Last week a game was torn down for allegedly having a bland story. Capcom has a shit story but they're Capcom and it's expected, so all is forgiven.
Last week's game was uninteresting due to repetitive combat. Yahtzee plays through DR2 with one particular weapon combination he happens to like.
Last week's ZP was derisive about the game not fleshing out their characters enough (even though there's a perfectly acceptable reason for this in the context of the story), Dead Rising 2's NPCs primary characteristics are uselessness and greed.
Nothing is said about the motivations and machinations of the characters in DR2 because presumably they don't matter. There's only a passing reference to the reason the protagonist of DR2 has taken this job as Hell's Janitor because it presumably doesn't matter. The game forces you to restart over and over, grinding levels and hurling yourself at a wall until you eventually break through, creating false difficulty and artificially padding out the actual content of the game. I played Dead Rising 1 and got sick of it very quickly. The fact that you can fail a boss fight because the mission timer runs out in the middle of a boss fight is something that you should be angry about, not forgive. Remember Halo Wars? Remember when you refused to even complete the game because your guys "lost contact" from 20 feet away because of an arbitrary mission timer? Fuck you!
On top if that, based on the demo of Case Zero I played the game still controls like bloated ass.
But for some reason this game gets the Yahtzee Croshaw thumbs up because you can beat the whole game with one weapon and slaughter thousands of zombies along the way.
Well shit Yahtzee, I think other studios need to stop trying so hard. You're apparently very easy to please.