I'm glad to hear it. The Legend of Zelda is one of those exploration games where the lack of spoken dialogue just adds to it.
For the same reason I'm against Other M having long cutscenes. To me, Metroid was one of those games where you experienced the world yourself while playing. Adding too much voice acting and cutscenes takes this from you as there's no a character standing between you and the game world.
For the same reason I'm against Other M having long cutscenes. To me, Metroid was one of those games where you experienced the world yourself while playing. Adding too much voice acting and cutscenes takes this from you as there's no a character standing between you and the game world.