This is a common misconception, actually. Player controlled games are capable of equally deep stories, the only difference is that the depth of the story is dependent on the player. You actually have to uncover the depth yourself rather than just have it handed to you in a cut-scene.Abriael said:This is a matter of taste. The more control you get, the less deep the story will be. The less detailed the characters' background will be, the less complex that intraction will be.
Ah, sorry then. To be honest I only half-remembered some quote about that in the last ten pages.Abriael said:Oh really? You might have misread I'm afraid. I wrote I liked every previous Final Fantasy exclusing V, that was quite dull, and XII, the story and character development of which were extremely bland and for sure not even near the usual Final Fantasy level.
I'd add that I enjoyed IX less than the others too, but that's more a personal preference, given that I really, really resented the graphical style and character design.
Fair enough, though in my experience when people start getting excessively descriptive about the "hate" from the other person, they've taken it a little too personally.Abriael said:About Yatzhee, that's not a bias. It's experience. He spewed big drooling balls of hate at some of the best games released in the last couple years, so it's pretty much a given that he doesn't know crap about what he's talking about. Plain and simple.
Granted, Yahtzee is pretty descriptive in his reviews, but he's a comedian that built his reputation on shock. What's your excuse?
Again, you are talking like those two things have to be separate, which they don't. It's perfectly possible to tell a story almost primarily through gameplay.Abriael said:That's your idea. Many others, me included, feel that the main point of videogames is Interaction AND storytelling (excluding of course those kind of games that don't have room for a story, even if there have been some pretty nice experiments in trying to mix in stories with them).
This is where you don't understand me. I'm not saying it's worse. I'm just saying it's not good game design. Good game design would find a way to make it interactive. Just because I say it's not good game design doesn't mean I think it's the "worse option". If I thought that then I would think movies/books/etc are all bad because they never use good game design.Abriael said:There's a difference between criticizing the game for it out of a personal standpoint and taste, and arbitrarily deciding that a game that relies on cinematic storytelling is the worse option.
In other words, you like games that are more movies than games, and I'm okay with that. I (and Yahtzee) say that that when I play games, I prefer them to be, you know, interactive, because I'm playing a game. When I complain about FF having too many cinematics, I'm not complaining that it's "worse" because of them (indeed, I quite like them, just not when I'm in the mood for playing a game), I'm just saying the game is not using interaction as much as it could be (which it's not).
You're missing my point. I'm not talking about cutting out the story. I'm just saying that it could be better integrated into the gameplay.Abriael said:Luckily game developers don't put in games only what is "needed". Otherwise we'd all play pong and pacman.
Hm, maybe I'd give you AC2 and U2, but Blizzard has never been big on long cut-scenes, and the Red Alert games I played weren't either.Abriael said:Oh really? Assassin's Creed 2? Uncharted 2? The Red Alert series? even starcraft 2 will be very heavy on cutscenes. Those aren't JRPGs and definitely no niche titles, but are quite cutscene-heavy, and mind you, the first two are between the most critically acclaimed games of the last year (uncharted 2 is THE most critically acclaimed game last year actually), and Stacraft 2 is one of the most awaited games this year.
Add to those Yakuza 4, that's probably one of the best action RPGs ever released
And while Uncharted did have quite a few cut-scenes, it also had quite a few "cinematic" gameplay sequences, so the jump between the two was not so jarring. I'd still probably level many of the complaints I have about FF at it, though.
Well, I'm off to work now, so I'll have to get to the rest of your comments later. Looking forward to your responses =)