3 is good, 4 not so much >_>Industrial-strenght Fan said:If someone (im looking at you Mr.Croshaw) would like to try out some Really good jrpg titles i would wholeheartedly recommend the Shin Megami Tensai: Persona games (especially SMT: Persona 3 FES & Persona 4, both available for the PS2)
and just to remind people: If you dont like Japanese culture/storytelling and/or Anime/manga you should never try to review a JRPG.
that like i i where to review a Kanye West or Akon cd( and i hate Rap and hip hop with a passion).
Good point, too bad that Final Fantasy XIII isn't about "healing the world" at all, not even nearly.boholikeu said:Gameplay can be contradictory to the story if the player's actions don't match what the game story is trying to tell you. For example, it's contradictory for an RPG that's about healing the world to only make the combat situations playable. For a better explanation of this google "ludo-narrative dissonance".
The difference is that there isn't a "large vehicle level" or "2 paths you can take". There are completely open world areas, with several tens of quests that you can take in any order. That's most definitely not anyway comparable with corridors.ZippyDSMlee said:Thats like saying Quake 4 is not a corridor shooter because of the large vehicle levels.....or Turok is not a corridor shooter because 2 or 4 levels have 2 paths you can take.......through the corridored layouts.....
The problem is unlike the open world FFs and even modern RPGs with less explorable content this thing is a corridor then a large area to tool around in before moving on to the next corridor. The large area with tons of stuff to do is a illusion that fails to pass the test of a good illusion. At least FF12 was awesome in this respect a shame the rest of that game did reach that level of design.Abriael said:Good point, too bad that Final Fantasy XIII isn't about "healing the world" at all, not even nearly.boholikeu said:Gameplay can be contradictory to the story if the player's actions don't match what the game story is trying to tell you. For example, it's contradictory for an RPG that's about healing the world to only make the combat situations playable. For a better explanation of this google "ludo-narrative dissonance".
It's about DESTROYING the world, and rebellion. That's perfectly compatible with combat
The difference is that there isn't a "large vehicle level" or "2 paths you can take". There are completely open world areas, with several tens of quests that you can take in any order. That's most definitely not anyway comparable with corridors.ZippyDSMlee said:Thats like saying Quake 4 is not a corridor shooter because of the large vehicle levels.....or Turok is not a corridor shooter because 2 or 4 levels have 2 paths you can take.......through the corridored layouts.....
I'd advise you to actually get your info straight before commenting on a game, since actually playing it seems to be asking too much in yathzee's environment![]()
There's no illusion. You can go where you want, do the missions in any order. There's no corridor in that part of the game, and honestly it seems that you're grasping at straws a-la "it's a corridor because I say so! It's no no matter that it doesn't look, feel and play like a corridor! It's an illusion!".ZippyDSMlee said:[
The problem is unlike the open world FFs and even modern RPGs with less explorable content this thing is a corridor then a large area to tool around in before moving on to the next corridor. The large area with tons of stuff to do is a illusion that fails to pass the test of a good illusion. At least FF12 was awesome in this respect a shame the rest of that game did reach that level of design.
Amen to that!TacoBob said:Am I the only one that groans when I hear people say, "Ooh! Just wait until you play it for blank blank hours THEN it stops sucking!". I'm sorry, when I spend 60+ bucks on a game, I want to be hooked the SECOND I put the gaming disc in. As someone who is a fan of JPRGs and who has been playing them since Final Fantasy 1 (I purchased it when it was new) I have to say the latest FF game sucks. Horrible characters, boring story. DECENT battle system and waaaay too many boring cut scenes. I've never played a game before where I hated EVERY SINGLE ONE of the main characters until this turkey came up. Thank God I was able to return this for a real game.
I played the Final Fantasy series since FF1 and enjoyed it (besides V and XII that were very, very sub-par story and characters-wise), including XI (for about three years), and I think FFXIII is a masterpiece.Tetranitrophenol said:Id like to see someone that has played and mildly enjoyed the Final Fantasy series since FF1, and still say that FFXIII is a masterpiece.
This is just racial ignorance. Have you ever watched one of those Japanese shows where moms are dressed up in their daughter's school uniform? Could be mistaken for a school girl themselves anyday. The lesson: they really can look way younger.I don't care what any official media says, if Vanille is over 16 I will suffocate myself with a miniskirt
In a game that can easily last more than a 100 hours? You playeded 5% of the game and you're surprised if you didn't unlock more than half of the system?LordNue said:Jesus, you don't think there's a problem with that? Final Fantasy is the only series that can get away with "Oh you only played for five hours and therefore didn't get to play half of the system."
But you CAN attack and loot since the very beginning in Final Fantasy XIII. What you unlock with progression is the Paradigm Shift itself (very, very early), which is basically the ability to change class, and further paradigms for each character, which is no different than unlocking additional classes.LordNue said:Lets stick with WRPGs here. You start with shitty equipment like in a JRPG, but oh hey, you can't attack or loot because *Gasp* you're only five hours into the game! You shouldn't have to unlock the fucking system of the game, that is just poor design.