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Daniel Ferguson

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Apr 3, 2010
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Relying on tired old tropes and cliches makes anything boring. But it's difficult for most to come up with new ideas. The few that do, when they work well and get good press, stand out... and then get mimicked because they stand out (and are commercially successful), and many others are lazy and uninspired etc. The entertainment industry is run primarily by uncreative executive types, who know how to cash in on more of what is already proven to sell. Critics want stuff that's critically pleasing (which tends to mean it won't sell very well), while a LOT of people seem to not care if what they're watching is utter rubbish (and in my experience, they can't tell anyway).

When you get something that's commercially successful AND critically acclaimed, holy balls, that's the best kind of success - success in two (usually) mutually-exclusive fields.

It's pretty sad how my favourite entertainment industries all have 90% cut-and-copyitis.
 

Ninjat_126

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Nov 19, 2010
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Zhukov said:
I'll go with my standard answer:

A survival horror game set underwater. Not in a submarine or an undersea city like Bioshock (although Rapture was awesome) but actually in the water. The protagonist would be in a scuba suit or one of those old-timey deep sea diving suits.

I just love the idea of directing your light downwards and catching a glimpse of part of something unidentifiable but unmistakably alive and huge gliding through the dark water. Or perhaps coming up against the face of an undersea cliff and then realising that it's moving... and has scales.
And this man wins the thread!

I've seen (somewhere) an idea for a randomly-generated survival-horror-simulator set in an underwater something-or-other station filled with Lovecraftian horrors, which also seemed awesome, particularly the bit where escaping the station didn't mean you were safe.

Oh, just remembered an old game I played: Treasures of the Deep. Not exactly survival horror, but I remember (being about 3 or 4) being terrified by giant shark/eel things trapped in boat wreckage.
 

Starik20X6

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Oct 28, 2009
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I call it the 'timecrunch'. The essential premise is that the new and old co-exists alongside each other. So you've got a renaissance style society with medieval knights and castles, bandit raiders who ride trained velociraptors, and the various towns and cities are linked by steam engine.
 

blackrave

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Mar 7, 2012
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Simple
Cargo cult is being manipulated by imposter John Frum to assault the cruise ship
During initial assault something goes wrong and ship starts slowly to sink
So player have ~12h to finish a game

It can be shooter or even survival non-horror.

Best part? We can safely make fun of Cargo cult, because if/when any of this cult followers will get access to the internet, he/she will realize how ridiculous their religion are.
No seriously, it takes the winning spot amongst other religions.
And if anything goes wrong, we can always claim that Gods sent this game to us via airdrop cargo box.

captcha: in the box
That's right captcha you get the idea ;)
 

Azure-Supernova

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Aug 5, 2009
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The setting: Earth! Only on a slightly different scale that we see it.
The game: A Hack and slash/Beat em Up (Dynasty/Samurai Warriors style) rendition of the Titanomachy. Simplify the story and you can play as either side and take part in any number of battles spanning across the ten year war between the deities, with each the Titans and Olympians having two different styles of play. Secret third conflict is Chaos emerging from the centre of the Earth at the end of time, bringing with him his Protogenoi and taking on both factions for the endgame.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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Plasmadamage said:
an RPG set in an early medieval (skyrim) world , which is revealed to be a small uncharted planet on the edge of a vast galactic empire.
Not the same, but the setting in Might and Magic is similar enough (not the premise, though). I don't think they ever followed through with the space elements after the Ubisoft acquisition, aside from that one scenario map set on VARN in one of the Heroes 6 DLCs. But basically the entire world of fantasy creatures and such is a colony of an ancient space faring civilisation - the colony devolved into barbarism. The games are set on different planets, too.

CrazyGirl17 said:
Maybe something more urban fantasy based?
Bloodlines.

CrazyGirl17 said:
Either that, or a standard fantasy mixed with steampunk/clockpunk elements.
Arcanum.

You're welcome. Now go and get Arcanum off GOG because it's 50% off and it's ultra awesome!

Bloodlines - urban horror game with vampires in today's world. Also the world is crawling with all sorts of other supernatural thingies, all hidden away from the eyes of mortals.

Arcanum - take standard fantasy setting, add steam power. And industrial revolution. You can have necromancers rubbing shoulders with clockwork armour, ogres flying planes, dwarves working on steam engines, etc.

Both were done by the same developer, by coincidence.

Zen Bard said:
I'd love to see an open world RPG (in the "Morrowind" vein) that takes place in an alternate 21st century urban setting where monsters are real...and you're one of them.

Yes I know this is basically the "World of Darkness" that "Vampire: The Masquerade - Bloodlines" takes place...but hear me out (or read me out...as the case may be)
Yeah, pretty similar to the WoD. Sort of that crossed with...Rapplez. Rapplez was a free MMO where each race had the same types of characters (warrior, archer/rogue, wizard, and summoner, IIRC) but also each called them differently. And they also had subtle differences, like one summoner would focus on the creatures doing more damage, another on the creatures being more durable - that sort of thing.

Politeia said:
2: A post-apocalyptic game set in South Africa after a meteorite struck the earth, reigniting the dormant "ley-lines" allowing magic to flow back into the world. A mix of guns, fireballs and necromancy. Lots of class management and stats to pour hours into (loves character building), with the added note that your magic is stronger the closer you are to a ley-line. In some areas a mage could bring an apocalyptic power to bear and in others act as little more than a conjurer of cheap tricks.
Not exactly the same, but similar enough is Monte Cook's World of Darkness. Aliens (think Lovecraft) tried to blow up the world - they didn't succeed but they did blow up a large chunk of it. Also caused weird stuff to happen - dead souls of serial killers and the like took over living humans, and became vampires, some people started to suddenly have access to magic, and so on.

OT: Well, ITT people who don't go for "setting" but "game idea". Well, if you're in Rome... I'll just use my men in black idea

DoPo" post="9.395135.16037162 said:
You can play as the friggin' government's secret division. You don't even need to hunt down aliens and all that to do it - I can easily imagine a game that's a looks like GTA and Dishonored. Take the following example - you get a mission to silence a group or site, you can go in there, guns blazing and wham, mission finished. You get some change in standing with your superiors, say, the more radical subgroup that believe that all threats are to be eradicated would like you more for your courage and determination, however, the normal traditionalists prefer things to be done more subtly, and now they have to sweep after you. Alternatively, you could be subtle so the latter like you more. Or you could use government issued equipment - explosive nanobots and smart neurotoxin that are both powerful and subtle...well, but are sort of in beta, so they could malfunction. R&D would love you for fieldtesting the gadgets, though, and might give you even higher grade (and maybe more volatile) things to play with. I suppose it would have a bit of a Deus Ex feel, too.

To be frank, I had that idea when I saw the first trailer for Watchdogs


So if you imagine that but more "official" (secret government agencies, after all) and throw in factions and some bureaucracy, that's closer to what I'm thinking.
 

Ordinaryundone

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Oct 23, 2010
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Pohaturon said:
Sci-Fi rpg set in an alternate universe where the roman empire never fell, conquered the world, and had made first contact, established off-world provinces and rose to be the dominant force in the known galaxy
So...Warhammer 40k?
 
Aug 19, 2010
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Ordinaryundone said:
Pohaturon said:
Sci-Fi rpg set in an alternate universe where the roman empire never fell, conquered the world, and had made first contact, established off-world provinces and rose to be the dominant force in the known galaxy
So...Warhammer 40k?
Not at all. It would be a historically "identical" (obviously modernized) roman empire. They would be largely historically accurate behavior-wise, but somewhat more diplomatic. They would not just rush in and conquer the shit out of absolutely fucking everyone, but they'd be an "integral part of the galactic community".
So, less Warhammer 40k and more Mass Effect/Star Trek-ish with SPACE ROMANS
 

Whateveralot

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Oct 25, 2010
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A post-apocalyptic game that's set in utter darkness (pitch-black atmosphere for unbeknownst reasons), which have a GUI that uses environmental sounds as sonar. The enemy will be stealthy and quick and using gunfire will attract your attention. However: gunfire also acts as a very dense sonar signal.

Limited amount of light can be used to break the utter darkness and create a beautiful, minimalistic setting.
 

RhombusHatesYou

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Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
Bigsmith said:
A Fantasy Space Age, where the races have used Magic to build ships that can traverse the Nether. It wouldn't be 100% Magic, probably closer to a Magical Steam punk era where Space exploration was done as a financial venture.
Sounds a fair bit like the old D&D Spelljammer setting.
 

Bigsmith

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RhombusHatesYou said:
Bigsmith said:
A Fantasy Space Age, where the races have used Magic to build ships that can traverse the Nether. It wouldn't be 100% Magic, probably closer to a Magical Steam punk era where Space exploration was done as a financial venture.
Sounds a fair bit like the old D&D Spelljammer setting.
I've only heard a bit about Spelljammer; quite clearly not enough. May look up the rules if that's the case. :3
 

WhiteFangofWhoa

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Jan 11, 2008
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Normal fantasy world being slowly, unstoppably transformed into a massive Goth casino parlour and the largest game board ever by the power of an exiled Godlike being known as 'The Player'. Battles and games and battle games are staged every day for his/her amusement as well as the populace and are divided by 4 factions corresponding to playing card suits and identified by facial tattoos. The starlit night never ends in the cities transformed by The Player, and he/she isn't even doing it on purpose. Their power is simply working on its own to transform the world around them into something similar to their home dimension.

...What? I had a dream about it once.
 

Innegativeion

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Feb 18, 2011
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Plasmadamage said:
an RPG set in an early medieval (skyrim) world , which is revealed to be a small uncharted planet on the edge of a vast galactic empire. In the games opening, an enormous space battle erupts in the sky above this world, causing fragments of ships to crash all around the planet.

The superstitious peoples of the world take this be be a great battle between the gods, leading to a bloody holy war between the major factions. In the meantime, nanomachines and unstable chemicals aboard the ships causes the local wildlife and people to mutate wildly, creating many dangerous creatures.

Normal weapons (swords, bows), but instead of magic, the player is able to use fragments of alien technology looted from the wreckage.The few individuals able to manipulate this equipment become known as "the chosen" and are sought out by the warring factions, to be used as an avatar to their gods, or to prevent the other factions from obtaining them.

The player begins by investigating one of the fragments which crashed outside their village. After defeating the damaged defense systems, the player discovers a small alien device, which they accidentally activates, causing it to bind to their forearm, allowing them to interact with the alien systems to a limited degree (opening doors ect.). After exploring the fragment, they discover the dying pilot of the ship, who entrusts him with a data-shard to take to another major fragment, although he does not explain why before dying.

The player must travel across the known world, completing quests, siding with factions, or trying to avoid all of them, in an atempt to understand the reason for "The War in Heaven"
So... this idea is extremely excellent. Unique. Rife with potential for dramatic character studies, epic encounters, and as of yet unseen environments.

I want to be video game designer one day, I'll be going to college for it soon.

If one day I make it as a respected name in the industry, as I've always dreamed, and provided I remember this December night when I found a truly inspired fantasy setting, I will find some way to contact you about allowing its implementation in a game, because that is a game that needs to be made.

Keep imagining things, because you're good at it. God bless.
 

Orange12345

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Aug 11, 2011
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Ok here's what I got

You are the commander of a brand new of star ship that is just about to leave earth when OH-NOES you are hit with some cosmic/magic/science macguffin wave that blasts your entire ship back in time to ancient whenever(haven't decided yet, Rome maybe). Upon arrival your ship is some what damaged most of the systems are online but the oxygen systems is nearly destroyed so you are unable to leave the earths atmosphere now since your ship was only going to mars to get stocked up so you don't have a lot of food, supplies or crew and must now turn to earth to get some. But is it really a good idea to get involved and possibly change history? of course it is because otherwise this game would be shit. So it's a ship commander, mangament/civilization/Grand strategy hybrid where you play none of the civilizations, you only command your ship and can act to help certain nations in exchange for supplies to restock/reapair your ship.

the difficulty is that you have very little resources to work with yes you could glass a city off the face of the earth but that would waste a lot of fuel and power to do it, a better idea would be to convince another nation to conquer the city for you, and provide some light orbital cover fire instead (just as an off the top of my head example)
 

shogunblade

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Apr 13, 2009
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SimpleThunda said:
18th - 19th century Cthulu-mythos based detective. Granted, I think it's been done. But hell, I want to see another one of those games.
I don't think it was really in the 18th or 19th Century, but Call of Cthulu sounds about to what you are talking about. Have you heard of that one?

Original Idea for me: An RPG where the you fight a cult that turns out to be the enemy you are against, that seems to take less aesthetics from medieval times and but keeping the similar land scapes, but the ability to use guns.

Also, the cult would be a group you would grow more to feel sorry for as opposed to hate (Barring one or two members). Also, a man who looks like he could wield a small truck as a weapon, but is a practicing mage instead. Would kind of change your expectations of the game a bit.

Yup, I want it to resemble a JRPG in spirit and looks, but be completely different then anything you could possibly imagine (which means it wouldn't be that imaginative), but that's my idea. I haven't put much more effort into it otherwise.
 

Alssadar

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Sep 19, 2010
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The age of Roman and Greek mythology was rife with the ideals of adventure and great heroes overcoming mystical beasts, encountering wild creatures, and hob-nobbing it up with royalty.
Essentially, everything adventure games long to be, but always place themselves in medieval ages. I mean, c'mon, Jason and the Argonauts, Ulysses, et cetera. There's loads of myths to explore and lots of gods to screw around with.