I'd say 15 or 14.Hexami said:If she is 519, when did she stop aging? 15?
I'm not sure it's worth arguing dear, they're pretty convinced they're right and not going to listen, and that the games they like are decent games that have no flaws and shit rainbows. While there is a certain degree of lateral interpretation for taste it doesn't really change the fact that expecting reasonable argument over a Yahtzee thread which fanboys are filling with drool and spunk is kind of like trying to bash down an iron door with your bare hands, you might actually accomplish it, but when you have to bandage up your bloodied stumps and take a good look at what you're doing, you come to realise that whilst you may have accomplished something, you really aren't much better for it in fact you're worse off.Hexami said:Scroll up to read the rest of her post.
It's the same story throughout history. A minority believes one thing and the masses believe another. Who's right? It all comes down to the definition of greatness. What makes something great? Does it stand up on its own, against time, despite not being appreciated? Or is it great because the majority of the world believe it to be?Caiti Voltaire said:It's really, really hard not to come off as an elitist snob here, because it really is the difference between night and day here. We have shallow, poorly written set pieces which like some sort of manifestation of the Twilight series somehow capture the imagination of the mindless mainstream, and then we have actual thoughtfully-designed and -written games which have well-designed gameplay and compelling stories.
The problem here is human nature. No one can work fast enough to produce games on the level they're expected (Graphically, of course) in time to pay the bills. A game company that takes too long to make a game finds itself not making the game anymore, no matter how much was completed. -See DUKE NUKEM FOREVER- We know the 'Why' to producing a good game, and it's not just a simple because. The 'How' 'Who' 'What' and even the 'Where' are all unanswered. It's mathematical.
How* much can I* (Any Game Company) get away with in order to make a profit in X*(Where) country? = The Why, shortened to fit those variables.
You notice I left out the what, which is because the What ends up being anything an all.
Then, let us not forget being familiar with something for so long you ignore the flaws. I'd like to see more demos as a means of beta testing, not simply as a tool to sell a final product.
With that in mind I think I'm bowing out of this thread before I lose my marbles.