Undeadpool said:
There is absolutely no excuse for that kind of laziness this console generation.
Well, how many games actually have the story wildly vary due to early/mid-game decisions besides The Stanley Parable? If a writer is going to set up a narrative they want to tell, allowing the player to derail that part of the way through due to, let's face it, their own wanting to dick around kinda shatters that. It's the classic "linearity" vs. "non-linearity" thing. Non-linear gives more freedom and protagonist relation. Linear gives more narrative and cohesiveness.
Cavouku said:
Besides, choosing Catherine over Katherine doesn't make much sense to me, because as frumpy as Katherine is, she does win in the aspect of not being fucking insane! And as such, can be reasoned with, as I mentioned.
And besides, what's the future with Catherine, anyways? Keep in mind, I've only played the demo and watched the Susan Arendt review, and this one. Even if I did get the game, I'd either stop playing out of the unfulfilled desire to bitchslap Vincent, or just play through doing the sensible thing and stay steady with Katherine, because I don't favour crazies.
Minor spoiler: Catherine's actually not insane. The trailers will focus on the weird things she does in the game, but you can actually sit down and chat with her at some points in the game and she seems, while a bit free and loopy, relatively on the level.
As to the future with Catherine, well, explaining it in detail would give a lot away, but let's say it's probably something you weren't expecting.
Regardless, Vincent does seem quite satisfied with his decision.