Sean Hollyman said:
Mass Effect 2, the combat felt SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Much better. Seriously combat in ME1 felt like a disabled man trying to open a cupboard while climbing an escelator.
Huh... I felt completely opposite this. ME2 was smoother, I guess, but it just seemed like they realized that ME1 was too ambitious and nerfed the whole thing. Let's see... No grenades, only one cooldown timer, no advanced equiping (armour, weapon mods, etc...), no weapon stats, recharging health, totally cover-based, no long range combat, no vehicle combat, really no variety in combat at all, and it was super easy. ME1 was awkward as fuck, but at least once you actually got into to it it was tactical and challenging. ME2 was just: 1) hit cover 2) spam singularity 3) move to next waist-high wall. Once you have one power leveled up the single-cooldown-timer basically makes all the other abilities useless. Just take one squad member with biotics and one with tech so you can handle the different types of shields and you're good to go. Really boring shooter, imho. It didn't help that BioWare decided they didn't need loot - that totally unincentivized exploration and made the linear level design all the more apparent.