Your gaming "kryptonite"

KoudelkaMorgan

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Jul 31, 2009
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Parts in pretty much every recent action game where instead of anything interesting happening you get to rock climb along ledges and do 180 leaps to more ledges to creep along yet another ledge.

Seriously, other than to pad game length by turning one lousy room into a wall climbing labyrinth why do games even have such in depth climbing mechanics?

In Shadow of the Colossus, Ico, Prince of Persia, and Assassins Creed its pretty integral to the gameplay and defines the games in a way.

However, I think its pretty stupid that Lords of Shadow, Dante's Inferno, Darksiders, God of War etc. rely so heavily on climbing and swinging around with your weapon.

I guess it just annoys me that in otherwise action oriented games, where the characters aren't specifically supposed to be acrobats etc. you find yourself hanging from/sidling along a damn ledge for 3-5 minutes at a time trying to find another ledge or climbable surface usually with mobs taking easy shots at you.

One thing 2D action games have over 3D is that you usually just go left to right and jump or use ladders/ropes sparingly. You don't lift half your level straight from Donkey Kong Jr.

I love Deadspace and most other survival horror games because unlike "action games" you typically don't end up climbing around on walls like a spaz.
 

Grabbin Keelz

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Jun 3, 2009
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Any game with an 'Insane' or 'Hardcore' mode. Those impossibly difficult settings that you only do to get that 50 point achievement or bragging rights. I never do those.
 

nondescript

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Oct 2, 2009
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inFAMOUSCowZ said:
cheap games, like Call of Duty on veteran. A guy blind firing from across the courtyard and killing you instantly isnt hard its cheap. Also underwater levels, lost me a bit at DMC and GoD of War. And mario, just underwater=/= fun.
I have to agree. Water/ice boards, FPS (cause I suck at them), and anything where I sit there knowingly waiting for my death (I'm looking at you, God of nerdraging War.)

Oh, and slow death scene/game over cutscenes that you CAN'T skip. (I get that I died. Can I Puhleeese continue now?) I'm looking at you, LoTR: Two Towers.
 

Gennadios

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Aug 19, 2009
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Having my character do something horribly stupid or something that's clearly a setup for disaster.

Like loading your entire specialist roster into a shuttle and leaving your ship defenseless in Mass Effect 2, or going to sleep in a hotel where the guests are clearly planning on killing you like in Call of Cthulhu.
 

Azure-Supernova

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Aug 5, 2009
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Having Quests/Missions/Objectives that you have to fail at to progress; especially ones where it doesn't even indicate that you have to lose.

Cinematics that never represent actual gameplay. Like you know how sometimes in a game where your character or a support character will do something so badass during a cut scene, but then they're never capable of doing it in battle, ever.
 

Denamic

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Aug 19, 2009
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Casual puzzle games.
Not because I'm bad at them; I just have a natural aversion to them.
 

DarkhoIlow

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Dec 31, 2009
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Adventure puzzle games.

I'm just bad at them and don't wanna get pissed trying to solve a puzzle so I stay away from them as far as I can.

As a side note,Portal 2 was tolerable,but that isn't an adventure game so doesn't count.:p
 

TehChuckles

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Jan 12, 2011
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I would have to say Anti-Social pricks on a multi-player server. I absolutely hate it when I point out enemy positions and all my team-mates can say is "Shut the fuck up. play your own damn game." rather than pitch in and give back some intel. I guess some people should just stick to the campaign missions.
 

The_ModeRazor

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Jul 29, 2009
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Humanoid NPCs that I cannot kill no matter how hard I try.
I'm a fucking mysoginist bastard, goddamnit! Let me have my psycho fun!
 

PAGEToap44

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Jul 16, 2008
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Unskippable cutscenes, games that rely on their multiplayer without a solid single player experience, games that sneak in an RTS element when it's not wanted (yes I'm talking about you Brutal Legend) and retarded controls. (For instance when you click one of the sticks to reload or when you have to zoom in to shoot but you can't move while doing so.)
 

Merkavar

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Aug 21, 2010
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any puzzle in a game where the outcome your after isnt obvious and there are limited attempts so you have to load and save.
 

Woem

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May 28, 2009
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In an online game: other players that go out of character or otherwise ruin the gaming experience. For example in Red Dead Redemption people that ask to join your posse, and then shoot you in the back.
 

Yossarian1507

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Jan 20, 2010
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Timed sections. Yes, I understand, there is a ticking bomb somewhere, but god damn it, I don't like going Rambo-style on my enemies, because my ass will blow up if I'll take my usual 'careful' approach. Not to mention that some of those sections suffer from time/difficulty dissonance. I almost ate my keyboard at the end of Prototype on the hardest difficulty level. The boss hits like a ton of bricks, my attacks barely do anything AND I have to do it in 5 minutes? Argh.

The only game that did it right was MGS 3 and the final battle. Time limit, but gentle, so you can actually concentrate on the fight itself, while adding the tension like it was supposed to.
 

kevinsux909

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Mar 4, 2010
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Games where i need to play heaps of online to get the platinum trophy (I live in new zealand and have a really bad connection)