely professional one, plays a game much longer than that, no matter his *personal* feelings of boredon, because, you know, it's a job, and playing the game extensively ensures the quality of the work done reviewing in.JEBWrench said:Actually, I'm pretty sure that "I was bored before the five hour mark" is indeed an accurate criticism of a game if it bores you before the five hour mark.
LOL sure. Sorry mate, but a "dry explanation of what the dodge move does" can convey that the game is unintuitive (by the way the game is difficult, but not unintuitive at all) all right, actually it conveys it better. Yathzee's way is exclusively for the lulz, and he never refrained omitting details or giving misleading information in order to achieve it.ArmorArmadillo said:It's not the same point: He communicated that the game was unintuitive and frustrating to play, a dry explanation of what the dodge move does and doesn't do does not communicate that. Explaining that a game is frustrating is a valid point to make.
Sorry, there are plenty respectable and professional journalists that disagree with me. But you know, those actually play the games before reviewing them.For all your grandiose claims, your point is simple. "He disagrees with me and therefore is wrong and stupid and has no integrity."
But that isn't a problem with God of War 3, right?And Hideyo Kojima is a bad game designer...he spends so much time on overblown cinematic spectacle but doesn't bother to fix the glaring issue of a fixed camera being horrible for navigating a three-dimensional map.
And what someone whose job is to make jokes about games while sharing his personal opinion?Abriael said:A professional reviewer, or even a barely professional one, plays a game much longer than that, no matter his *personal* feelings of boredon, because, you know, it's a job, and playing the game extensively ensures the quality of the work done reviewing in.
Given that he feels the need to write a quite lenghty article like the one that stemmed this thread in order to try and defend his "views", I guess he doesn't really agree with you.JEBWrench said:And what someone whose job is to make jokes about games while sharing his personal opinion?
Because, you know, that's what his job is. He's not a reviewer.
More power to you. This doesn't make their games bad, or less good. Epic Games basically never made a single game that interested me. This doesn't turn them in a bad developer, they're simply not for me.I have no intention on playing FFXIII, but that's not because of what Yahtzee said. I have no intention on playing FFXIII because Square and Enix both stopped making games that interested me two generations ago.
Actually, I would never say that because menus by their very nature are interactive =)Abriael said:Oh sure, even menus "take away" from time you could otherwise be "playing the game", this doesn't mean that menus are bad game design.
Yup, we agree =)If you're talking about "professional journalists" as "people that write reviews as a job" a good slice definately are like that.
If you're talking about "journalists that happen also to be professional", then they do things as they should be done![]()
This reminds me of a rumor I heart about a certain man who couldn't make it as a director, so now he fills disks with his own ego as a game designer... =)Hard to make a comparison when one of the very basic elements is completely different. In any case, the fact that a good slice of movie critics have become ego tripping tools that give no real information to their readers, but just fill pages with their own ego because the moviemaking industry refused them as moviemakers and so they have to show their "superiority" over it (thing that, mind you, is becoming quite common even between gaming reviewers unfortunately, i could make more than a couple names...), doesn't make it the right or professional approach.
I'm pretty sure I didn't say "player controlled storylines" because that's not what I'm talking about. If I did, I apologize for the confusion.You're the one that talked about "player controlled". That normally is used to indicate branching gameplay.
Ahh Kojima... Well, I'd definitely agree with you that he's a great game developer, but I have to say that he's a pretty bad film director.Besides the ones mentioned, of course, Kojima is the master there, and if you tell me that Kojima is a bad game developer, I'm gonna claw your eyes out![]()
Abriael said:Sorry, but there's nothing informative about some hateful dribble that happen to only display some random guy's tastes (and exaggerated, on top of that). You may be able to read through them,and that's more power to you, but a review that makes you struggle through the hate in order to try and relate to it simply isn't information. It's a rant. There are tons of random guys with a blog that rant on the internet.Tetranitrophenol said:It IS a hatred filled rant for the lulz review thing, yet it conveys the information; why, how, and how much the game sucks, in some cases less than others; For instance, Gears of War, Bioshock (which he classified as one of the best games of the year), Dragon age and some others have received Yatzhee's "approval" yet they DO NOT receive absolute praises from him, quite the contrary. ZP points out what why a game sucks and what are its flaws rather than why is good and why you simply "must" have it. While not a deciding factor on whether or not you should buy it, it is a pretty handy point of view when you consider making a purchase. + its funny as hell!
It is accurate to an extent, sure. Recounting the lack of fun during a certain part (in this case small fraction) of a total product is something anyone with an opinion should mention. However, when you are paid to discuss a game, you should do just that: discuss the entire game.JEBWrench said:Actually, I'm pretty sure that "I was bored before the five hour mark" is indeed an accurate criticism of a game if it bores you before the five hour mark.
This is neither a negative nor a positive, it's a matter of perception.