And this man wins the thread!Zhukov said:I'll go with my standard answer:
A survival horror game set underwater. Not in a submarine or an undersea city like Bioshock (although Rapture was awesome) but actually in the water. The protagonist would be in a scuba suit or one of those old-timey deep sea diving suits.
I just love the idea of directing your light downwards and catching a glimpse of part of something unidentifiable but unmistakably alive and huge gliding through the dark water. Or perhaps coming up against the face of an undersea cliff and then realising that it's moving... and has scales.
Not the same, but the setting in Might and Magic is similar enough (not the premise, though). I don't think they ever followed through with the space elements after the Ubisoft acquisition, aside from that one scenario map set on VARN in one of the Heroes 6 DLCs. But basically the entire world of fantasy creatures and such is a colony of an ancient space faring civilisation - the colony devolved into barbarism. The games are set on different planets, too.Plasmadamage said:an RPG set in an early medieval (skyrim) world , which is revealed to be a small uncharted planet on the edge of a vast galactic empire.
Bloodlines.CrazyGirl17 said:Maybe something more urban fantasy based?
Arcanum.CrazyGirl17 said:Either that, or a standard fantasy mixed with steampunk/clockpunk elements.
Yeah, pretty similar to the WoD. Sort of that crossed with...Rapplez. Rapplez was a free MMO where each race had the same types of characters (warrior, archer/rogue, wizard, and summoner, IIRC) but also each called them differently. And they also had subtle differences, like one summoner would focus on the creatures doing more damage, another on the creatures being more durable - that sort of thing.Zen Bard said:I'd love to see an open world RPG (in the "Morrowind" vein) that takes place in an alternate 21st century urban setting where monsters are real...and you're one of them.
Yes I know this is basically the "World of Darkness" that "Vampire: The Masquerade - Bloodlines" takes place...but hear me out (or read me out...as the case may be)
Not exactly the same, but similar enough is Monte Cook's World of Darkness. Aliens (think Lovecraft) tried to blow up the world - they didn't succeed but they did blow up a large chunk of it. Also caused weird stuff to happen - dead souls of serial killers and the like took over living humans, and became vampires, some people started to suddenly have access to magic, and so on.Politeia said:2: A post-apocalyptic game set in South Africa after a meteorite struck the earth, reigniting the dormant "ley-lines" allowing magic to flow back into the world. A mix of guns, fireballs and necromancy. Lots of class management and stats to pour hours into (loves character building), with the added note that your magic is stronger the closer you are to a ley-line. In some areas a mage could bring an apocalyptic power to bear and in others act as little more than a conjurer of cheap tricks.
DoPo" post="9.395135.16037162 said:You can play as the friggin' government's secret division. You don't even need to hunt down aliens and all that to do it - I can easily imagine a game that's a looks like GTA and Dishonored. Take the following example - you get a mission to silence a group or site, you can go in there, guns blazing and wham, mission finished. You get some change in standing with your superiors, say, the more radical subgroup that believe that all threats are to be eradicated would like you more for your courage and determination, however, the normal traditionalists prefer things to be done more subtly, and now they have to sweep after you. Alternatively, you could be subtle so the latter like you more. Or you could use government issued equipment - explosive nanobots and smart neurotoxin that are both powerful and subtle...well, but are sort of in beta, so they could malfunction. R&D would love you for fieldtesting the gadgets, though, and might give you even higher grade (and maybe more volatile) things to play with. I suppose it would have a bit of a Deus Ex feel, too.
To be frank, I had that idea when I saw the first trailer for Watchdogs
So if you imagine that but more "official" (secret government agencies, after all) and throw in factions and some bureaucracy, that's closer to what I'm thinking.
So...Warhammer 40k?Pohaturon said:Sci-Fi rpg set in an alternate universe where the roman empire never fell, conquered the world, and had made first contact, established off-world provinces and rose to be the dominant force in the known galaxy
Not at all. It would be a historically "identical" (obviously modernized) roman empire. They would be largely historically accurate behavior-wise, but somewhat more diplomatic. They would not just rush in and conquer the shit out of absolutely fucking everyone, but they'd be an "integral part of the galactic community".Ordinaryundone said:So...Warhammer 40k?Pohaturon said:Sci-Fi rpg set in an alternate universe where the roman empire never fell, conquered the world, and had made first contact, established off-world provinces and rose to be the dominant force in the known galaxy
Sounds a fair bit like the old D&D Spelljammer setting.Bigsmith said:A Fantasy Space Age, where the races have used Magic to build ships that can traverse the Nether. It wouldn't be 100% Magic, probably closer to a Magical Steam punk era where Space exploration was done as a financial venture.
I've only heard a bit about Spelljammer; quite clearly not enough. May look up the rules if that's the case. :3RhombusHatesYou said:Sounds a fair bit like the old D&D Spelljammer setting.Bigsmith said:A Fantasy Space Age, where the races have used Magic to build ships that can traverse the Nether. It wouldn't be 100% Magic, probably closer to a Magical Steam punk era where Space exploration was done as a financial venture.
So... this idea is extremely excellent. Unique. Rife with potential for dramatic character studies, epic encounters, and as of yet unseen environments.Plasmadamage said:an RPG set in an early medieval (skyrim) world , which is revealed to be a small uncharted planet on the edge of a vast galactic empire. In the games opening, an enormous space battle erupts in the sky above this world, causing fragments of ships to crash all around the planet.
The superstitious peoples of the world take this be be a great battle between the gods, leading to a bloody holy war between the major factions. In the meantime, nanomachines and unstable chemicals aboard the ships causes the local wildlife and people to mutate wildly, creating many dangerous creatures.
Normal weapons (swords, bows), but instead of magic, the player is able to use fragments of alien technology looted from the wreckage.The few individuals able to manipulate this equipment become known as "the chosen" and are sought out by the warring factions, to be used as an avatar to their gods, or to prevent the other factions from obtaining them.
The player begins by investigating one of the fragments which crashed outside their village. After defeating the damaged defense systems, the player discovers a small alien device, which they accidentally activates, causing it to bind to their forearm, allowing them to interact with the alien systems to a limited degree (opening doors ect.). After exploring the fragment, they discover the dying pilot of the ship, who entrusts him with a data-shard to take to another major fragment, although he does not explain why before dying.
The player must travel across the known world, completing quests, siding with factions, or trying to avoid all of them, in an atempt to understand the reason for "The War in Heaven"
I don't think it was really in the 18th or 19th Century, but Call of Cthulu sounds about to what you are talking about. Have you heard of that one?SimpleThunda said:18th - 19th century Cthulu-mythos based detective. Granted, I think it's been done. But hell, I want to see another one of those games.