boholikeu said:
Unfortunately, there's very little story progression during the interactive parts of the game.
It's actually not exactly like that. You make it sound like there are long winded gameplay parts with no story and then long winded sequences with no gameplay.
Final Fantasy XIII jumps between the two pretty much seamlessly, even thanks to the fact that the graphics of the gameplay parts is very similar to the cutscenes and even to the CG. While you don't have direct control during cutscenes, they pretty much melt into the gameplay parts without feeling like you have to put down the controller and go grab popcorn.
Now, I have no problem with mixed media, but why not include more story elements in the gameplay as well? What's making them hold back? I get that they think cinematics are the more emotionally powerful technique (which is something I disagree with, but whatever), but why not include thematic development in the interactive parts too?
Because there are so many small little cinematic events during the gameplay that there isn't much space left for more narrative. I'd guess. What holds them back from moving to cutscenes to other kind of media you said it yourself, it's style and personal development choice. I definitely doubt that making good cutscenes is technically more difficult or expensive than telling the story through gameplay.
It's a tradeoff that boils down to personal style.
In any case, there are plenty of gameplay sequences that are just as emotionally involved as the best cinematics, so I don't really see how you can say that and only a sentence later accuse me of not realizing that different people prefer different methods.
That's why I said that some game developers believe that, and some players agree. Those game developers make products for those players, other game developers make products for other players. Mind you, I'm lucky, I like both, more fun for me
Ahh Kojima... Well, I'd definitely agree with you that he's a great game developer, but I have to say that he's a pretty bad film director.
Unless you count cinematics to be a part of game design, in which case I think he's a mediocre developer.
They are part of game design, and counting what some quite famous movie directors had to say about Kojima, I'd say he's not bad at all at it.
Scrumpmonkey said:
You still here?!! What are you the one person JRPG defence league?
And why are you still here? are you the yathzee defence league perchance?
I know it's mainly a matter of taste but JRPGs have many more legitimate criticsm in narrative terms than porbably every other genre combined.
That must be why they are generally referred as the best stories in the gaming field uh?
And what criticism praytell? Like the "emo boys with spikey hair and debatable fashion sense" that our little yathzee quite foolishly perpetuates? Of course you must think that the bald or near-bald bulky marine/space marine with a discipline problem and a brain as big as a nut that stars in most western-developed games is perfect, and not a cliche at all
They are not a write-off as a genre but they do continuously baffle me this generation just as how unlikeable most aspects of the games can be
...In your humble opinion. With which I, and many others, disagree.
even you must admot they need a kick up the arse into new territory. I get spectable. i like spectacle but when that's all you game has then it leavs most people feeling hollow and cold.
No game needs a "kick into new territory". innovation is not a necessary element to quality in a game (actually most of the times innovation for it's own sake turns into a trainwreck, as the past very aptly demonstrated, despite the fac that many refuse to learn).
There's plenty space in the industry for games that stick to their tradition, like Dragon Age did for western RPGs (being critically acclaimed for that, mind you).
There are Japanese developers that innovate, like Level 5. that turned White Knight Chronicles into a receptacle for a BIG deal of innovation to the JRPG genre, and more will come with White Knight Chronicles 2.
Other developers, exactly like Bioware did with Dragon Age, prefer to stick to their traditions and the traditions that
their public likes. You don't like em? Well, though luck. You may consider the fact that you don't belong to their target and just move on. The gaming market offers plenty alternatives that you'll like even without hoping for the genre that you dislike will disappear or turn into something else.
ArmorArmadillo said:
Because you are a fanboy...
I'm sorry mate, but you're quite a bit out of line, as you seem to imply that only "fanboys" can enjoy Final Fantasy XIII.
There's a much simpler (and obviously less insulting, but people love to insult on the internets) reason. And that's because I have a brain of my own, able to generate opinions of my own, that I will express and discuss in a forum that, guess what? is
made for expressing opinions and discussion.
I'm so very sorry if my being here rains on Yathzee's and yours parade of hate, but yanno, if you don't like it, instead of writing in a forum where people will discuss, you can get a nice blog, fill it with your hate, and make sure that you set comments to "moderated", because yanno, if you don't someone might dare to counter your points.
But Yahtzee doesn't review for you, he reviews for me.
Nope. He reviews for himself, and the few people with tastes as hideously elitist (in a quite wrong direction) as his, and this is the pure climax of lack of professionality in gaming journalism, as for anyone else his sketches are nothing else than misinformation.
Professional journalists still manage to express their opinion without being misinformative. You see it in an unfortunately growing minority of the most flamemongering random bloggers that try to garner hits through controversy alone. Pretty despicable.