There is; you're not trying. Indies got plenty and while there are limits depending who is who, they've turned out amazing games and visual art forms beyond what AAA is capable of or lacks in most of their games. You're just spoiled, wishy washy, and don't know what you want. AA gaming is still thing too, and they got plenty of good shit. Once again, get off your ass, and actually plays these games. Have fun and actually live. Or is that too difficult for you?
I have played so many "studio" games that I can usually look now and tell, and most of them are so bland that I'm finding myself checking out or returning to old games more and more. Game design has mostly declined or is stagnating, depending on the type. Mostly not into first person view anymore, for mechanical reasons, which cuts out a huge number of games right there. Ubisoft design is played out, the Souls combat that's now in so many games I've explained my issues with, over-the-shoulder combat is so overdone and clunky in a lot of applications, platforming has been destroyed by automation except in a rare few pure platformers like Super Mario Odyssey (automated in the games where it's an extra), and stealth is always so simple and by the book. You do you, but live what you preach and stop with this holier than thou attitude that presumes what you're into should appeal to the rest of us.
Indies can't even do what the studios did twenty to twenty-five years ago, when you take all the different aspects of a game. None of them can produce a Banjo Kazooie, Metal Gear Solid, Ocarina of Time/Majora's Mask, Ico/Shadow of the Colossus, Devil May Cry 3, Spyro the Dragon, Max Payne, Super Mario 64, Crazy Taxi, God of War, Sly Cooper, Rayman 2, Okami, Jet Set Radio, even a GoldenEye because of the music... There's so much that goes into making a studio game. Departments. When they try their hand at earlier games, it's almost always like discount imitation. Sonic Triple Trouble 16-bit was a pretty good remake of the Game Gear version, better than the original because it wasn't so technically limited by the system's 8-bit graphics that couldn't keep up with Sonic, but the music wasn't as catchy as the Mega Drive trilogy's and became distractingly/incongruously metal in the Super Sonic final level, because too many of these people are metalheads. None of the indie pixel games look like the games they imitate, because the devs all grew up with ZSNES instead of CRT televisions and so don't think to use the proper filters as they draw.