The T-1000 is the antagonist in that film friend. You're thinking of the T-800.Winthrop said:Are we only counting games? Best sequel in general for me was Terminator 2. It just didn't fall into the usual traps sequels fall into at all. Making the T-1000 the protagonist added an incredible amount of depth and comedy in my eyes.
Oh boy, you better put up your flame shield before it's too late for you.Tenno said:dragon age 2, 1 was awful from the ground up, the whole game was shoddy, but 2 was brilliant not a single issue
I was surprised to learn that the actor that played Geralt in The withcer 1 was the same actor that played Geralt in The Witcher 2. The guy really improved his acting for The Witcher 2. Having a good voice director pry helped out a lot as well.Savber said:Witcher 2.
My god, it was one of the biggest improvements on one of the most over-rated RPGs of the past decade. The first Witcher was poorly-presented, horrible voice-acting, and atrocious gameplay that was somewhat uplifted by excellent writing and deep C&C.
In the Witcher 2, everything was perfected, paving the way for CDPR to become of the top dogs of the RPG developers.
Seriously was shocked just how big of an improvement the second game was in comparison to the first.
You forgot about the horrible continuity breaks starting to leak in, and paragon being just as dickish as renegade a lot of time, just passive-aggressive instead of cartoonishmajora13 said:Huh... I felt completely opposite this. ME2 was smoother, I guess, but it just seemed like they realized that ME1 was too ambitious and nerfed the whole thing. Let's see... No grenades, only one cooldown timer, no advanced equiping (armour, weapon mods, etc...), no weapon stats, recharging health, totally cover-based, no long range combat, no vehicle combat, really no variety in combat at all, and it was super easy. ME1 was awkward as fuck, but at least once you actually got into to it it was tactical and challenging. ME2 was just: 1) hit cover 2) spam singularity 3) move to next waist-high wall. Once you have one power leveled up the single-cooldown-timer basically makes all the other abilities useless. Just take one squad member with biotics and one with tech so you can handle the different types of shields and you're good to go. Really boring shooter, imho. It didn't help that BioWare decided they didn't need loot - that totally unincentivized exploration and made the linear level design all the more apparent.Sean Hollyman said:Mass Effect 2, the combat felt SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Much better. Seriously combat in ME1 felt like a disabled man trying to open a cupboard while climbing an escelator.
I disagree that Super Mario 2 was that hard, but I agree that Super Mario Bros. 3 was far superior. So many power-ups and a lot of cool worlds, a really great game.Zouriz said:How about Super Mario Brothers 3? I don't really count Super Mario Bros. 2/Doki Doki Panic or the real Super Mario Bros. 2/Lost Levels as the true sequel to the first game. The REAL Super Mario Bros. 2 is just a hard rom hack of the first game really. Anyway. SMB3 took everything from the first game and improved on it. The game physics are better, more levels, more variety in the levels, mini games, different bosses, a map screen, more power-ups, the ability to select and use power-ups before a level, and the ability to fly. A HUGE improvement.