Your most hated RPG status effect

Recommended Videos

Jfswift

Hmm.. what's this button do?
Nov 2, 2009
2,393
0
41
I hate lasting status effects like poison that stay with you well after combat. They never do enough damage to be anything more than a nuisance.
 

Littaly

New member
Jun 26, 2008
1,810
0
0
Level Drain. I haven't seen it outside of D&D based games but goddammit do I hate it. It's freaking impossible to remove, applies way too easily, messes up your spellbook, is really freaking dangerous if you let it stack up even a little, and is generally pissy and ruins your day.
 

FilipJPhry

New member
Jul 5, 2011
954
0
0

Also, Jet addiction in Fallout 2. Seriously messes you up if you don't have a steady supply. It's incurable unless you find fucking Myron and have a science skill of over 100! Even after that, the after effects will still screw you over.
 

cricketgg7

New member
Nov 1, 2011
7
0
0
It's kinda hard to chose which I hate, cause its kida circumstantial. Like, last night when I was fighting the last boss in Persona 4, and for some reason, when he used the Silence attack, it didn't affect anyone EXCEPT for my healer. And, of course, I went into battle with only 4 Cure Silence items.
Berserk/Rage is the worst when you fight something that reflects physical attacks, and that insta-kill move in Persona that can only be used on scared allies makes me hate Fear sooooo much...
 

veloper

New member
Jan 20, 2009
4,596
0
0
Anything that puts your characters under (stupid) AI control.

Spells like confusion in D&D games are bad.

The absolute worst contender is the fear condition in NWN 1. The D&D manual puts the cause fear feat on alot of low CR undead sheets.
NWN then made the fear status 100x more debilitating, much worse even then the 3E Panicked condition, which still allows player run towards an exit and even fight (with a penalty) when cornered.
NWN characters run around aimlessly for ages and are constantly subjected to the same roll.
 

DaJoW

New member
Aug 17, 2010
520
0
0
Mortal Strike. How am I supposed to keep people alive when they only recieve 50% healing?
 

xyrafhoan

New member
Jan 11, 2010
472
0
0
It depends on the game, but instant death/petrification is always irritating. Time to do a rundown!

Pokemon: Every status effect. God knows I'll inflict a status effect on an enemy and watch as it does nothing to hinder them, but I'll be screwed over every time. And don't bother curing it; you'll just be inflicted by the status effect again the next turn! In Black and White, I had a Whimsicott who had speed priority on stun spore and leech seed, though.

Shin Megami Tensei: Charm effects. Berserk can also be very, very bad depending on the enemy I'm facing. However, losing control of your main character is absolutely devastating. I have killed myself once via Berserk as the enemy had reflect phys. Boy was I pissed.

Baten Kaitos: Burning quickly racked up devastating damage to your characters as it ticked down in real time. Confusion made it impossible to line up combos, and you'd better believe the final boss could inflict every status effect in the game, with these two statuses being very common. And there was no on-demand cures, so you'd have to wait for curative items to appear in your deck. Thankfully the sequel turfed most of the status effects.

Final Fantasy: Zombie is the worst, but I actually find status effects in FF games pretty easy to cure. FF8 made status inflicting easy by junctioning statuses to weapons, too. Bind in the Tactics games is quite a hindrance but again, cures are pretty abundant.

Ragnarok Online: Stun. Stun stun stun. My wizard could do jack shit in most large scale battles because dancers and gypsies everywhere would leave her locked in stun status. 100 vit made you immune, but wizards can't afford to run that kind of stat build without destroying their capability to deal damage. Stun interrupts all of your movement, disables the damage-dealing ability of any spells you were in the progress of casting (so say you've got a storm gust still on-screen... now it deals no damage and stops dealing hits), and reduces your ability to dodge hits to being non-existent. The duration is short, but the effect makes you completely helpless.
 

Fiz_The_Toaster

books, Books, BOOKS
Legacy
Jan 19, 2011
5,496
1
3
Country
United States
If it's Pokemon then it's confusion, I hate that effect, and it's almost as bad as paralyze.

Everything else it's Death and poison, mainly Death since every time I try to use it on a boss it takes forever for it to hit, but when I'm hit with it I might as well give up and try again.

Curse and poison are annoying in Dark Souls though, especially in Blight Town, seriously fuck that place.
 

Lunar Templar

New member
Sep 20, 2009
8,221
0
0
charm/confusion.

those always piss me off, the others, irratent at best, i've even used berserk to my advantage before.

cept instant death, but, :D i've ususally got stuff that stops that before i encounter it in heavy doses
 

toolateforsundown

New member
Dec 17, 2011
17
0
0
I hate confusion and berserk so fucking much it isn't even funny. Though if we count enemy buffs as well--and if we think net effect I think it counts--paling from FFXII is the most horrible thing in any game ever. I can't think of off the top of my head a more disgusting excuse of lengthening already overly drawn-out boss battles. But once I started thinking ahead enough to over-level, I just let my characters running on gambits continue hacking pointlessly while the character I was controlling from spammed buffs and healing spells. It's still just annoying, especially when the boss is easy enough it's just drawing out the inevitable. Such fuckery tries pacing and patience.

I miss Enix. And I mean Enix Enix, not Square-Enix... -.-
 

Fappy

\[T]/
Jan 4, 2010
12,010
0
41
Country
United States
Oh, I just remembered a good one. "Brown Rot" is a super common disease in Morrowind that always pissed me the fuck off. I liked to run around with as much stuff as I could carry and every time I ran into a Bonewalker I would kill it as fast as possible, lest I get diseased and become over-encumbered :(
 

BigOrteil

New member
Apr 2, 2011
39
0
0
There is a monster in the game Dark Alliance on Xbox who could completely destroy one of your equipment if he touched you... Hated those mobs.

The curse(not sure) in NWN that remove a lvl from your character.

For overall RPGs I would say sleep and poison.
 

Gorog2

New member
May 27, 2009
170
0
0
Stunned... Well.......... Crap!!!
That's all you can, Sit/ Stan there like a lump on a log, and take damage.
RAGE.............
 

hedges1001

New member
Mar 17, 2010
94
0
0
ff10's poison 1/4 my health a turn!! FUUUUUUUUUUUUUCK YOUUUUUUUUUU! especially when mixed with confuse
 

danirax

New member
Jan 11, 2011
140
0
0
Doomed - I dont remember from what game but this was just awful, after being doomed you must kill the caster or else you just die, there is no cure, you cant run away, you cant surrender, cant be revived, and the most horrible thing there is a timer on it so watching the turns running out its basically a torture especially cuz the casters of that spell got ridicules amounts of avoid and they cast it when the got low health so youre praying that the next hit will be successful and the you miss and the you miss once more and again while the timer slowly counting down....
 

WhiteFangofWhoa

New member
Jan 11, 2008
2,547
0
0
Confusion, and not just in Pokemon. It's potentially even more devastating than ailments that simply prevent you from acting, and unlike Petrification and Death most games have enemies that dole it out like candy.

Usually with Petrification and Death you'll get some kind of countdown before it activates, or it will only affect one party member at a time. Not Confusion. The first encounter I remember with it was the first Lufia game, wherein the attack called 'Figural' confused my entire party at once, who then proceeded to destroy each other since your damage scale is much higher than an enemies', and your HP generally lower. This was in a regular encounter, and the enemy literally did not have to lift a finger to win after that first attack. Hells yeah I hate Confusion.

Honourable mention goes out to a particularly devastating combination in Final Fantasy V; White Hole, which inflicts Death AND Petrification to one target. X-Death likes using it twice in a row, devastating without a Ribbon.
 

newdarkcloud

New member
Aug 2, 2010
452
0
0
Instant Death.

Seriously. Fuck instant death, especially when it's game over if the protangonist/party leader dies.
 

Coldflame727

New member
Jul 14, 2011
52
0
0
"Infatuation."
Seriously now. I'm on a quest to (save/fuck over) the world and I'm stopping because some monster decided they wanted to get in my pants? And you can't cure it, you just sit there while they kick the shit out of you, and pray to whatever god/gods you believe in that it will end soon.
 

remmus

New member
Aug 31, 2009
167
0
0
any effect that robs you of your controls, one of the reasons I quitted playing WoW, PvP felt less like a challenge between skilled players and more about finding ways to make the game jerk the keyboard from my hands like a bully going "haha cant control ya guy now eh?"