Everyone is so anti-exclusives now. I get the sentiment, but it's baffling to me that people don't get that if certain games weren't exclusive, then we wouldn't have gotten to play them at all.
Not everyone is anti-exclusive, but you have a vocal minority of butt-fucks who live their lives on social media and the Internet. Remember, the Internet doesn't represent all of life. Besides, this is nothing new. There always that set of console fans who get upset and insecure when their purchases on the $300-$500+ feel invalidated (or when their parents/guardian bought these consoles for them), because the competition has a better or much more well known exclusive. Or the games in question are no longer exclusive and appeared on other consoles. Like with GTA III. There were some smug PS2 fan boys acting like arrogant assholes, because XBOX didn't have GTA at the time. When GTA III and later Vice City got ported to XBOX, they all acted like spoiled brats and bitches.
Don't even get me started when
FFXIII, DMC4, and
RE5 were no longer PS3 exclusives and appeared on the 360 for same day release. With
RE5 and
DMC4 later getting PC ports. I still the remember the shitstorm PlayStation fan boys threw out and they double downed on their hatred for all of three of these games in certain regards. Didn't stop of any of these three from performing great and selling great.
. I miss Team Ico and the rest of Japan Studio. They didn't have so many big successes. They struggled in the PS3 generation and, sadly, had been underfunded for years before the closure. But having smaller teams and lower budgets allowed them to make different kinds of games without taking on so much of the risk that the 200 million dollar slop is so averse to. Again, exclusivity can drive quality.
I've said before and I will say it again: Sony are ungrateful bastards to Team Ico and JAPAN Studio. Especially towards the latter. JS had done so much for Sony, even on projects where they weren't the major programmers on and it was a different in-house development team. Sony shuts them down in place of overly expensive cinematic games (a genre I mostly don't have a problem with) and for their shitty live-service games that are all failing and cancelled. As we've seen and as even Max and the YoVidoeGames crew discussed last night, the execs at Sony are super out of touch with game development and what gamers/audiences actually want! Not enough original IPs my ass. The
Astro Playroom and
Astro Bot games pretty much show how full shit these execitives actually are, and shouldn't even be in the life changing decisions.
Sega became less productive and much more boring after they went third party. I know that what I'm talking about is a pipe dream for the time being
At least Sega is still active and makes games. Or at the very least, outsources their older IPs they've done nothing with and lets other studios take a crack at them. As we've seen, it's working out for them.
Streets of Rage 4 did great beyond expectations for Sega, and I am expecting the same for
Shinobi and most of the other greenlit projects.