Most of what you've said in this thread I don't really mind. However, the bolded quote really exposes that you played the first game for a very minimal amount of time (proportional to the games full length) and made quick judgement. The guns in both games drastically change in ways that aren't just "+0.2." Guns, even in the first game, could do some pretty interesting things in this series like having shotguns fire rockets, elemental weapons, eridian weapons, multiple different manufacturers that change the look, feel, and focus of each gun type (and this is a super cursory overview); The second game took all of these features and expanded them making even more variety and effects to each gun. Labeling the loot system to "constantly looking for a gun that is +0.2" is an oversimplification that just makes your arguments look disingenuous.Duffeknol said:That's a pretty dumb thing to say. It's very easy to distinguish between little nitpicks Yahtzee points out for entertainment value and valid criticism he comes up with. Don't forget, the man has a deep love and understanding of the business, being a writer himself. He genuinely hates games like Borderlands, games that are just excuses to keep looting and finding one more gun with a +0.2 stamped on it. Dismissing that as 'just being entertainment' is completely missing the point.
I know, opinions.
You know, I loved Borderlands 1, but I recognize it had many flaws. One of the biggest flaws is that it didn't really introduce or give personality to any of the player characters. Tell me what you knew about Mordecai in BL1. That's right, you knew pretty much nothing. In BL2 within the first few minutes of meeting him you learn that he is a massive alcoholic, then you learn that he is depressed at not getting to run away with Moxxi, you learn that he is moderately incompetent at times and seems to spy rather than get in fights himself. The reason you think he would have done something is because you assumed you knew what he was like as a person. You didn't, because the first game never provided a deep background or an explanation of major character flaws. Also, they may have been able to do amazing things together, but they aren't traveling together anymore, each with their own reasons. They're operating solo and are therefore weaker.Elamdri said:Or perhaps you're missing what I'm saying. Yes, I understand that the Whilhelm fight was a trap. But as you play through the game, it's pretty clear that they are artificially turning the original 4 heroes into schmucks.
Roland would never have gotten taken out like that
Brick would never send you off like an errand boy
Mordecai would have bust down the doors to get Bloodwing back himself
You see what I'm saying? Those 4 beat the destroyer, they beat Crawmerax, they Beat Knoxx. They're badasses in their own right. They should have WIPED THE FLOOR with Jack when he came to Pandora, but they didn't.
And that's what I'm saying. Them transforming from big badass heroes into pansies feels incredibly contrived.
Oh, and you never directly do anything that makes you seem more powerful than them that isn't instantly explained to be a ploy.