See that's another thing that annoys me: no. It is not worse, or even as bad as Mass Effect 3. Watching your entire family slaughtered before your eyes before being burned to death isn't as bad as that games ending. And you certainly couldn't even begin to try and compare AC 3 to it. Really it just feels like people are comparing it to that game like it's a fad, which makes me angry cuz we're spoiling the lagitament rage over that games ending. It's like how saying something is like Hitler totally kills your argument and at the same time psychologically makes Hitler seem less bad because of the misuse.NinjaDeathSlap said:I never really cared that much for Desmond, although I didn't hate him either, but the ending in this game is particularly bad whether you care about him or not.Roman Monaghan said:This is why I don't get why people don't like the ending of AC 3. Desmond sucks. Who cares about him. Far as I'm concerned this just means much more freedom in the sequel to do fun shit instead of having to be shackled to the weird Lost ish plot of Nolan North character type number 12349284
Also Assassins Creed 1 is still my favorite, for more reasons then just the ones Yahtzee went over in this video but he covered most of my bases.
The thing with exploring how people's words and intentions will always get twisted by radicals over the passage of time felt like it could have gone somewhere interesting, but it didn't (that was another running gripe with me throughout the whole of this game, it had lots of little allusions to themes running throughout Connor's story, but then didn't really pay off on any of them). You just get to watch as, in the space of about two minutes, the extremely disappointing (not to mention confusing) explanation of what the magic maguffin at the end of the tunnel of mystery does in relation to the Big Threat (which sort of them winds up just not happening). Then, the player gets to see, with no control over the situation, Desmond make what can only be described as objectively the worst possible decision he can make. 'I'm totally going to throw away my life in order to release this God-Like entity that obviously hates me and wants to see all mankind wiped from the face of the Earth, because I have a hunch that somehow she'll be able to prevent the natural phenomenon that will wipe most of mankind from the face of the Earth'. Then it just ends, with no further resolution. It's the worst ending I've ever seen to a game, including the pre-EC ME3 ending.
My reasons for saying it's not as bad as Mass Effect 3 is... well... we all played AC 2, right? We all saw the ending to that one? And the ending to Brotherhood? And the ending to the first game for that matter? Bullshit endings that come out of nowhere and make no sense and feel like they were pulled from the writers ass is sorta Assassins Creed's thing. "Oh shit we're at the ending and the writers got into the coke supply!.... well, might as well launch it anyway. I mean are you seriously telling me you were surprised by that ending? To be honest, it met my expectations, even if it was a bit anti climactic.
Also I object to the "he made the worst choice" point. The alternative to freeing Juno and maybe saving the world is objectively better then not releasing Juno and dealing with the unavoidable inarguable fate of genocide. He had a good point is all I'm saying, at least with the Juno thing people will have a fighting chance! (also paves the way for future sequels) Yeah it made no sense how Juno saved the world, but like I said, it's Assassins Creed aka the video game version of Lost. It ended the only way it could have ended: really stupidly.