But man, there were WAY too many of them...Miles000 said:Loading Screens that don't fit in.
At least Portal 2's loading screens made sense.
Venereus said:Quick Time Events. I hate them.
Modern gaming in a nutshell.Vesuvius Hetlan said:Real people.
I can play against AI easy (Who can't?), but I suck against people.
I have this problem with RTS games. I can mop the floor with then opponent in like half an hour tops. But, put me up against a Human and I'm the one getting owned.Vesuvius Hetlan said:Real people.
I can play against AI easy (Who can't?), but I suck against people.
Then you would HATE Steel Battalion. It's a mech game where if your machine gets destroyed, you have to eject before it explodes. Then you have to use credits to purchase a new mech to replace it, and then start the mission over again. And if it so happens that you didn't hit the eject button before your mech exploded...you're dead...completely dead. If you die, your save file gets erased and you have to start completely over.Jason Danger Keyes said:I hate a game that provides a long-term punishment for failure, such as an rpg that docks XP when you die or a strategy game that kills characters permanently if they die on a level, especially if you don't have the option to easily go back and do it better.
Edit: Like Pokemon, where they dock HALF OF ALL YOUR MONEY should you ever lose a battle.
Your avatar's perfect for that post :3DrNobody18 said:Any time, ANY TIME you have to do something, anything, three times to solve a damn something/anything.
I do not care the genre, the number of times you have to do something three times in a row to win, SICKENS ME.
It is to the point that it honestly destroys immersion for me. Because no where else, in the world, do you have to do something exactly three times to save the day, every time. In a video game though? It's a damn gaming foundation for whatever screwed up reasons.
Quicktime eventssimilar.squirrel said:Quicktime events that require my fingers to move faster than is physically possible.