That is the correct response tho.The fact that Deadlock is a straight up MOBA makes me incredibly unexcited for it.
That is the correct response tho.The fact that Deadlock is a straight up MOBA makes me incredibly unexcited for it.
Rare wanted a buff, top heavy Kong character, without actually making Kong playable again. Ironic, was all they did was make a worse version of DK2. It's why I prefer Tropical Freeze over DK3 and even DK2 and DK1 to an extent, even though I do like the latter two.Not really a hot take, but what the heck was Rare thinking when they made Dixie's partner in Donkey Kong Country 3 a toddler? It's such a bizarre choice. Who wants to play a toddler? Kids certainly don't! What could possibly be the rationale?
That's one by Valve. What are they even doing anymore?The fact that Deadlock is a straight up MOBA makes me incredibly unexcited for it.
I am confused. Do you like the Wukong's environment design or not? Sounds like you're fine with it, because the game does things differently. Nearly everything else that's a 3D Souls game blends in the medieval setting for most of them. Funny thing, the developers of Wukong has stated multiple times this game is not a Souls stlye game and it shows.I was never too big into Souls games, but I could always appreciate the immense visual creativity that they held. With the coming of Black Myth: Wukong though, it's like a dam broke for me. Maybe this was always kinda there for me, but with this game the rich, ancient, castle/temple, epicness that is typical for Souls games has really started to blend together into incoherent noise.
What are they doing? Anything they possibly can to avoid counting to 3.That's one by Valve. What are they even doing anymore?
Folks have lost their mind with the "soulslike" label. This also came up in yesterday's Windbreaker podcast, with different ideas of what makes it soulslikes.I am confused. Do you like the Wukong's environment design or not? Sounds like because it does things differently, nearly everything else that's a 3D Souls game blends in the medieval setting for most of them. Funny thing, the developers of Wukong has stated multiple times this game is not a Souls stlye game and it shows.
People have become addicted to the term or labeling it on games that are clearly not that style. Trying to force something a game is not. The only thing WK has in relation to a Souls game is the camera, but that's not something Souls games are unique for nor created.Folks have lost their mind with the "soulslike" label. This also came up in yesterday's Windbreaker podcast, with different ideas of what makes it soulslikes.
So my hot take is to definitely define "soulslike":
A "soulslike" game is a game with real-time challenging action combat, upgrade currency that is acquired primarily through defeating enemies that is lost upon death but may be recovered once at the point of death. Enemies respawn at checkpoints. There are boss fights.
This is my definition because the whole "feel" that defines the primary gameplay loop is that continuous sense of risk. The currency thing is absolutely crucial to the experience. From what I heard, Black Myth doesn't have that so, no, it's not a soulslike.
Yeah I mean I do think it's fair to credit/blame/correlate various trends in gaming to FromSoftware, even if it's things they didn't invent but certainly popularized.People have become addicted to the term or labeling it on games that are clearly not that style. Trying to force something a game is not. The only thing WK has in relation to a Souls game is the camera, but that's not something Souls games are unique for nor created.
It's the overt, epic, Fantasy realism that's a staple of Souls games and of the Korean and Chinese Souls-esque games. Whether Wukong is a Souls game doesn't matter, it has that same look about it, and while it's nice looking it's just started to blend together for me. And I'm just kinda exhausted by it. When I saw footage of Wukong I was hit by an overwhelming feeling of 'Oh, this stuff again'.I am confused. Do you like the Wukong's environment design or not? Sounds like you're fine with it, because the game does things differently. Nearly everything else that's a 3D Souls game blends in the medieval setting for most of them. Funny thing, the developers of Wukong has stated multiple times this game is not a Souls stlye game and it shows.
The original God of War did that already. Blocking and parrying uses L1. We know the later games starting with the fourth main line. Entry, use the bumper and shoulder buttons, but at least you could switch to classic style and have square and triangle glass your attack buttons.emphasis on parrying.
All Skeiro did was take parrying from Metal Gear Rising. Which Rising got from Bayonetta (when equipping the moon of khala). Which Bayonetta got from DMC3 & 4. Which DMC3&4 got from Street Fighter 3. Everything is relative.And then of course every goddman game with the parrying and delay attacks, right after Sekiro and Elden Ring, respectively.
At least this game has the Chinese mythos to stand out. Considering how this game is taking the whole world and China by storm, it is more than unique enough for a majority of people. Just watch any play through a few hours in, and you can tell that the game is pretty much doing its own thing.It's the overt, epic, Fantasy realism that's a staple of Souls games and of the Korean and Chinese Souls-esque games. Whether Wukong is a Souls game doesn't matter, it has that same look about it, and while it's nice looking it's just started to blend together for me. And I'm just kinda exhausted by it. When I saw footage of Wukong I was hit by an overwhelming feeling of 'Oh, this stuff again'.
At least the Souls games bother to have actual color variety and theory. I'm not a Souls fan, but I'll still take those games over the dull brown and gray cover shooters. Besides, it's just of cycle repeating itself and people already predicted this back in mid to late 2010s. It was just a matter of when and not if, for the fatigue to set in.Might as well continue with the hot takes, but at this point it feels very similar to the military grey brown games that were everywhere in the pre-2010's.
It's why i've been enjoying the smaller budget and indie titles. They're either doing unique things with the old formulas or just making these games actually fun. Not just constantly nickling and diming the customers for money. Nor making games a second job.This industry is beyond the saturation point, which is why old games are often still more appealing. Damn near everything “new” has just been iterating upon the past three generations of similar game types let alone sequels to the point the older stuff starts to feel fresh again.
My definition is "any game that expects me to bang my head against a brick wall until I've memorized by rote the exact frame-perfect responses to every attack from every last enemy in the game".So my hot take is to definitely define "soulslike":
A "soulslike" game is a game with real-time challenging action combat, upgrade currency that is acquired primarily through defeating enemies that is lost upon death but may be recovered once at the point of death. Enemies respawn at checkpoints. There are boss fights.
Like a speed-runner trying to get the next frame advantage!My definition is "any game that expects me to bang my head against a brick wall until I've memorized by rote the exact frame-perfect responses to every attack from every last enemy in the game".
Funny enough, you just described Royal Guard/Royal Guard players.I've memorized by rote the exact frame-perfect responses to every attack from every last enemy in the game".
So I Wanna Be The Guy is a souls-like?My definition is "any game that expects me to bang my head against a brick wall until I've memorized by rote the exact frame-perfect responses to every attack from every last enemy in the game".
"Behold, a Soulslike!" < Diogenes probablySo I Wanna Be The Guy is a souls-like?
There's a good reason those two games elicit such response. It's not because they're masterpieces better than all other games, it's because they're the type of games that typically don't receive this level of production value. It's cause to celebrate when wacky, goofy games are given the same AAA finesse as a God of War, Resident Evil, or Final Fantasy.Well it looks like Astrobot is going to be this year's Hi-Fi Rush: a perfectly good game that online gamer arguers, critics, and youtubers are going to turn into some cause celebre, some model of TRUE GAMING and weapon with which to insult other games.
Except this one is weirder because Astrobot is also like a huge commercial for the Playstation brand... which now you gotta pay for.
Oh, and I will pay for it, because the game looks hella fun, but no brand much less Sony/Playstation needs anyone outside of their C-suite board or marketing reps dickriding for them.
I've learned to ignore those fools at this point. I'm in this play a fun game, like you. Not to act like a biatch that thinks they're better than everyone else for buying a product.Well it looks like Astrobot is going to be this year's Hi-Fi Rush: a perfectly good game that online gamer arguers, critics, and youtubers are going to turn into some cause celebre, some model of TRUE GAMING and weapon with which to insult other games.
Except this one is weirder because Astrobot is also like a huge commercial for the Playstation brand... which now you gotta pay for.
Oh, and I will pay for it, because the game looks hella fun, but no brand much less Sony/Playstation needs anyone outside of their C-suite board or marketing reps dickriding for them.
I always do welcome more AAA games that take themselves less seriously, or something for all ages, but I'm not gonna go super overboard on praising them when we got a dime a dozen games like that on the indie and AA scene.There's a good reason those two games elicit such response. It's not because they're masterpieces better than all other games, it's because they're the type of games that typically don't receive this level of production value. It's cause to celebrate when wacky, goofy games are given the same AAA finesse as a God of War, Resident Evil, or Final Fantasy.