Zero Punctuation: Dead Space

Recommended Videos

anti_strunt

New member
Aug 26, 2008
253
0
0
Techni said:
anti_strunt said:
You managed to loose the tiny important bit where I said "Everything else being equal".
No I didn't. Being inspired by something doesn't make it inferior. Human thought tends to be inspired.
(Quotes got mixed up, that should do it.)

Talk about long-distance communications; I suppose I should really wait a few weeks to reply, but what the heck, I haven't much new to add anyway. I still stand by my basic stance that bringing something completely new to a medium is a good thing. That doesn't make any innovative but poorly-crafted game better than any derivative but well-crafted one, but all else being equal yada yada... Eh, I've said it all before.

I value originality over being "inspired by", perhaps you don't. Call it a case of artistic difference.

EDIT:
Or to put it in different terms: it's not so much that inspiration is BAD (most everything is inspired by something, after all), it's just that inventing something new is usually (and considering all other factors blah blah) better. In my opinion at least.
 

illidan50

New member
Nov 29, 2008
1
0
0
you are an idiot.my cousin told me about u and decided to see what u were like and u kno what i found out? you are a complete idiot who just rambles on about NOTHING.half the shit u say is not true and retarded.its like u just make up a bunch of ramdom shit.example...this review of dead space. u say the monsters are repetative...well what the fuck are they suppose to be?do u want them to just sit there sipping a cup of tea waiting for u to kill them? and another thing,they really arent repetative.oh wow they come after u,wait a min...they are SUPPOSE to come after u and kill you. take your fucking head out of your ass god damn moron,you dont kno shit!
 

StormyHotWolf88

New member
Dec 28, 2008
8
0
0
Yeah, we are pretty far in the game and I totally agree with you lol. After a while, the game did get predictable on when we were going to be attacked. The girl, Nicole, my brother and I were like.. um is that his wife or something? I did like the anti gravity bit. It seems a lot easier to kill them with the gravity off. But what I wish you had mentioned was the mini game in which you have to shoot down asteroids. We were fiddling with the controls for a while with the x and Y axis and the sensitivity. It was a poor system. Also I don't think he has much of a block. We found ourselves wide open for attacks a lot. Plus to help not get as startled we've been playing "Da Funk-Daft Punk" during play. Kills the suspense lol.
 

1_r3gr37_n0n

New member
Dec 31, 2008
2
0
0
now i really had no problems with dead space except for two things: one being the huge fucker who could regenerate limbs and captain obvious and his sidekick apparent girl... i mean honestly all they did was state the blatantly obvious half an hour after the player found out about it. for example the fact i had to hear "aim for the limbs" 3 damn times (the 3rd room where i got my first gun written in blood, an audio tape some time later then the two assholes safely standing near the tram about 10 minutes after finding the damn audio tape... which here i am thinking sarcastically "no really, i would have never guessed, i thought i had to shoot them in the ass"), or when i stumbled upon said regenerating horrid abomination of mankind (or the remains of what was once part of mankind) and after shooting off both limbs to have them grow back i hear "you can't kill it, it can regenerate, run" (here i made for the exit looking back thinking it would follow me disappointingly seeing that it didnt even try to make it out of the door but crawled through the damn air ducts). the only real time one of their statements would have been good to hear would have been when the damn brute jumped through a blast door, i then thought about it and thought i would try the "KILL IT WITH FIRE" method to have it collapse right in front of me, to piss me off Zach Hammond only then tells me to shoot it in the ass (making all previous sarcastic statements ironic)...
 

AceDiamond

New member
Jul 7, 2008
2,293
0
0
ThinkerT said:
Arrghhh! Will people stop saying this? You have to think about it in context of how it would have been designed in reality, not in context of the gameplay. Think about it - whoever designed the security system wouldn't have assumed the contamination would travel through the ventilation system, they would have been concerned about isolating the contamination.
Airborne pathogens can travel through ventilation systems.

So the system fails again it seems.
 

maximara

New member
Jul 13, 2008
237
0
0
The really bizarre thing about this game is there is an animated movie prequel to it called Dead Space Downfall which looks like a cross between Aliens and an obscure anime called Lily C.A.T. with some small bits of Event Horizon and the B-17 part of Heavy Metal thrown in to top it all off. It doesn't fell like anything new but instead a felling of been there seen that and it was better in the previous versions.
 

mrhertz

New member
Jan 6, 2009
16
0
0
new contest!! guess how many times yahtzee spits when he reads his text and get a travel to hawaii... with him ahahahahah


damn. worst thing on these fps is "kill demon A and all his clones" through all stages.
probably one of the bosses is a supersized demon A, or something that looks like...
 

YoungZer0

New member
Nov 28, 2007
44
0
0
mspencer82 said:
Aries_Split said:
mspencer82 said:
ElArabDeMagnifico said:
YoungZer0 said:
Oh come on Yahtzee. You love Half-Life and Gordon Freeman also doesn't talk at all, so why is it here a problem?
First person perspective, and attachment to characters, and well-written script.
Really? At times during the review I had to keep reminding myself he was talking about Dead Space and not Half-Life 2.
...Your joking right? Because the Gravity Gun was useful in half life 2, the weapons were great, there were no annoying swarms of stupid bugs, I don't think you've played HL2.
The gravity gun was only useful to get the insane amount of crates out of your way in overly cluttered hallways. Other than that it was just an overly complicated way to make use of the physics engine. Yeah, you don't have to shake off bugs but the headcrabs were annoying as hell. I notice you didn't bother refuting the fact that HL has a mute protagonist that could easily be replaced by a plank of wood.

I played Half-Life 2 on PC shortly after it came out and later bought the Orange Box for Xbox 360 (check my gamer tag on my profile if you don't believe I played Half-Life 2 and its episodes). I don't hate Half-Life 2, I just think it's a really average, bland game.
Thank you, this is exactly my opinion on HL1/2.
 

Psychochik

New member
Feb 4, 2009
19
0
0
Confession.... I've never played this full game.... What I DID play is the PS demo for it. And well............

Any game demo that's idea of fun is to dropkick you right into the middle of a swarm weilding nothing larger than a hand gun deserves to be skinned alive, set on fire, and burried 6 feet down in a coffin lined with salt- never mind actually charging people to play the game.

Course- it could be that I'm just bitter.
 

Valaska

New member
Jan 9, 2008
4
0
0
lol the review was funny, but i didn't find it too hard to relate to Isaac and get into the story and emotions he was feelin.. Maybe cause if you hit select and go to the mission logs you can see exactly what he's thinking and feeling, I dunno might be in but eh!
It's a pretty horrifying game in the sense of it is scary not that its bad, it was an amazing game truely, and plus who in their right mind would open their mouth to speak on the USG Ishamura with all that crap goin on! I'd be quieter than a mouse snuck' into his girlfriends bedroom getting it on when the walls were made only out of paper and the parents room was adjacent!
 

mykayel

New member
Feb 27, 2008
6
0
0
Ok, I played this game and have to admit I think it's great...as an action game...or it would of been if it wasn't so expensive. The gameplay was good and the graphics were good but it was about as horrifying as the movie "Titanic". Also the story sucked big time but I was expecting something like that from EA. So far I can only think of two good...products of the horror category that actually scared me: The first is obviously Silent Hill (the first 4 games) and the second is When The Cicadas Cry (Higurashi No Naku Koro Ni) the 48 episode anime.
 

trackenstorm

New member
Feb 27, 2009
4
0
0
Yahtzee you just dont like EA dead space is a grait horror game but your right about mr.robot here a hint to make the game fun give him diologe like mihtypento did and the reson it looks like that is becase it was attacked by neromorphs not zombes but it would be vary scare whith a carpit
 

bmf185

New member
Jan 8, 2009
418
0
0
I am going to wait until Dead Space hits the ten-ish dollar mark. By then I will have totally forgotten about it, see it in a bargain bin, get excited, buy it, play it, and thoroughly enjoy it.

Planning the future is fun.
 

Cptn_Squishy

New member
Mar 4, 2009
181
0
0
Good review, but Ive just watched a walkthrough of it and I have to say that the storyline is retarded. Why does the double-crosser double-cross Isaac? It really seems like another case of 'because were bad guys and its what we do'. Awful storytelling and a myriad of things jumping out at you and the horror comes from knowing that things are going to jump out at you...which they do...constantly.

BTW, the inevitable death scene of the double-crosser...was that supposed to be satisfying? Staring at the final boss and screaming until theyre crushed into a fine paste? Id like to have seen what wouldve happened if the DC had been forced to stick around until Isaac boarded the shuttle expecting an explanation.