Your gaming "kryptonite"

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nuba km

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Jun 7, 2010
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game that is hard not challenging and crap controls (sometimes they go together).
 

teebeeohh

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Jun 17, 2009
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hardcore button smashing, i never finished peace walker because i could not get past the torture part
bad camera, more than anything else the lack of a top down perspective ruined DA2 for me
and minigames. there is nothing worse than minigames, especially on the PC with horrible controls.

oh and unskippable cutscenes, preferably before a hard boss.
 

thedevilscousin

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Nov 14, 2010
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Long loading times, and cheap difficulty. Seeing as i always play games on the "normal" setting they always seem to get up my ass on some one level that i can't get trough. Then also i hate RPG games where you need a spefific item or weapon to get trough something and have to go on a fetch quest for the 1/4 of the game to get it, ok this doesn't apply to all RPGs but i hate those kinda fetch quests that take over half the game because you can't get trough one measly gate.... Exept for DeathSpank, it was funny there.
 

Wutaiflea

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Mar 17, 2009
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Hm, I hate games with "you just missed him" syndrome. I don't mind chasing after someone, or hunting a man down, but it needs to be paced correctly- having a sequence of a billion different locations where every single one goes "aww, you literally just missed them..." and all other plot/character development is withheld until you catch up to them really winds me up.

I also hate blurry maps, driving in aggressively narrow places and poor choice of hair-dos. For me, a game is just starting off on the wrong foot with me if I haven't seen a few appealing hair styles in character creation.
 

8-Bit Grin

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Apr 20, 2010
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Honestly, a really AWFUL story forced where it shouldn't be murders my experience.

Terrible characters can kill it too.

I'm looking at you, Just Cause 2.

I'm sorry, but your voice acting... gak!
 

Ilikemilkshake

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Jun 7, 2010
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Stealth missions in non stealth games, or just bad stealth mechanics altogether.
Boss battles where the boss gets 2 or more health bars, because you never know if that is the last bar so you dont know how to pace yourself.
Save points...
Anddd the last thing i can think of is bad writing, just completely pulls the immersion especially when trying to be taken seriously.
 

Kenko

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Jul 25, 2010
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Way too young "hero's". It just irks me something fierce when the main character is a teen or a twenty something-something. Enough of fricking children characters thank you.

So yeah, its obvious that the majority of JRPG's are a cancer from my point of view as you are always children because the pedo's in japan thinks thats cool or something.
 

Jaime_Wolf

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Jul 17, 2009
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When the narrative starts to come in bursts between gameplay sections (as either voiceover or cutscene). When done badly, it starts to feel like you're just watching a movie with gameplay sections thrown in to pad it for length and make it a "game". Whenever I feel like I'm playing each sections solely to be rewarded at the end with more plot like a rat pressing a feeding button, I start to get bored.

Some parts of Portal 2 strayed dangerous close to this. If it didn't make so much sense given the setting and if the setting itself weren't so entrancing and full of little clues, I'm not sure I would have ended up liking it particularly.
 

Ninjafire72

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Feb 27, 2011
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Sensenmann said:
Bad endings that make me feel like I shouldn't have bothered. I'm looking at you Dead Space.
F.E.A.R 2 beats that by a mile, at least the dead space ending had SOME sort of closure.

The thing I hate most in games right now is auto aiming NPCs (Sniper Ghost Warrior cough* cough*)

Yes, I'm hiding in a bush. Yes, I have a guillie suit on. No, you shouldn't be able to see me from behind a rock two miles away. And no, you shouldn't be able to shoot me with the accuracy of a precison sniper. You are a simple terrorist, after all.

.... But you do all that anyway. sigh.
 

Xerosch

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Apr 19, 2008
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1. Forced driving sessions in non-driving games
2. 2-second-endings
3. mute protagonists
 

JochemDude

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Nov 23, 2010
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Chaos, If there's anything that destroys me, it's chaos. If I don't know what's going on, I'm going down.
 

DrGhost

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Apr 20, 2011
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games that require you to play certain things in multiplayer for a achievement/trophy. Hate em.
 

ParkourMcGhee

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Jan 4, 2008
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I'd have to go wiiith... Jumping around in shooters a la Unreal style. Could NEVER pull it off. And it CRIPPLED me.

After that I'd say the fact that every RTS seems completely different and I just can't be bothered to stick with one long or seriously enough to learn to play.

Extragorey said:
Games that you can't manually save in (or at least, it only saves to the last checkpoint) and checkpoints are a long time before each extremely difficult boss or something.
Die on the boss? Don't worry, you only need to spend an hour playing up to the part where you get to die again.
Oh yeah, that too. Bastards. But I can get over this somewhat, it isn't entirely gamebreaking - unlike MeeWee2's superweapons, and ridiculous combos.

Edit:

Russian_Assassin said:
Escort missions with the subject being a hemophiliac NPC with brittle bone disease and underdeveloped leg muscles that make him move at a snail's speed.
Don't forget the brain damage preventing them from ducking into cover... ever! - again, had potential to be beaten if you get up the skill and learn where enemies spawn :p
 

SweEscaspist

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Oct 13, 2010
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Other People on an MMORPG that calls you a noob everytime you loose a duel and doesn't give a damn about heal you or say "TY for the duel" or something. That bugs me like hell!

And when you are suppose to go to a place and the game or NPC dosen't even give you a hint of were the frakin place is!
 

Jyggalag

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Jan 21, 2011
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BATS!!!! Holy crap they're annoying. They can move in areas the player can't, (they can fly and they can squeeze in tight areas, sometimes even through walls) they're usually faster than the player, and they come in swarms. Because of this, they widdle away my health faster than some "tougher" enemies and I consider them one of the larger threats in videogames. "Forget the blood sucking vampire, the bats gave me 7 gameovers so far!"
 

Jelly ^.^

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Mar 11, 2010
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Ice Levels.

OH GOD STOP SLIDING! STOP SLIDING! SNOWMAN AHEAD! POLAR BEAR! PENGUIN! GIANT SQUISHING SNOWBALL! AT-AT!

NOW GO FASTER, NOW SLOWER, OH SHIT I'VE LOST CONTROL AGAIN SHIIIIIIII-

Nope. They're everywhere, but I don't like them.
 

Jinnwarior

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Feb 24, 2011
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getting shot from behind for the 170th time, because the designers thought 65 FOV was sufficient in a realistic game.