Your video game hot take(s) thread

Ezekiel

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It's not a me problem. Indies don't have the money, as I told you already. They can't even do what the studios did twenty to twenty-five years ago, as I told you and what I got nothing more than "You're full of shit" in response to.
 

BrawlMan

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Games don't expire, you can always play it yourself.
Not everybody has the means to play those games, if they're on ancient hardware or are not up to snuff with emulation. Not to mention most people just want to sit on their ass and pop the game into the console and be done. Most normal people don't mess with emulation; especially for more advance games.
It's not a me problem. Indies don't have the money, as I told you already. They can't even do what the studios did twenty to twenty-five years ago, as I told you and what I got nothing more than "You're full of shit" in response to.
Once again, that is all you. They do have the money. Not all of them, but more than plenty of them. Yet you want them to have all the money in the world to just make the things you want to relive again and again. When you could already get them to begin with. You didn't even look at any of these videos where they look like PS2/GC titles on the level of RE1R and SH3. All it just shows is how spoiled, delusional, selectively oblivious, and selfish you truly are. Once again, you're full of shit, and it's all you. You have fun being alone with all that. Self misery and blind nostalgia. You bring on yourself and getting mad. At people for not playing the things you want to play or nor always pining for. The world and gaming world will always be a big and different place. Live with it.
 
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Worgen

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Whatever, just wash your hands.
It's not a me problem. Indies don't have the money, as I told you already. They can't even do what the studios did twenty to twenty-five years ago, as I told you and what I got nothing more than "You're full of shit" in response to.
What are you talking about? Indies can do so much more then games 25 years ago.

What are 5 games from at least 25 years ago that indies haven't been able to be at least par with?
 

Ezekiel

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What are you talking about? Indies can do so much more then games 25 years ago.

What are 5 games from at least 25 years ago that indies haven't been able to be at least par with?
Resident Evil 4, Metal Gear Solid 3, The Wind Waker, Devil May Cry 3, Banjo Kazooie.
 

Ezekiel

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Misread the question. Okay, Banjo Kazooie, GoldenEye (for the music), Ocarina of Time, Spyro the Dragon (for the music, wiggly animations and scope), Rayman 2 (for the combination of music, art direction and design).

I intentionally picked different developers. (Well, mostly. Can substitute Metal Gear Solid for GoldenEye.) There is so much that goes into making a studio game.
 
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BrawlMan

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There is so much that goes into making a studio game.
No game studio is created equally. You don't look at all, and ignore the good comes your way, because "indies aren't poweful enough". It's a punk ass and bîtch ass excuse. You know it. Even SOR4 for was made on a limited budget, but DOTEMU made an art style and gameplay that'll age like fine wine. Yes, Sega provided the funding, but it was still made on a limited budget.








 
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BrawlMan

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Another one, because it would not let me fit the other one on the previous post. This game is Parasite Eve 1 style.

45 Parabellum Bloodhound
 
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Ezekiel

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Shredder's Revenge I found average. Did not return after playing through the campaign with my brother. The mechanics just weren't there for me. Weird that it's by the Streets 4 team, but they closely followed the template of the wonderful Streets 2 for that game. Yeah, Sega provided the funding, so it's not really indie. Who can say how good the music would have been without? Actually, I'm hesitant to call Shredder's Revenge indie too. Look at the many other games Dotemu has published.

Played through The Takeover with my brother. Wasn't that good. Ugly, as I recall.
 

Worgen

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Whatever, just wash your hands.
Misread the question. Okay, Banjo Kazooie, GoldenEye (for the music), Ocarina of Time, Spyro the Dragon (for the music, wiggly animations and scope), Rayman 2 (for the combination of music, art direction and design).

I intentionally picked different developers. There is so much that goes into making a studio game.
Banjo Kazooie and GoldenEye are both Rare.

For 3d platformers you also have things like
and

For something like Raymon you have

For fps with various objectives I would say Hedon is better

Really the only one there that is hard to counter is OOT. There are a number of indie games out there that are like it, I don't remember their names off hand.
 

BrawlMan

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Played through The Takeover with my brother. Wasn't that good. Ugly, as I recall.
Not a game I would call "ugly". It's not your preference. You do realize The TakeOver was emulating the exact same style of digitized 3D sprites of Killer Instinct and Donkey Kong Country SNES. If you never liked the style to begin with, fine, but I wouldn't call them "ugly either". Considering how great the game sold and reviewed on both ends. I wouldn't describe it as "wasn't good". Shredder's Revenge only has some minor flaws, and all of those got fixed with before the first character content update.

You actually going to bother with the horror games with actual camera angles and look like RE1R and SH3? You've been crying for them, so there you go. All the ones I posted are either out on Steam or all digital stores. Echoes of Living and Ground Zero aren't out yet.
 

Ezekiel

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Banjo Kazooie and GoldenEye are both Rare.
I know. Check my edit.

For 3d platformers you also have things like

................

Really the only one there that is hard to counter is OOT. There are a number of indie games out there that are like it, I don't remember their names off hand.
Yooka Laylee did not have the same charm. I can't say how close its scope, music and characters came to Banjo Kazooie because I did not play it for very long.

I played Gris. It's no Rayman 2. An outsider who played neither could tell which is indie and which is studio.

Problem with just posting a bunch of videos is that it's surface level. You're not showing me how rich or expansive the game world is, how good the music is, what the storytelling is like, this combination of things that studios even back then could elevate to a higher level than modern indie teams.
 

BrawlMan

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Yooka Laylee did not have the same charm.
Play the sequel or the remake of the original they're doing that is coming out next year. The sequel has so much more charm, even though its emulating Donkey Country Returns and Tropical Freeze.


Problem with just posting a bunch of videos is that it's surface level. You're not showing me how rich or expansive the game world is, how good the music is, what the storytelling is like, this combination of things that studios even back then could elevate to a higher level than modern indie teams.
@Worgen gave you everything, you're just not paying attention nor have played most of these games. FTR, even though these people are emulating older styles, they still put on their stamp on things, or improve upon whoever they were imitating. Once again, it's all you. You still didn't answer my previous question. For all of your talks about things being too samey, the moment an original does something different, but familiar enough in the genre or style. You cry and whine because it's "not enough like the old games I played!". So once again, it's not indie developers or games themselves. It will always be you, because you can't be consistent and make up your damn mind.
 
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Ezekiel

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You actually going to bother with the horror games with actual camera angles and look like RE1R and SH3? You've been crying for them, so there you go. All the ones I posted are either out on Steam or all digital stores. Echoes of Living and Ground Zero aren't out yet.
They don't look or musically sound that good. I have a limited amount of patience for videos like this, but that's my impression. Much more ambient than Resident Evil, blander character designs, protag from Echoes of the Living phones it in as he's attacked. Looked for the demo, but it was only available during Steam Next Fest.

I know it wasn't part of the question, but if I was making the classic style for a modern platform, I would fully render the environments, not use picture backgrounds.
 

BrawlMan

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hey don't look or musically sound that good. I have a limited amount of patience for videos like this, but that's my impression.
Once again, all on you and you lacking any type patience at all. I can get impatient with some things, but ain't spoiled.

, I would fully render the environments, not use picture backgrounds.
Tormented Souls, Hollow Body, and Crow Country all do that. So there you go. They're fully rendered environments. Quit making excuses.
 

Ezekiel

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Nobody's as patient as you in watching YouTube videos.

Oh, I also played A Hat in Time, but didn't finish it. Can't remember if it felt like a studio game.
 

BrawlMan

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Nobody's as patient as you in watching YouTube videos.
Depends. I have my moments. Though when I am interested or see something good and unique, then I'll have all the patience in the world.

A Hat in Time,
I have not played it either, but I know it's a great game. Especially for a small indie studio, Gears For Breakfast made such a big name for themselves with their first title.
 

NerfedFalcon

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Games don't expire, you can always play it yourself.
Step 1: Get a Playstation 2 and a copy of the game.
Step 2: Since they don't make them anymore, that means going to a website like Ebay and praying that the console and disc are still in good condition, and don't break the bank to buy, which for quite a few games is already a wash. And the less money you spend, the more likely you are to get duds.
Step 3: Also get a CRT television because the games don't look right and may have input delay issues on modern flatscreens.
Step 4: Then try to find space in your house to hook it up, and hope that it also works and you weren't sold a dud.

If you happen to have all those things lying around already, great, but check your privilege.

If not, then at some point in those steps, it's not surprising for most people to say 'to hell with it, I'll just not play that game then'. As for emulation, as BrawlMan pointed out, that frequently isn't a good option either, especially as you get into the 6th generation.

And don't even try to act like I think game preservation is unimportant or actively bad just because I think that as things are right now, playing old games is more effort than it's worth to most people. That's why preservation is important: there shouldn't be those barriers to entry. But there are.
 
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