Your video game hot take(s) thread

ExtraWildGames

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Not really, considering how many casual players enjoy the linear games just fine. You may have had a point during the seven generation or some parts of the eighth, but even most casual people don't expect every game to be an open world. There.
Is a reason why open world sandbox fatigue said in doing mid-late eighth generation. And it was more than just the hardcore people about it. There's plenty of AAA and non AAA games that have done great on the casual market. Proving not everything needs to be open world nor live service.
Well no, not everyone thinks that way. And to be fair, I think that "games need to be bigger" mentality isn't really something that's universal amongst developers, nor gamers for that matter.

This tweet, as funny as it is, is a genuine opinion from someone who consumes games, and that thought rung true for a lot of people:


And these aren't no name devs saying this either; legit pioneers of the industry have been commenting on this sort of predicament caused by standardized game design.

 

BrawlMan

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Well no, not everyone thinks that way. And to be fair, I think that "games need to be bigger" mentality isn't really something that's universal amongst developers, nor gamers for that matter.

This tweet, as funny as it is, is a genuine opinion from someone who consumes games, and that thought rung true for a lot of people:


And these aren't no name devs saying this either; legit pioneers of the industry have been commenting on this sort of predicament caused by standardized game design.

That tweet everybody knows about. I know there are developers who are cutting costs by just making simpler games. I'm more than happy they are doing that. It's the people who know nothing about game design and put in charge that are usually the problem and have the constant bigger is better mentality.
 
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ExtraWildGames

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That tweet everybody knows about. I know there are developers who are cutting costs by just making simplet games. I'm more than happy they are doing that. It's the people who know nothing about game design and put in charge that are usually the problem and have the constant bigger is better mentality.
it's a very arrogant mentality that should be addressed more often. I think a good way of going about it by not outright abstaining from it, but going "WILL this game benefit from being bigger? Does it make sense to make it bigger?"
 
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This game is too linear diatribe is bullshit some people are trying to start again. I saw some of Electric Underground's Gungrave Gore review. I am glad he likes the game, but this is the contradictory bullshit with him, and why I don't like him. You cried about games like Norse God of War being too scripty, walkie, and too non-linear, yet here is game that has exactly what you've been asking for all this time, and apparently it's "too linear".

EU...have you ever actually played the previous mainline GG games? They are never about exploration nor finding hidden paths. The franchise has always been and defined itself as a Stylish Action Arcade 3rd Person Shooter. Since when the game or franchise market itself as the opposite of that? If you're expecting off the beaten path exploration in GG GORE, then you've come to the wrong game. You already have that with so many other titles. And even non-rpg action games exploration usually boils down to find a hidden/off-beat path, get collectible/item/hidden mission/currency/more XP. Once you get those collectibles, those hidden paths become useless, because you already got them before starting the NG+ and will more than likely not need again, or they will never spawn ever again.

Crying about a game being too linear, when deep exploration was never the intent, is like crying about Evil West, Ninja Saviors, DMC5, or Streets of Rage 4 (a game you praised at one point, but decided to shit on, because it wasn't Streets of Rage Remake) being too linear. Sure, some of the games I mentioned have some super minor exploration, but you're only going to do them the one time, and won't be needed again on concurrent playthroughs. People like you really need to learn to shut up, because you don't know what you want, and constantly gripe due to a game not feeding your every petty whim.
 
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BrawlMan

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I personally see more complaints about games being too open world than linear these days.
Hence why I said some people, and not a lot of people complaining about linear games. Games being too open world has been a complaint since mid 8th generation. A lot of the good games or games in general today either are linear or focused on open-ended level design.
 

BrawlMan

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Not really a hot take, but more of a sad reflection about how arcades/gaming centric places died down here in the States. Arcades not being prevalent does kinda suck.
If there's any consolation, downtown areas in specific cities (LA, NY, Detroit, Chicago, etc. )have arcades or barcades either becoming more popular (again) or places just to chill out. I'll take that over nothing, but the sentiment is still the same.
 
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ExtraWildGames

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If there's any consolation, downtown areas in specific cities (LA, NY, Detroit, Chicago, etc. )have arcades or barcades either becoming more popular (again) or places just to chill out. I'll take that over nothing, but the sentiment is still the same.
Yeah it kinda sucks. I felt like people's tastes from growing up in this era had a more varied palette of genres compared to Today.
 

Old_Hunter_77

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Not really a hot take, but more of a sad reflection about how arcades/gaming centric places died down here in the States. Arcades not being prevalent does kinda suck.
I just moved a couple months ago and it turns out there is an arcade place in my town! It is deliberately kitcsch and nostalgic but still. And it's a cool setup- you pay $10 for an hour, no coins or tokens. I haven't had the time/inclination to actually spend time there but I might next weekend, when my wife has her yearly college friends reunion and I wll have to make myself scarce.
 

BrawlMan

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I just moved a couple months ago and it turns out there is an arcade place in my town! It is deliberately kitcsch and nostalgic but still. And it's a cool setup- you pay $10 for an hour, no coins or tokens. I haven't had the time/inclination to actually spend time there but I might next weekend, when my wife has her yearly college friends reunion and I wll have to make myself scarce.
Go for it! Take pictures if you can!
 

The Rogue Wolf

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I just moved a couple months ago and it turns out there is an arcade place in my town! It is deliberately kitcsch and nostalgic but still. And it's a cool setup- you pay $10 for an hour, no coins or tokens. I haven't had the time/inclination to actually spend time there but I might next weekend, when my wife has her yearly college friends reunion and I wll have to make myself scarce.
Freakin' sweet!
 
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Thank you NoChill, for once again calling out the actual problems with lazy remakes/"remasters" and those just hating on remakes of their favorite games, because they can't let go of their nostalgia/childhood and think it makes them special.

 

BrawlMan

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Mighty Morpin Power Rangers: The Movie (Genesis Version) is better than the SNES version. The SNES version is fun, but it's literally just a slightly modified version of the previous Power Rangers game.
 

BrawlMan

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I still say SNK's best brawlers are Robo Army and Crossed Swords II. Especially the latter, as it's Punch-Out combined with a hack n slash game.
 

Hades

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Its a good thing I don't care about visuals because Metaphor Refantazio has graphics only its mother could love.
 
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BrawlMan

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Gotta check those out soon.
Crossed Swords II you'll love especially. It has high blocks, blow blocks, perfect parries, and a dodge button based on moving left or right while pressing. Otherwise, it's the jump button. Robo Army is a more simplistic brawler, but heavily works in the game's favor, as the most enemies die in 1-3 hits.

 

ExtraWildGames

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I don't like how games stretch the hell out of their content and screw up their pace to justify a $60 price tag. A lot of games should be way shorter, but get padded out with outlandishly long skill trees, walking sections with nothing in them, fetch/side quests that make you back track, and GOD awful story exposition dumps (Yakuza 3 Black Monday) that take 10 years to go through.
 

Drathnoxis

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I don't like how games stretch the hell out of their content and screw up their pace to justify a $60 price tag. A lot of games should be way shorter, but get padded out with outlandishly long skill trees, walking sections with nothing in them, fetch/side quests that make you back track, and GOD awful story exposition dumps (Yakuza 3 Black Monday) that take 10 years to go through.
This is what gamers want, by and large. They want a game that will give them 100s of hours of content, and that's the metric they judge them by. You see the hrs./$ evaluation everywhere and a AAA game that's under 20 hours would get raked over the coals. Ironically, most people also don't finish games.

Personally, I'd rather play a 10 hour game that's phenomenal than a 100 hour game that's pretty good with a lot of 'meh' bits.