You can't really play a MMORPG if you want a great story, thats just not fair. Story lines often make your character the center of attention while you do various activities relative to the plot, but trying to make it so that every character feels like that is frivolous. It would raise the average performance level to that of a super hero, and if you think you were special for retrieving the enchanted ax from the fish monster, that pride you have is doused when you see someone wielding the exact same weapon. It seems to be the World of Warcraft conundrum.Lithorien said:I'd have to say MMORPGs. More specifically: Fetching and grinding. I play a game to play it and become immersed in the storyline, and when absolutely nothing I do has a lasting effect on the world or advances the story any, I get pissed. It's not really an RPG if the world never advances, now is it?
My gaming kryptonite would be annoying loading screens, thanks Fallout New Vegas for the PS3.
And also turn based combat, unless turn based combat has been done with extreme innovation it can leave me alone.