No one's forcing you to partake in these tournaments. The fact that the game is built unfair is irrelevant to how people want to play the game. You're the ones trying to kill the fun of other players by trying to fight these tournaments (unless you just want more kinds of tournaments, in which cause I support you).NameIsRobertPaulson said:Unfair? As people pointed out above me, the GAME WAS BUILT UNFAIR. Why should you kill the fun of everyone else by booting the random element that the game puts in by default? Why should players be forced to play the one and only way that someone chose, because they arbitrarily decided one item or characters was "unfair"?Zeriphor said:That's because those formats don't support a fair matchup due to random chance and problems with the game's design. If you want unfair games then you're going to have a hard time finding accepted tournaments for it.NameIsRobertPaulson said:Try finding a tournament that allows certain characters, or the smash ball, or items at all. It isn't gonna happen. Accepted tournament format is one way, and one way only. Meanwhile, my local store has Legacy tournaments on Wednesday, Modern on Thursday, Standard on Friday, and Commander on Saturday.Zeriphor said:Except I can turn that right back on you. Final destination, no items is ONE format. If you don't like it play the format you enjoy.NameIsRobertPaulson said:Because standard is just ONE format of many in Magic. You can use every card in Vintage, almost every card (and all of them in the budget of 99% of players) in Legacy, last 20 or so sets in Modern, etc.Zeriphor said:I'm glad to see someone talking sense in this thread. Why are so many people in this thread mad at competitive smash bros? Why do they feel using game mechanics to gain an advantage is exploiting, and removing certain parts of the game invalidates it?Fishyash said:That notion goes against the idea of a fair competition.ReinWeisserRitter said:Because of this; I wouldn't play a game like this unless it's played as it was intended. And because I think it's more impressive to see someone win when everything isn't exactly as they expect; the true mark of a good player is when they can win while adapting to ever-changing circumstances.
The fact of the matter is, the reason smash bros got a competetive scene in the first place isn't the design. Already we've seen games like mortal kombat, marvel vs capcom and even teenage mutant ninja turtles on the SNES has a tournament scene.
All of these games were not designed with fairness within hardcore play, yet (maybe except TMNT which probably only has a small competetive scene) they grew some nice competetive scenes.
The reason for this is simple, it comes down to the basic rules within the game. The idea that you can fight the opponent 1vs1. Smash bros wasn't designed for this, but it was possible to have a fair fight, one versus one against another player, without any randomness within the game.
This one key factor, to be able to have a fair match against another player with fairly solid game mechanics, that fact alone is enough to spawn a competetive scene out of the craziest games imaginable. But for some reason, competetive smash players are attacked for putting some effort to building a competetive scene around their game.
As I hinted to in another post of mine in this thread, I think niche audiences should be catered to in some way when designing sequels, and that includes a competetive scene. Smash bros. is the only game with a big competetive scene that hasn't had a developer almost pander to them, and it baffles me.
EDIT: I'll also mention that what baffles me even more is that the smash community still hasn't given up on the game, hacking the game to try and make a suitable substitute for competetive play (I don't exactly agree with that idea though... it will never work because the competetive scene will always focus on the official version[/i].
Competitive Magic: The Gathering is pretty well respected from what I've seen, and it does both these things. Only the latest 4-7 sets out of the dozens and dozens that have been released are allowed. Additionally, players only use the best cards printed. I really don't see a difference here.
What Brawl and Melee tournament players do is force the tournament to be played one way and one way only. That's not a fun environment.
Going back to the Magic example, commander was not what the makers intended. Players came up with it and created the rules and a banlist. The creators later turned it into a sanctioned format. In Smash Bros, players created the tournament format with its banlist, followed by the creators doing everything they could to make that style impossible (see: tripping).