Zero Punctuation: Dishonored

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C117

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Lykosia said:
C117 said:
And unlike Yahtzee, I strived for the no-kill achievment from beginning to end, and almost thought I made it. I never killed anyone on the missions, I disposed of all my targets nonlethaly, and I even shot that duelist guy with a sleep dart in the noggin'. But when I finished, I didn't get the achievment.

And then it hit me. I had killed two individuals. In fact, it was the first two individuals I encountered in the whole game. It was in the tutorial, and the game basically said "waste their asses".

I felt pretty drained after that...
Those guys don't count. I got the clean hands achievement easily.
Key thing is not to help Granny nor Slackjaw in the sewers. Just steal the key and run. If you help either one, you end up killing the other.
You mean... it counts as a kill even if you choke her, and even if you get the "no enemies killed" award at the same time?
 

gorfias

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I got to see a youtube review of Thief II.


Dishonored looks a lot better. I think Yahtzee is having a nostalgia kaniption. To hear someone gloat, "in thief 2, you can break into a house!"... may have been very original back then, but looks old hat now.

Even after his review, I want this game. And unlike usual... I'll play the bad guy!
 

OuroborosChoked

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Well fuck. If anyone asks my opinion of this game now, they'll think I'm just repeating what Yahtzee said :\

It's like Thief mixed with Bioshock and it ends up being... "ehhh... okay". Very disappointed overall. Thief was engaging because every guard encounter was a sneaking puzzle. This game just didn't seem to grasp that.

It's too easy, there's no tension, it's WAY too easy to get rich and you don't need most of the gadgets anyway.

I didn't feel like the shadows hid me at all, either. In Thief, you could feel relatively safe in shadows... but in this, you may as well have been standing in plain sight for all the good they do. Some of the levels are in broad daylight, too! I mean, come on! Of course, it doesn't help that the guards have almost no peripheral vision anyway...

And the context-sensitive controls don't always work. I can't tell you how many times I tried to choke out a guard only to block because I shifted slightly and the context HUD display disappeared!

Anyway, I believe I'm right near the end of the game... but could anyone tell me if I'm going to find out anything more about Dowd (Doud?) or the other teleporting assassins? Just yes or no would do. No spoilers, please!

Gorfias said:
Dishonored looks a lot better. I think Yahtzee is having a nostalgia kaniption. To hear someone gloat, "in thief 2, you can break into a house!"... may have been very original back then, but looks old hat now.
He's not having a nostalgia conniption. The Thief games are really that good. And it's not about breaking into houses. That's not what makes Thief great. Play it... you'll understand. There haven't been any other games like it. But don't bother with Deadly Shadows. It wasn't made by the same team... and it suffers for it.

If anything, Thief gets newer over time. As games get less and less like it, it becomes more original.
 

Smithburg

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Personally I'm just sick of silent protagonists. It's not a matter of immersion because people do not react the same way to a silent protagonist as they do to a talking one, and personally I find it much harder to associate with a nontalking protagonist than a talking one as I enjoy talking to people. Generally not talking and just ignoring people like they do in games when you don't speak would be counterproductive as well.
 

Kyr Knightbane

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The thing with Dishonored is you can use the Heart tool and point it at guards and hear more about their personal lives.

"That one rescued a dog and feeds her every night"
Ok, blade stayed

"He betrays his friends to the watch and spies on them"
Ok, i'm tranquilizing him and leaving his corpse for the rats
 

knox140

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Just bought the game.. excited to play it, it looks awesome, and I'd be happy to pay for DLC to make up for the length if the game is good enough. What's everyone else's views on it?
 

PunkRex

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IT HAS A MORALITY SYSTEM?!
Did not know this...

Also, im seriously coincidering buying Mogworlds audio book, having Yahtzee drone into my ears for 10+ hours seems enjoyable to me... for some twisted reason.
 

blackrave

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I simply need to ask
Was Thief2 THAT good?
Because it seems that Yahtzee can't shut up about it
So after 1 year of listening I feel interest for Thief2 imprinted into my brain
Who knows another year or two and maybe I will consider playing Silent Hill 2
 

llubtoille

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I don't think the protagonist needed to be voiced, but having general dialogue options would have been nice,
Seemed strange going around and clicking on people, to have them talk 'at' you, rather than an actual conversation.

I can understand the game trying to dissuade you against the mass murder of its civilian and the 'only doing my job' guards population,
but apparently slaying the homicidal zombies, psychopathic zealots and ninja hitmen increases the cities chaos? seems like it would do the opposite XD

Despite that however I found the game to be very good.
Took me nearly 22 hours to complete, by which time I'd had enough.
The ending level felt rushed / forced, but by then I was rushing to finish it, so didn't mind.
 

duchaked

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yeah silent protagonists are starting to annoy me, but so are the irritating voiced ones too so it's something devs should focus on getting right (characterization in general with the story)

since everyone is pointing out how short it is I'll Redbox it and check it out that way lol
 

Smertnik

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Yeah, I found the choice to use a silent protagonist rather bizarre as well, it's one of the few gripes I have with the game, together with the very weak story. But then I don't get the concept in general, apart from those cases when you have too much dialogue and too little dosh to have it voiced.
 

Tallim

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IamShmgeggy said:
The thing with Dishonored is you can use the Heart tool and point it at guards and hear more about their personal lives.

"That one rescued a dog and feeds her every night"
Ok, blade stayed

"He betrays his friends to the watch and spies on them"
Ok, i'm tranquilizing him and leaving his corpse for the rats
They should have tied the chaos into that. Kill someone innocent then you get a chaos increase. Kill someone who does all the nasty stuff then you are cleansing the town of the nasty elements.

I liked the game overall but it was a stealth game where screwing up left you as still being a superpowered killing machine to which normal guards don't have much of a chance. There are hiccups along the way and they do try and mix it up but not hard to sidestep those problems.

And it's always annoying when most of the fun stuff is for killing when there are two ways to play.
 

6SteW6

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Wow I came in here expecting a Driver: San Fran esque review and was left dissapointed. I though Yahtzee would like this, I have still to try it though I am still playing Xcom to death, can't wait to see what he says bout that one!
 

karamazovnew

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Gorfias said:
I got to see a youtube review of Thief II. Dishonored looks a lot better. I think Yahtzee is having a nostalgia kaniption. To hear someone gloat, "in thief 2, you can break into a house!"... may have been very original back then, but looks old hat now.
Don't judge a game by its 12 year old graphics. Thief 2 really was the greatest stealth game ever made. But it might be too slow paced at times. If you do like Dishonored, despite the thumbs down from a previous comment, you should give Thief 3 a try. I personally liked it more than the second, it has decent graphics, superb story and some great levels. The levels are more compact and it has a "haunted" theme which makes you feel very vulnerable.
 

Plate-Rogue812

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One thing I feel I should point out is that the different endings in Dishonored aren't based on moral choice or even not killing people. It's really a reward system for the stealth aspect. I did a play through as an experiment where I killed EVERYONE, but I just didn't get caught and I was rewarded with the good ending. So it seems like the two endings are there to punish the swashbuckling side of things while rewarding the silent assassination approach.
As far as the game itself goes I liked it simply for the fact that it gives you what it promises, the ability to silently and creatively sneak up and kill people, which is more than I can say for the Assassin's creed series which is characterized by perhaps the loudest and most easily recognizable assassins I have ever even heard of. I still remember that one scene where Ezio stabs a guy seven times while screaming his name in front of a crowd of witnesses.
 

Something Amyss

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OuendanCyrus said:
I rather have a silent protagonist that someone who never shuts up, I always end up hating about 80% of voiced protagonists.
I usually turn the volume down anyway. That being said, I don't really want to project myself on my character, either.

Well, except in pro wrestling games, because it's a laugh my friends and I have had since like, second grade.
 

OuroborosChoked

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karamazovnew said:
Gorfias said:
I got to see a youtube review of Thief II. Dishonored looks a lot better. I think Yahtzee is having a nostalgia kaniption. To hear someone gloat, "in thief 2, you can break into a house!"... may have been very original back then, but looks old hat now.
Don't judge a game by its 12 year old graphics. Thief 2 really was the greatest stealth game ever made. But it might be too slow paced at times. If you do like Dishonored, despite the thumbs down from a previous comment, you should give Thief 3 a try. I personally liked it more than the second, it has decent graphics, superb story and some great levels. The levels are more compact and it has a "haunted" theme which makes you feel very vulnerable.
Deadly Shadows (it is NOT Thief 3) shat all over the Keepers and ruined the whole atmosphere of the games. They made it so it was Hammerites vs. Pagans... which it was... sort of... but not openly so. The Pagans weren't city dwellers... nor were they public. Paganism in the first two games was a fringe thing... only done in secret or out in the wild. Deadly Shadows put them right in town.

Conversely, the Hammerites weren't thugs or the Inquisition. They did have some peacekeeping duties, but most of that was handled by the City Watch by the Thief 2, as they were falling out of favor.

Finally, the Keepers were never -- I repeat, NEVER -- actors: they were only observers. Garrett got fed up with that (and selfish)... which is why he left. His unique combination of skills then put him in a position to influence things... and the Keepers only influenced him three times (saving his life in the first game, telling him of a prophecy of the Metal Age, and one last time before the last level in the second) because he was the "brethren and betrayer"... the prophesied one who would end up in the middle of everything that happens.

Yeah, so... Deadly Shadows is kind of a pet peeve of mine. I want to like it, but I just can't...
 

cerebus23

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Scorpid said:
Fallout 2 didn't have a binary moral choice system and it is the greatest RPG I've ever played... but perhaps I have a bias.
Either way I agree I hate the silent protagonist because creating a character that has zero personality of his own is only frustrating to me, (which isn't the same as a shitty personality such as Nathan Drake) because when a NPC tells me to go fetch/kill/rescue something or someone I want to be able to at least know that PC isn't just a bloody robot that functions only to please those that gives it orders. Silent protagonist crutch that developers use only seems like a excuse to me for developers to not have to invest into having to make sure that PC's personality is consistent and logical when compared to the crazy things they'll be doing for the sake of advancing the game.
Props my favorite rpg of all time also.

Dishonored is probably a victim to its own hype, really this is supposed to be the greatest thing ever? well that is a pretty damn high bar to set. and the graphics are rather average at best.