Well, personally I really like when games are as team based as they need to be. For instance in both Brink and TF2, if your deadstopped or being rolled, its not necessarily just that your team is bad, it just means that your not working together effectively enough.Fronzel said:Come on, don't say something like that without explaining it! Especially since you're currently the only person in the thread who identifies as a frequent player of TF2.EvilRoy said:...as a guy with over 1000 hours on TF2 (I don't buy games often) I thought brink was a pretty refreshing take on the same team based shooters that I like.
That's what they used to call "patches" back in the unenlightened days before publishers realized they could charge for them.Ddgafd said:I did hear that Splash Damage is going to publish free DLC, although that makes no sense.
So you can easily raise the stakes by just escorting each other and moving on objectives as a group rather than just sprinting ahead and doing whatever.
However, when both teams are just ignoring teamwork and having a ball regardless, there's no need for stress or worry because both sides are handicapped to similar extents.
I also think that the xp system in brink, and the achievement/drop system in tf2, do an excellent job of easing you into all the many many toys you are going to be expected to be able to use on demand.
My two primary grievances with Brink are:
1. you can't change loadout in game. Or maybe you can and I just can't figure it out, but whatever. There it is.
There are 3 body types (light, medium, heavy) and around 10 guns with all sorts of attachments for them, but once you join a game no matter how bad your team needs a heavy to soak up damage, or a light to make a run on an objective, you can't change without leaving the game.
Edit: sorry you CAN change guns during a game, but as far as I know, you can't change attachments to those guns, so I hope you enjoy minor bookkeeping as you apply your preferred scope, muzzle and sling to each gun.
2. Same as yahtzee, I have trouble iding enemies sometimes. Luckily security tends to have a 'clean' look to them, while the resistance has a 'punk' look so it kind of helps. But all the same, there have been times where both myself and my enemy actually stopped firing and stared for a minute trying to figure out if we were team fragging. AND some servers do -ve xp for team damage/kills.