Abriael said:
In a game that can easily last more than a 100 hours?
Stretching it a bit, but I'll let this fly
You playeded 5% of the game and you're surprised if you didn't unlock more than half of the system?
No. He played
five hours and was surprised the mechanics were gimped. The real-time measurement is important. It doesn't matter what proportion of the game you've completed - if the game does not offer you new skills and matters to deal with as you master them, then the learning curve is, well, flatlining, and this can make a game significantly less fun.
Not that every other FF game gets away on this point. I'm often inclined to believe that VII introduces Added Effect, MP Absorb and Counter - some of the most interesting materia in the game - far too late on (by which point, they've been rendered redundant by Ultima / Trine / their many cousins)
Then I guess all the western RPGs in which you start with crappy equipment and very few skills must be horrible for you?
Except that they then soon start introducing many new elements to master, and quickly. LordNue 's specific complaint is that XIII does the very opposite of this, and that this will spoil the pacing of the game.
Not to mention those FPSs that, have you play the first 5% only with a crowbar? Those must really disgust you, I guess.
As I recall, HL1 doesn't leave you with a crowbar for very long. In fact, there's about thirty seconds between the bar and the first available firearm. HL2 leaves you weaponless for a while, but then again, I think that HL2 is just not a very well-paced game, and that its on-rails, restrictive philosophy can be too suffocating to make it a worthy sequel to its predecessor. Of course, HL1 was no less linear, but it always managed the trick of offering you one choice, but pulling the illusion that you'd determined it yourself. But I digress.
Also: GarlandG thinks it's too slow, too. And if you won't believe him, then all's lost for you ; )