Two courtesy the SNES, one courtesy of the PS1.
1. Zombies ate My Neighbors: I never "got" the fun of this one. I couldn't hit anything, switching weapons on the fly always got me killed, etc. The flying saucer boss level ("Mars Needs Cheerleaders") made me give up.
2. (emulated) Big Sky Trooper: sprawling maze levels with uneven, shoddy hit detection made combat scarce and less fun. Weapon mods are unlocked with a "sliding tile" game, so you might never get the tools you want. Every little thing you want has to have an "in orbit" battle and a "scour the planet" battle. And in the final section, you need like 11 of something, and have to scour the big-as-hell-never-made-a-map level for them, each time, for which you have to TRADE another thing (oh yes, lots of items you TRADE for.) Even after I got my cheat codes working, AND fast-forward the game seemed to take forever. Zeno's plot: I quit.
3. Wild 9: Can't fault the originality of this--at first--then it became what I imagine "Mad World" was for Yahtzee--see one foe dashed to pieces in the spinning metal things, seen 'em all. Still not a deal breaker, until you have to escort something through it--I stopped playing when--despite my best efforts--we only made it halfway to the goal, and I saw no way to solve it.
1. Zombies ate My Neighbors: I never "got" the fun of this one. I couldn't hit anything, switching weapons on the fly always got me killed, etc. The flying saucer boss level ("Mars Needs Cheerleaders") made me give up.
2. (emulated) Big Sky Trooper: sprawling maze levels with uneven, shoddy hit detection made combat scarce and less fun. Weapon mods are unlocked with a "sliding tile" game, so you might never get the tools you want. Every little thing you want has to have an "in orbit" battle and a "scour the planet" battle. And in the final section, you need like 11 of something, and have to scour the big-as-hell-never-made-a-map level for them, each time, for which you have to TRADE another thing (oh yes, lots of items you TRADE for.) Even after I got my cheat codes working, AND fast-forward the game seemed to take forever. Zeno's plot: I quit.
3. Wild 9: Can't fault the originality of this--at first--then it became what I imagine "Mad World" was for Yahtzee--see one foe dashed to pieces in the spinning metal things, seen 'em all. Still not a deal breaker, until you have to escort something through it--I stopped playing when--despite my best efforts--we only made it halfway to the goal, and I saw no way to solve it.