- Feb 7, 2011
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Reload canceling is a stupid mechanic.
If your game is balanced around the full reload animation playing out, then reload canceling should be seen as a bug and reload timings should be adjusted to match the full animation. If your game is balanced around the player optimizing reload canceling then what's the point of having such a long reload animation? Just make the reload animation shorter to match the timing of the actual reload.
If you want reloading to be a "skill" then incorporate it into the game properly like Gears of War did with the active reload system, and have a shorter reload animation as well as a longer reload animation.
If your game is balanced around the full reload animation playing out, then reload canceling should be seen as a bug and reload timings should be adjusted to match the full animation. If your game is balanced around the player optimizing reload canceling then what's the point of having such a long reload animation? Just make the reload animation shorter to match the timing of the actual reload.
If you want reloading to be a "skill" then incorporate it into the game properly like Gears of War did with the active reload system, and have a shorter reload animation as well as a longer reload animation.