Its not misleading at all! You start the game and you have three choices: North, South, and Dennis.Alarien said:Look, I realize that I'm one of the smug assholes that Yahtzee warned everyone about, but, as I indicated in my last post and several other people have, finding those skeletons was specifically NOT the "paved road the game started me on." In fact, to find them, you have to go hunting around through the buildings and completely ignore the stairs leading UP from the spot where you started next to the guy who tells you that your first objective is UP.Silentpony said:You would think you didn't fight well, not that "OH! This sheep is obviously ten levels higher than me! I should go find that secret passage no-one ever mentioned and take the stupid dirt path out of town, not the paved road the game started me on!"
Somehow I don't think that would sell very well...
The stupid dirt path (amusingly, it actually IS dirt at first, as opposed to the nicely formed stairs to the burg) is actually the one that leads to the newbie destroying skeletons.
The comment is a more than a little misleading to people who haven't played the game because it actually suggests that the path to the Catacombs, through the skeletons, is clearly the intended path. It isn't. It's not even visible from where the game drops you off after the Asylum, whereas the path to the Burg is clearly visible, about 20 feet away and the guy staring you in the face says something about going up to ring a bell.
North is through the giant building right in front of you. The one with the several treasure chests of low level potions and food stuff. The one the eye is drawn to instantly because, as previously stated, its a giant building and you character is facing it when gameplay resumes. And when you navigate said building you come to a graveyard, that at first glance is empty, but once you hop down a cliff(one you cannot go up again) the skeletons of Mr. Infinite and his wife, Mrs. Regenerate attack you.
South is the catacombs you were talking about. The one with a horde of reasonable if a little dense zombie like creatures. Ones that if you're careful(As players of the game tell you to be) you can actually beat. And then you, what, you find a locked door made of spikes and failure? So much for that option.
Dennis was the least obvious because its one of those small paths that could easily be mistaken as a texture-still-loading error. Dennis is not a good choice for a game. Maybe half of gamers are too dense to see Dennis, but when I Googled it, there were pages and pages and pages of players who had no idea what to do or how to proceed. and I refuse to believe its because we're all thick.