Only partially relevant, and shameless self-promotion, but I thought I'd spend a moment talking about something that might be of interest to many people in this thread: my own 'rebalance' of Final Fantasy 7, a free mod for both PSX and PC versions called 'Rebirth'. I believe that VII *is* a fun game, but in practice far from the model of perfection "certain fangroups" insist. Rather than simply whinge and snipe at the game, I've decided to but my money where my mouth is, and use the wealth of available modding tools to put theory into practice!
REBIRTH is my own attempt to improve the balance, difficulty level and battle mechanics of the original game. Vanilla VII can be excellent fun, but the experience is spoilt somewhat by the sameyness of the characters (who vary only in terms of limit breaks), unintuitive status vulnerabilities and unreliable debuffs (that mean you either spam status magic randomly, or just give up entirely), vapid enemies and few interesting equipment choices. REBIRTH will fix this, and more, adding
* Greater character individuation - radically different stats and equipment, to make party selection something actually worth thinking about
* Making status magic worth using - creating enemies with intuitive and significant vulnerabilities, but without affording gamebreaking combos on individual creatures (like mini and berserk together)
* Amplified materia stat boosts / penalties: REBIRTH will not only make you think about your loadout carefully, but also make your efforts to optimize pay off
* Vincent no longer makes spacktastic limit break choices (i.e. I've recoded his AI in limit form)
* Added Air, Water and Holy element materia. Made these elements more important, and added an easy-to-remember elemental class system, to reward players who engage their noggins.
* Radically altered enemy skills, adding double-edged spells, nerfing OP blue magic and making oft-neglected spells relevant again
* Making stealing actually worth doing
* Introducing new equipment, a 'defence break' mechanic (like Vit0), and more elemental / status inflicting weapons
* Eventually to rewrite large portions of the AI code (being in assembler, this will take a while)
* Rebalancing summons, disambiguating equipment names, and altering limit breaks with a modding tool I've programmed specifically for the project
Find out more about the mod here: http://www.moddb.com/mods/final-fantasy-7-rebirth
REBIRTH is my own attempt to improve the balance, difficulty level and battle mechanics of the original game. Vanilla VII can be excellent fun, but the experience is spoilt somewhat by the sameyness of the characters (who vary only in terms of limit breaks), unintuitive status vulnerabilities and unreliable debuffs (that mean you either spam status magic randomly, or just give up entirely), vapid enemies and few interesting equipment choices. REBIRTH will fix this, and more, adding
* Greater character individuation - radically different stats and equipment, to make party selection something actually worth thinking about
* Making status magic worth using - creating enemies with intuitive and significant vulnerabilities, but without affording gamebreaking combos on individual creatures (like mini and berserk together)
* Amplified materia stat boosts / penalties: REBIRTH will not only make you think about your loadout carefully, but also make your efforts to optimize pay off
* Vincent no longer makes spacktastic limit break choices (i.e. I've recoded his AI in limit form)
* Added Air, Water and Holy element materia. Made these elements more important, and added an easy-to-remember elemental class system, to reward players who engage their noggins.
* Radically altered enemy skills, adding double-edged spells, nerfing OP blue magic and making oft-neglected spells relevant again
* Making stealing actually worth doing
* Introducing new equipment, a 'defence break' mechanic (like Vit0), and more elemental / status inflicting weapons
* Eventually to rewrite large portions of the AI code (being in assembler, this will take a while)
* Rebalancing summons, disambiguating equipment names, and altering limit breaks with a modding tool I've programmed specifically for the project
Find out more about the mod here: http://www.moddb.com/mods/final-fantasy-7-rebirth