Wrong. You had the tutorial level and the most obvious path that leads up towards the Burg to judge encounters and direction.Silentpony said:As a player, you had no direction and no basis from which understand and judge encounters.
Common sense. All you have is a broken sword and you think you're supposed to be able to take down something that big?Who would have guessed you're supposed to run away?!
Welcome to Dark Souls.Usually the first boss is a test of the basic dodge/block/hit/more powerful hit mechanics. Not a beginners trap you're not supposed to fight.
Again, you had the tutorial level to compare enemies with as well as the similar enemies up the obvious cliff near the bonfire.But my problem is this; I had nothing to compare those skeletons to. They were the first enemies outside the starting area, and its a very difficult game where any monster can kill you if you're not careful.
I'm not going to go into your first post because I'll just end up repeating a lot of what Alarien said. Almost all of your problems are your own fault, either by not using common sense or not being aware enough of your surroundings. Dark Souls is not to blame, you are.
This is the thing about Dark Souls complainers. Most of their criticisms aren't really valid and are often their own fault. From ignoring the tutorial messages and complaining about there being no tutorial, to wanting a pause button even though there are quite a few ways to "pause" the game. Anyone who expects Dark Souls to baby the player doesn't know the first thing about the game and is in for a rude awakening.
Edit:
Simple. Open the menu and quit the game, stop what you're doing if you're alone in an area (and hollow), or commit suicide and come back for your souls later.chiggerwood said:No it is not a good design decision. Let's just say, and I'm (not really) just pulling this out of thin air here, there's someone who wants to play this game, but unfortunately they have bowel issues where their bowels don't send a polite message informing them of an incoming movement that needs to be dealt with some time in the next half hour or so, but instead look at the person and say "Time to shit, you got ten seconds. In the chair or on the toilet, doesn't matter to me; this is happening now." Then the whole system just seems like a giant fuck you. Also there is no way I want to deal with fucking griefers while I'm trying to play a single player campaign, in a game that's as about inviting as leather face's family. So yeah the entire online gimmick is awful and should be optional.
A pause button for Dark Souls would be redundant and harm its immersion. Also, THE ONLINE IS OPTIONAL! You won't ever have to deal with griefers if you stay hollow or play offline.
This is another example of someone who doesn't know enough about Dark Souls to give valid complaints.