Zero Punctuation: Dead Space

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solidstatemind

Digital Oracle
Nov 9, 2008
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I enjoyed the review (as I usually do) even if I thought that he was being overly harsh. As someone who completed the game and felt compelled enough to play it again, I think I got my money's worth out of it, and frankly, isn't that the point?

Honestly, I understand that ZP reviews tend to focus on the failures / inadequacies of a game-- that's the schtick, really. And while I wouldn't expect him to be slobbering all over Dead Space like many of the reveiewers out there, I had hoped he would've spent a bit more time lauding the positive, because there are a lot of good things in the game, and people- both the consumers who buy the game and the developers who make it- need to at least hear about what was done right, else they won't know what to keep.

(Just for the record, although others have covered it before in this forum, it bears reiteration- how they handled the HUD is brilliant, the audio production values are astonishing, and the zero-G mechanic is fantastic. Please game developers, more of that sort of thing! Just FYI: yes, I know that developers will not read the comment threads, so that statement is somewhat pointless, which is exactly why I wished Yahtzee covered those things in his review, because I know the Devs *will* watch that.)

I think the thing that people need to realize is that EA is not going anywhere, so rather than boycotting them or complaining about the blandness of their titles ad nauseum, you should probably do your best to encourage things like Dead Space, where they are trying something different, even if they only get it partly right.

And to the person who said that DS was the true spiritual heir to System Shock, and not Bioshock, I agree completely... now if we can just get EA to actually make SS3 since they own the rights to it, preferably with the same team as DS, then I would be estatic.

EDIT: I can't wait to see his Fallout 3 review. It's gotta be done-- I mean, how many sites and reviewers gave it perfect scores? (And yes, I played it all the way through. Yeah, it's a good game. Perfect? No. Freaking. Way.) Somebody has to call BS on that.
 

Thirtysomething

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Aug 29, 2008
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Just a quick thought: Can anyone name any game that does not contain any (or very many) repetitive elements?

Just out of curiosity, please, throw out some titles you think might fit the bill - because I myself would love to check out any game mentioned if I haven't already (or refute your claim because I love arguing on the internet!)

What I really mean by this is; it might be a valid criticism to call a game repetitive, but is it one worth making? And does it mean, if you're starting to make that criticism about games, that you should start looking for another hobby?
 

pilf

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Apr 23, 2008
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Hmm i feel oddly compelled to buy the game now.

(Evil genius was a bloody good game, I just wish they'd keep with the plan of a sequel)
 

Sar212

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Nov 9, 2008
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pilf said:
Hmm i feel oddly compelled to buy the game now.
This game is really worth it.The last time I had this much fun was when FEAR (PC) came out. But that one I need a walkthrough for, otherwise I would have never found all the things I needed. Dead Space doesn't really need it, Although I do sometimes use it just to see what is waiting for me on the other side of the door when the tension gets to be too much. Come to think of it, FEAR had a time-freeze weapon thing that is similar to Dead Space's stasis. I don't really use it as much here, but it is a great thing especially for gamers that can't push buttons fast enough.

One thing I forgot to mention is about the game "saves". I am playing the PS3 version and there are save points throughout the game and so far (I am just half-way through on chapter 7) there has always been a save point before a particularly difficult event. But what I really like is that when you die, you don't necessarily restart from the save point but most of the time it is much closer to the point where you died. So you don't have to repeat the sometimes long part between your last save and when you got killed. I hate games that make you go through the same thing over and over even though you've cleared those areas. My preference, of course, would be to save on demand at any point of the game, but if that is not possible, at least restart me close to the place I died, the way this game does. This is actually one of the main reasons why I don't finish games -- if I have to repeat parts over and over it becomes a chore instead of fun. I am not a good gamer so I tend to die lot more than I'd like. :)

I am probably not the only one who missed this, but the game has a set of tips/tutorials you can access at any time. But it is not very obvious where to find this. If you display the menu, you can navigate to the "Database" section. The database will initially show three tabs: Chapter 1, 2, and 3. That is where you see recordings and video logs from the chapters you went through. However, if you scroll to the left of Chapter 1, you will get the "Training" section and that is where you can read the tutorials. I didn't even know that this section existed until Chapter 4. The developers should change the UI for the database tabs and make the middle tab the active tab, not the left-most. That way, when you are in Chapter 1, the Database will show Chapter 1 tab in the middle, and you will see that to the left is a tab labeled "Training" and to the right is tab labeled "Chapter 2". It would be much more difficult to overlook the Training stuff that way.
 

Curses

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Nov 10, 2008
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No atmosphere, eh? The Mephistopheles could've used a few throw pillows...


(Of course, AGS doesn't necessarily allow you to unleash your inner Martha Stewart.)
 

Firia

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Sep 17, 2007
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Hunde Des Krieg said:
BlueInkAlchemist said:
Oh wow! An original game concept about deep space and zero-gravity! ...Wait, it's another Aliens rip-off. Sigh.

Spot on about characterization. I'm not going to sympathize with someone just because I'm told to.
actually there isn't much in the game that is similar to Aliens, a movie that I know line for line. and as for sympathy, well you don't have to feel tied to Isaac to understand that the game is fun... just a little cliched.
I personally felt it strongly resembled a video game version of Aliens. You've got the envirment altertering goopy stuff, face hugger-like creatures. The flying creature may as well be Dead Spaces' face hugger. It creates the soldier creature you fight the most. That was just to name a few. Events are similar too, though they do not occure in order of Aliens, as it sounds like you might belive was insinuated in the other post. Such as when help 'Shocks' in. I'll refraim from specifics, but it's almost exactly the same result as in Aliens.

The phsycological aspects of the game (Marker religion) and effects of it on the living I felt was totally Event Horrizion.

I had these opinions in my first play through without watching this review (didn't exhist online at the time), or reading anything on the game. It was the animated comics that sold me on the game.
 

Chattermouth

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Nov 5, 2008
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Thirtysomething said:
Just a quick thought: Can anyone name any game that does not contain any (or very many) repetitive elements?
Olli and Lissa! oh... wait.. Um, Bubble Bobble! gaah.. Forget it.


solidstatemind said:
And to the person who said that DS was the true spiritual heir to System Shock, and not Bioshock, I agree completely... now if we can just get EA to actually make SS3 since they own the rights to it, preferably with the same team as DS, then I would be estatic.
Thanks, and yeah, the DS team doing System Shock would actually be interesting. Aside from the beasts combined with the Unitology thing, the few logs (audio, not wood) that lay scattered about the ship was one of the real SS flashbacks I got from it. There was one or two that almost gave me the creeps like the SS ones used to do (Anatoly Korenchkin, anyone?). With a few more masterful voice actors like that, not to mention bringing Ken Levine in to write the story and scripts, well.. They could be on to something.

Dead Space really is technically and audiovisually impressive, no doubt about that. And it was quite spooky at times. However, for a potential SS3 I demand nothing less than sheer terror and dread, which in SS2 was handled at least 70% by audio alone.

It's funny how so many discussions end up as System Shock dreaming. System Shock 2 must be like the Jesus Christ of videogames, or something, we all hope will return one day as a messiah of immersive creativity.
 

ZippyDSMlee

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Sep 1, 2007
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He should have said this about bioshock >>

I can;t wait till he gets his hands on FO3...oh the horror!!
 

Ann-Marie

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Oct 18, 2008
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This game is hilarious.

[long edit is long] But really fun. I don't mind so much about characterization if the game itself is actually entertaining. It was polished to bits, which was refreshing, particularly since Gears 2 is still showing signs of debilitating glitches (already suffered from at least three myself). Although it wasn't scary, and you couldn't sympathize whatsoever with Isaac, it was still probably one of the most fun games I've played/seen in a long time and, after all, isn't that what video games are all about?
 

shiajun

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Jun 12, 2008
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This isn't directly related to the review itself, but to the video. I was able to watch it Thursday without a hitch. I wanted to watch the video again (same computer, same browser, same ISP), but now no matter how many times I reload the page and wait before "clicking to play", the video will not load. At all. None of the older videos load either. This has happened before, but it cleared up after a few days. Now it's almost that day of the week again, and it's still refusing to play. This is a problem that has been growing and growing for a while with the ZP videos (I am not aware if it is the same with other video galleries here at the Escapist). Two possibilities: traffic is just too high for the server they're using or their video player is crap. If it's the latter, they should really be looking into some other application. If it's the former then I can't understand why they don't MOVE the videos somewhere else. Views on ZP videos just keep climbing, and it sure would be better business if the video allowed itself to be viewed more than once every fifty reloads.
 

RTR

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Mar 22, 2008
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I recall that Yahtzee callled his idea for a game on his previous review "a sandbox crime ame where you play a Batman villain". Why call us idiots?
 

Iaspis

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Apr 10, 2008
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Nice one! What's with Isaac not saying a single word anyway? Necromorph's got his tongue?
 

Thirtysomething

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Aug 29, 2008
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Incase it hasn't been mentioned already, for those of you using the PC version that are having issues with really sluggish mouse controls, do the following to fix it:

1. Turn off Vsync, either in-game or in your Nvidia control panel.

This alone should fix the sluggishness, but even with the mouse sensitivity turned right up I still found it a bit too slow, especially with your weapon raised.

2. Open windows explorer, navigate to
Documents and settings/#username/Local Settings/Application Data/Electronic Arts/Dead Space
and open settings.txt. After making a backup copy of this file, locate the line which says Control.MouseSensitivity = 0.9....
Increase this number to further increase the mouse sensitivity beyond what the in-game options allow, to whatever is your preference. I have mine set to 1.3 and it feels nice and responsive, but not too fast.

There are other settings you can try to tweak here, but obviously if you do make sure you have a backup copy of the file so the default settings can be restored easily if something fucks up.
 

Fanboy

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Oct 20, 2008
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Though doing that does help make the mouse more responsive, it doesn't get rid of the dead zone and mouse acceleration when aiming. In the end I gave up on it and used my xbox 360 gamepad.

I can't believe EA's response to the terrible mouse controls were that they are intended to be that way. Oh wait, it's EA. Nevermind.
 

Soullegend

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Oct 29, 2008
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hehe gd to see yahtzee back at doin wot he does best - slating every little thing in a game

:D cheers yahtzee