Chaos, If there's anything that destroys me, it's chaos. If I don't know what's going on, I'm going down.
Oh yeah, that too. Bastards. But I can get over this somewhat, it isn't entirely gamebreaking - unlike MeeWee2's superweapons, and ridiculous combos.Extragorey said:Games that you can't manually save in (or at least, it only saves to the last checkpoint) and checkpoints are a long time before each extremely difficult boss or something.
Die on the boss? Don't worry, you only need to spend an hour playing up to the part where you get to die again.
Don't forget the brain damage preventing them from ducking into cover... ever! - again, had potential to be beaten if you get up the skill and learn where enemies spawnRussian_Assassin said:Escort missions with the subject being a hemophiliac NPC with brittle bone disease and underdeveloped leg muscles that make him move at a snail's speed.
Combat Training in BlOps is a perfect example of fake difficulty. Giving AI Aimbots at higher difficulties is not challenging, it's irritating.Tim Mazzola said:Fake difficulty and the excessive necessity for grinding (or just unnecessarily repetitive gameplay in general). Also, kind of under the "fake difficulty" but not exactly, enemies that have stupid amounts of health for no reason tend to piss me off, especially when they come at you in waves and they're more annoying than challenging.