me 2TheZombieTerrorist said:I have an error playing this saying the stream is down!
me 2TheZombieTerrorist said:I have an error playing this saying the stream is down!
See final chapter, there is one.2) I want a monster like Nemesis from RE3 a monster that you meet in the first hour but constantly stalks you it should be slow but indestructible
No. It actually helped you NOT get in the game. It made him feel like a puppet instead of a person. Silent protagonist is just another term for lazy writers.enriquetnt said:Ill have to agree with the whole voice over thing, one of the things that make the first game so cool was the fact that you didnt know how isaac looked or how it sounded like, it somehow helped to get YOU in the game
And they can rub a thousand in yours.Duffeknol said:I'm so glad Yahtzee agrees with me completely when it comes to Dead Space. Now I can rub TWO video's in the face of everyone who calls Dead Space 'super f-in scary bro'.
That is a very good thing.
There have been a few reviews of his I've seen that seems like he doesn't beat the game before writing his review.Kroxile said:I think that Yahtzee never got to the end of ch 13 (I think its 13) if he honestly believed that cutting off your pinkie in heavy rain is worse than anything DS2 can offer.
LOL, WTF? I played the game twice already and I never had any kind of problem finding out where to go. There's a glowing line on the ground that tells you the ONLY direction you can go. The elevator buttons are big glowing screens in dark rooms that say PRESS ME. That is hilarious man, I gotta tell ya. You gotta get friggin telescope glasses or something because this is one of the easiest games I have ever played in 15 years to know where you need to go.SirCrimsonFox said:Finally someone else that feels the same way about games especially horror games. When I first played Dead Space there were bits of it and I mean bits that I thought "oooh this could get creepy. This could get good." and I just kept waiting. But it never did. It tried to beat me over the head and say LOOK AT ME I'M SCARY! AREN"T YOU SCARED YET? LALALALALALALALA LOOK I'bve got SKINNY LEGS AND SHARP TEETH RAAAAAAAAAAR! Someone was SO SCARED OF ME they scrawled a mesasge in BLOOD on the wall. You've never seen THAT before!" and by never I mean you've seen it so much that it's transcended horror and was then used in comedies to make fun of what is distinctly UNfunny and UN scary about horror that isn't horror. Meanwhile the gameplay really just blew. It contained the one thing of FPS's that will always turn me off....level design that gets me lost. I don't like having to retrace my steps 50 times to find the ONE corridor I didn't see before and even with the help of the glowy line pointing the way it still messed up and occasionally pointed to an inanimate object signifying I should twiddle it but would occasionally get it wrong and point to the WRONG object so that I ended up juggling some pencil sharpener instead of actually pushing the elevator button. OH that's an elevator button? It looked like shit!
Would Napalm be considered a space based mining tool do you think? ^_^Robyrt said:Loved the last text sting. Theoretically Isaac is using "industrial tools," but really they just slapped a new name and a boxy look onto a bunch of futuristic weapons. I'm reminded of Infamous, which just renamed all your standard FPS guns with a lightning theme.
Come to think of it, there's no real reason for the mining ship in Alien to have portable flamethrowers. If you want to protect yourself against space pirates, guns work a lot better. If you want to burn things, you'll want it on an industrial scale.
Yeah, *shudder*. You probably did more to spook me with that Human Centipede reference than the actual Dead Space 2 game could.archabaddon said:Human Centipede reference FTW!
Also, another excellent write-up. Looks like the game could be fun, if not over-the-top in-your-face with the whole horror bit.