Never liked the approach or feel of either, must agree that it's one of those terrible "meh" games. Not bad enough to hate, not good enough to like, just plain boring mediocrity
Neither did I. That's why I'm surprised they managed to make this one even easier.Assassin Xaero said:I never had any issues with the end boss of the first other than running out of ammo. So I am wondering how they'll manage that. Haven't got to the endboss of BL2 yet, but I'm pretty sure I know what it is.lancar said:Overall, I like Borderlands 2At the very least, it's something to pass the time with until XCOM:EU comes out.
Somehow, they made the endboss even easier than in BL1, though. Not sure how they managed that.
Seriously.LifeMakesMeLOL said:I'm actually surprised he didn't like the story this time around...I thought it was pretty good.
*SPOILERS*
And while I'm sure this has already been mentioned by somebody, Wilhelm (the giant robot he mentioned) was purposefully easy in the story because Jack WANTED you to take the power core so he could lower Sanctuary's shields.
Except that little to none of what he said was true. Which is sad. All he bothered getting right was the quest tracker.tmande2nd said:Good.
Another reason not to buy it.
I'm still consistently dying from the Warrior, when the Destroyer was as simple as hiding behind a pillar and knowing when to jump.Assassin Xaero said:I never had any issues with the end boss of the first other than running out of ammo. So I am wondering how they'll manage that. Haven't got to the endboss of BL2 yet, but I'm pretty sure I know what it is.lancar said:Overall, I like Borderlands 2At the very least, it's something to pass the time with until XCOM:EU comes out.
Somehow, they made the endboss even easier than in BL1, though. Not sure how they managed that.
Good. Because you were supposed to. Because it was a trap. Or did you stop playing the campaign after that?Zombine3D said:I killed the big-ass robot that "defeated" team Widdlebiscuit in 10 SECONDS. no joke. I'll record that next time.
While indeed you should not take ZP seriously, the games that he is positive about are indeed games worth checking out.Adam Jensen said:You take ZP seriously? ZP is all about Yahtzee's subjective view of the game and it's supposed flaws taken to an extreme for comedic value.tmande2nd said:Good.
Another reason not to buy it.
BLT is AWESOME in single player and almost none of his complaints hinge on sp vs mp.PsychedelicDiamond said:Will someone stop giving Yahtzee games that are supposed to be played in multiplayer? I mean, he usually plays single-player only, so he's not gonna enjoy them... we get that by now. Just let him review single player games.
I AM VALIDATED BECAUSE GUY WHO HATES EVERYTHING HATES THIS!teebeeohh said:oh and now there will be people who dislike the game screaming : I AM RIGHT ABOUT A QUESTION OF PERSONAL PREFERENCE; YAHTZEE SAID SO
Yeah, but I've noticed a lot of people who like this game seem to similarly be clueless here. And it's a five minute later, yes. People have no attention span. I mean, just because the bad guy admits it was a trap doesn't mean people were paying attention.NoAccountNeeded said:Sometimes I think Yahtzee lacks comprehension. Just 5 Minutes after beating that "too easy" boss it should be obvious why it was so easy.
Maybe the problem is that I played Roland in the original and Axton in this playthrough, but the skill trees I've experienced are drastically more interesting and often game changing. Being able to drop nukes on enemies just from deploying your turret and then having it continue to fire is a pretty drastic change from Roland's rather sedated trees. Even more of a game changer is Axton being able to deploy two turrets. It completely changes how you can run the game, giving you an Axton that can distract, give support fire, and main fire all at the same time. It can essentially make Axton his own team. The skill trees are, by far, improved from my perspective.fuzzy logic said:Ranting, based on limited playtime, ahoy: The skill trees are only slightly less boring than they were in the original. The (4 main) characters are as lifeless as the original squad.
Personally, I don't feel there is a need for more than one Action ability. If you want to drastically change your playstyle, just buy a respec and change where you have put your skill points. For example, if you were fully sniper tree with Zero, you use your action ability to distract enemies and get distance so you can heal and make use of your sniping skills. If you respect and select a fully bloodlust tree Zero, the whole point of his action ability is to give you a massive boost to melee damage that can then be nearly endlessly chained. Your whole combat style goes from "hang back and shoot" to "Get directly in the middle of the fray and knife guys." For me, the sheer diversity the trees create makes adding another Action ability pointless.Why is there only one active skill? We're not brain-dead. Couldn't you have added a toggle button, or a modifier button/key to use maybe 3 or so different abilities? Multiple abilities would be hard to balance? Who cares if they're balanced? The first game wasn't balanced and it was still fun.
This I don't understand at all. Maybe we play very differently, but there is a huge amount of strategy for me when dealing with boss fights. For example, fighting the constructor that captured roland was a hell of a task. It constantly summoned enemies that could rip into you AND it had ridiculously high health. Using the turret the options become massive. I could drop the turret near the constructor and let it provide fire against the beast while I handle the minions, I could do the exact opposite (having my turret take on the little ones while I concentrate fire), I could repeatedly strafe around the constructor throwing out heavy fire and just avoid minions and save my turret to be a distraction when I need to run away and heal up. This is all going into a boss fight with just one character. As you add more co-op companions, the strategy just keeps increasing. I'd say the only one who lacks tactics beyond SHOOT MORE BULLLETS is Salvador the gunzerker, but that is kind of the point of his class.Borderlands limited combat system once again demonstrates it's not versatile enough to have interesting boss fights. Boss fights need to be all about the spectacle in this game, because mechanically they're grey dish water. I mean, you can only 1) jump out of the way, 2) sprint out of the way (while losing sight of the boss and not being able to fire :/), 3) damage the boss. Mechanically, there's not much room for any tactics beyond: hope your health and shields last while you shoot them, don't stand in the fire, attempt to dodge the thing that's 8x faster than you, ration out weak minions to second wind yourself, I guess Zer0 can dodge with his ability. And all that was in the first game.