tbf, it's more about the mechanics and gameplay, and there has been a LOT of speculation and prognostication about this game, more than most- the amount of "open-worldness," whether dungeons will have more of a presence, how weapon degradation will evolve, how the sky areas will play into it, etc and so on. And when the first trailers should LInk building a raft that opened up all sorts of possibilities.
Now, I agree with Sterling- especially the point about Kotaku isn't as important or worthy of the hate it gets from some gamrs- but there is stuff to "spoil."
It's funny, I don't like 3D Zelda games so will never play this but purely from the perspective of following game trends and design, it is just interesting to see what they're going to do with it.