Your video game hot take(s) thread

Ezekiel

Elite Member
May 29, 2007
1,277
601
118
Country
United States
Lol...

Sony makes uneeded PS5 port of Until Dawn, a game you can already play on PS5, it bombs.
https://archive.ph/ipq8V
I'd normally ignore it since ports are cheap to make, but porting Spider-Man from PS4 to PS5+PC cost something like 10 million according to the Insomniac leak, which shows this company has no idea what the fuck it's doing.
10 millions was the whole budget of God of War 2 for the PS2 :negative:
 

Ezekiel

Elite Member
May 29, 2007
1,277
601
118
Country
United States
Moronic spending part? Yes. Remakes themselves? Not really. Unless you're Square Enix, but they don't count for the whole fucking industry. They are a special and unique case of expecting so much, yet can never match the unrealistic goals they set for themselves.

Artistically, these remakes ain't killing shit. Especially when they have great art design, unique or revamped looks, and bunch of hidden details you won't find your first time through.

These remakes take money that could be spent on new games. I don't know why this is so hard for you to understand. Many new single player games keep failing because publishers have idiotically ballooned budgets so much and in turn become so risk-averse that nothing stands out and players aren't having fun. The fact that most of the remakes succeed and bring in so many new players should tell publishers how important game design still is. But they're all such pussies, so firmly set in their ways, that they can't and won't cut down on photorealistic graphics and the broad focus-tested checkbox mechanics and design that make it so bland. The studios are now so big, sometimes thousands of people in different cities, that it makes the creativity and positive feedback that comes from teamwork far more difficult to cultivate. Oh, and Sony and some of the others did not need to headquarter in expensive California. I don't wanna just keep experiencing the same games, the same stories, more "modernized." Remake culture is lame.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
29,192
12,169
118
Detroit, Michigan
Country
United States of America
Gender
Male
I don't wanna just keep experiencing the same games, the same stories, more "modernized."
Then play something else. There is so much out there, and you're not hurting options. How about you actually go out and play new titles that have been coming out, and not just sit on your ass and constantly moan and ***** with first world problems? I expect nothing less from the guy crying about the Ghost of Yotei sequel, yet never had single interest in the previous entry at all. Yet all of sudden you get your panties in a bunch, because the new main character doesn't have a penis. Don't even start nor make pathetic excuses. I won't be listening. Cry to your precious anti-woke "gods and friends".

Remake culture is lame.
It's lame to someone who sniffs their farts 24/7 and expect everyone to play the games you only want to play on interested in. A true gamer thinks and acts for themselves, yet should never stoop petty snobbery nor act like they're better than everyone else because they play or want something different. We all crave something different, but at the same time, there is nothing wrong with playing/experiencing familiar. Nor is there nothing wrong with experiencing something redone in a new or different style.
 

Ezekiel

Elite Member
May 29, 2007
1,277
601
118
Country
United States
There's not. There's indie, but they're very limited in what they can produce, which I said before. Going in circles because you're being dishonest.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
29,192
12,169
118
Detroit, Michigan
Country
United States of America
Gender
Male
There's not. There's indie, but they're very limited in what they can produce, which I said before. Going in circles because you're being dishonest.
There is; you're not trying. Indies got plenty and while there are limits depending who is who, they've turned out amazing games and visual art forms beyond what AAA is capable of or lacks in most of their games. You're just spoiled, wishy washy, and don't know what you want. AA gaming is still thing too, and they got plenty of good shit. Once again, get off your ass, and actually plays these games. Have fun and actually live. Or is that too difficult for you?
 

Ezekiel

Elite Member
May 29, 2007
1,277
601
118
Country
United States
There is; you're not trying. Indies got plenty and while there are limits depending who is who, they've turned out amazing games and visual art forms beyond what AAA is capable of or lacks in most of their games. You're just spoiled, wishy washy, and don't know what you want. AA gaming is still thing too, and they got plenty of good shit. Once again, get off your ass, and actually plays these games. Have fun and actually live. Or is that too difficult for you?

I have played so many "studio" games that I can usually look now and tell, and most of them are so bland that I'm finding myself checking out or returning to old games more and more. Game design has mostly declined or is stagnating, depending on the type. Mostly not into first person view anymore, for mechanical reasons, which cuts out a huge number of games right there. Ubisoft design is played out, the Souls combat that's now in so many games I've explained my issues with, over-the-shoulder combat is so overdone and clunky in a lot of applications, platforming has been destroyed by automation except in a rare few pure platformers like Super Mario Odyssey (automated in the games where it's an extra), and stealth is always so simple and by the book. You do you, but live what you preach and stop with this holier than thou attitude that presumes what you're into should appeal to the rest of us.

Indies can't even do what the studios did twenty to twenty-five years ago, when you take all the different aspects of a game. None of them can produce a Banjo Kazooie, Metal Gear Solid, Ocarina of Time/Majora's Mask, Ico/Shadow of the Colossus, Devil May Cry 3, Spyro the Dragon, Max Payne, Super Mario 64, Crazy Taxi, God of War, Sly Cooper, Rayman 2, Okami, Jet Set Radio, even a GoldenEye because of the music... There's so much that goes into making a studio game. Departments. When they try their hand at earlier games, it's almost always like discount imitation. Sonic Triple Trouble 16-bit was a pretty good remake of the Game Gear version, better than the original because it wasn't so technically limited by the system's 8-bit graphics that couldn't keep up with Sonic, but the music wasn't as catchy as the Mega Drive trilogy's and became distractingly/incongruously metal in the Super Sonic final level, because too many of these people are metalheads. None of the indie pixel games look like the games they imitate, because the devs all grew up with ZSNES instead of CRT televisions and so don't think to use the proper filters as they draw.
 
Last edited:

Ezekiel

Elite Member
May 29, 2007
1,277
601
118
Country
United States
Forgot Resident Evil. Playing Yuppie Psycho with my brother last year was fun. I kept telling him how the progression was like classic Resident Evil. But for an indie dev to do it in 3D with cutscenes, combat and the quality of music that classic RE had? Not happening.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
29,192
12,169
118
Detroit, Michigan
Country
United States of America
Gender
Male
I highly prefer Silent Hill 2 Remake over the original. I have my respects for the original, but I have no reason to go back to it. I always still prefer SH3 over SH2 any way.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
29,192
12,169
118
Detroit, Michigan
Country
United States of America
Gender
Male
Yahtzee makes a lot of good points here:
Not really. No immersion was lost and he's just an old man crying about "they changed it now, it's sucks!/they remade something precious to mmmmeeeeeee!!!". This is nothing more than a ten minute bitatch fit from an old man. This is also the same guy that cried about them not remaking SH1 when if they did that, he would've whined about something else too or it not needing a remake. Here are plenty of counterpoints to his "points".

For the record everyone, the original reason why the original game can't be brought to modern consoles is because Konami lost the gold master CD for it. They could have asked one of the many emulation teams and people trying to bring it to proper PC HD, but you know they're never gonna do that. At least there's an option to play this game, get new people talking and interested and to explore/look at the past games. You hardcore "fans" that cry and whine about pointless shit and lose absolutely nothing for the remake succeeding in bringing a new generation. Remember that and try not to be blinded by your nostalgia.

 
Last edited:

Ezekiel

Elite Member
May 29, 2007
1,277
601
118
Country
United States
Yeah, you're full of shit and it's just you. Good night.
You end every argument like classic Eric Cartman. "Screw you guys. I'm going home."

Again with the nostalgia strawman. There's nothing behind that. You just don't care about the arguments. Like ever.
 

Ezekiel

Elite Member
May 29, 2007
1,277
601
118
Country
United States
Said this about the next 007 game, but it's more broadly a statement about first person view. Some people were saying it should be in that perspective.

He does all these stunts that you could perform yourself in real life with equilibrium or in a third person game with a consistent sense of where up is, while in a first person game the whole world spins and gets thrown around in disorienting shittiness.

He fights unarmed, and you have a better sense of space between Bond and his combatant with the camera outside Bond. You are provided with something closer to peripheral vision when you play in third person, and can look around for other opponents and objects to be used in the fight or for escape without interrupting whatever Bond is doing.

You can look left and right at the environment as you run, while a first person Bond will inevitably only be able to run with the stick pushed forward and change direction if you try to look around, like his upper body and eyes are in a vise with his legs. Modern first person shooters that let you fully run in other directions are uncommon, especially in the AAA space. All the protagonists move like tanks. Bond runs in like every other movie.

You can also feel the incline of whatever is under your feet in real life and see it in third person.

A common argument is that first person doesn't have the character blocking your view. How much he blocks your view obviously depends on how close, how high and how much in the horizontal center the cam is. Certainly, we wouldn't want every narrative-driven action and adventure game to be in the tight over the shoulder perspective. Besides, the guns in first person view do block visibility significantly, particularly as almost all devs insist on having us aim down iron sights.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
29,192
12,169
118
Detroit, Michigan
Country
United States of America
Gender
Male
The next Bond game can be in first person or third person. I really don't care, so long as it's good. I do have a preference for third person, but I will not complain.
 

Gordon_4

The Big Engine
Legacy
Apr 3, 2020
6,397
5,655
118
Australia
The next Bond game can be in first person or third person. I really don't care, so long as it's good. I do have a preference for third person, but I will not complain.
I think Third Person opens up more possibilities for spy stuff. Like I know we all agree GoldenEye was fucking awesome and I’ll die on the hill that World Is Not Enough was really good too but Quantum of Solace is the one I’m sad I can’t replay.