I bought and completed Alpha Protocol on day one because there's something about Chris Avellone that's hard to resist, such as being one of the guys behind Fallout 2, Planescape: Torment, Knights of the Old Republic 2 and Icewind Dale. Yeah, I'm a bit of a fan there.
Compared to those previous titles, however, Alpha Protocol isn't up to snuff. The fact that I needed about 10 hours to blast through the game without really trying is one indicator of that. The other is that I don't really feel like replaying the game, even though I probably saw about 40% of the game's content. The game doesn't pull you in the way, say, Fallout or Planescape do.
Agent Thorton, his signature grin and pretty much the entire cast is entirely forgettable; it's as if Obsidian got their hands on "Hideo Kojima's Top Secret Scribblebook of Failed Metal Gear Solid Characters" and thought, "Why not"? Technically, the graphics and music do their thing acceptably well, but nothing really sticks and nothing is really fresh except the Heavy Rain style timed dialogue scenes.
You do feel that the potential is there, though. This could have been a really great game. Let's hope they managed to put that potential into Fallout: New Vegas instead - After the sad pseudo-rpg sandbox that is Fallout 3, I'm expecting a lot from the guys who once made Fallout 2.
Oh, and if I ever replay it, I will do so before ever getting back into Final Fantasy XIII *shudders thinking about it*.
Compared to those previous titles, however, Alpha Protocol isn't up to snuff. The fact that I needed about 10 hours to blast through the game without really trying is one indicator of that. The other is that I don't really feel like replaying the game, even though I probably saw about 40% of the game's content. The game doesn't pull you in the way, say, Fallout or Planescape do.
Agent Thorton, his signature grin and pretty much the entire cast is entirely forgettable; it's as if Obsidian got their hands on "Hideo Kojima's Top Secret Scribblebook of Failed Metal Gear Solid Characters" and thought, "Why not"? Technically, the graphics and music do their thing acceptably well, but nothing really sticks and nothing is really fresh except the Heavy Rain style timed dialogue scenes.
You do feel that the potential is there, though. This could have been a really great game. Let's hope they managed to put that potential into Fallout: New Vegas instead - After the sad pseudo-rpg sandbox that is Fallout 3, I'm expecting a lot from the guys who once made Fallout 2.
Oh, and if I ever replay it, I will do so before ever getting back into Final Fantasy XIII *shudders thinking about it*.