I dunno about this. You can exploit beam weapons that cross rooms a WHOLE lot better than the AI can. Every full beam weapon you can target 5 rooms OR MORE in a single shot - the AI never does that. Plus you can choose which systems you want to take out - the AI as far as I can tell just fires randomly which gives you a huge advantage. If the AI focused on your shields and then your weapons the game would be nearly impossible.Saika Renegade said:If I have to quibble, I'd say that there are two things which irk me a bit. One is the slight lack of internal rules consistency, AKA The Computer Is A Slightly Cheating Bastard. Most of the time, enemy ships follow the same rules you do, in that the two of you will try to kill each other legitimately (by which I mean the game's combat is, strictly speaking, fair enough that you could control the other ship through the same means as your own if you were them) except for one thing. Enemies getting multi-room targeting with burst weapons while we're stuck with hammering on one room with a multi-shot laser is a bit unfair since it means they could theoretically take out your piloting, oxygen, and medbay simultaneously with a bit of luck.
Oh, I don't doubt it. I'm well aware that humans can handle beam weapons more accurately, among other factors, such as focusing fire. The AI is admittedly much like the rest of the game, rather randomized, but at the same time, I like a game that's internally consistent on its own rules and setting. I don't begrudge the developers having to fudge it a bit for a relatively simple AI in a randomized system, due to inherent nature of its limitations. I will admit I still prefer the sort of games where the field is openly level for all parties involved as far as the rules of play are concerned, even if that means a five-shot burst laser ends up reducing my backup battery to a fine metallic paste.Thanatos2k said:I dunno about this. You can exploit beam weapons that cross rooms a WHOLE lot better than the AI can. Every full beam weapon you can target 5 rooms OR MORE in a single shot - the AI never does that. Plus you can choose which systems you want to take out - the AI as far as I can tell just fires randomly which gives you a huge advantage. If the AI focused on your shields and then your weapons the game would be nearly impossible.Saika Renegade said:If I have to quibble, I'd say that there are two things which irk me a bit. One is the slight lack of internal rules consistency, AKA The Computer Is A Slightly Cheating Bastard. Most of the time, enemy ships follow the same rules you do, in that the two of you will try to kill each other legitimately (by which I mean the game's combat is, strictly speaking, fair enough that you could control the other ship through the same means as your own if you were them) except for one thing. Enemies getting multi-room targeting with burst weapons while we're stuck with hammering on one room with a multi-shot laser is a bit unfair since it means they could theoretically take out your piloting, oxygen, and medbay simultaneously with a bit of luck.
The AI slightly cheats at times, but is intentionally dumb to compensate.
I'm not angry because I can't imagine anyone actually taking two hours just to finish a single play through. I only have 15 hours clocked on Steam, but I've played at least 30 times, won 5 or 6 times, and unlocked maybe half the ships and layouts (almost all that before the patch). It's not designed to be slow and boring, it's designed to be the game they wanted to make. If you happen to play it slowly and don't enjoy it, that's absolutely fine, but there's no point expecting all the people who do enjoy it to start raging just because you have different taste.Silentpony said:Its a game meant to be replayed over and over, but two hours is a lot of investment. YES! Why is no one angry about that?!
That's why I don't play many roguelikes. But personaly I'd consider £7 for 25-50 hours entertainment to be pretty good value for money, so even if I do get bored after that it's still money well spent.gamegod25 said:Ah yes rouge-like games, the digital equivalent to self flagellation using a whip powered by a slot machine. While they can be fun I get bored pretty quick, usually after the 50th time playing chicken with the brick wall.
Why are people who enjoy games like FTL and Dark Souls always called "masochists"? That implies they ENJOY the suffering.RickF7666 said:I had to stop playing this game as my fragile ego can't take playing a game that utterly crushes you 19 out of 20 times you play. If you want to play a game where you at least have an even change to win this is not the game for you. If on the other hand your a masochist and like being randomly stomped into paste after several hours of play then your really going to have fun with this.
To be fair, that is somewhat realistic, cause at close range a shotgun essentially fires a single projectile, and can therefore be easier to miss if you don't aim properly than at longer ranges where there's a bit more spread.SonOfVoorhees said:Especially when you missed an alien with a shotgun from one square away... Chance is fine, but it should be based on the skills you have eg a shotgun should hit from one square away 100%.
Except some of us (I'd say a lot more than your type really) don't like the concept of losing more than we do winning, at least not to an even extent, I don't mind if I tie or win quite a bit, if I lose 19-20 times however I'm most likely not having fun if at all, that one singular mere small win doesn't do anything to my brain, it doesn't invoke that Stockholm syndrome like feeling that I'd truly just saved the world from the tyranny of some great evil and that I should feel overwhelmingly accomplished at having that one tiny win over the 19 other losses, no I feel that I had truly wasted my time.Thanatos2k said:Why are people who enjoy games like FTL and Dark Souls always called "masochists"? That implies they ENJOY the suffering.RickF7666 said:I had to stop playing this game as my fragile ego can't take playing a game that utterly crushes you 19 out of 20 times you play. If you want to play a game where you at least have an even change to win this is not the game for you. If on the other hand your a masochist and like being randomly stomped into paste after several hours of play then your really going to have fun with this.
That's not the case at all. What we enjoy is overcoming challenge. We don't like the 19 times when we lose, but we play for that 20th time when we succeed.
Again, a difference between fun and satisfaction. FTL does not have much fun in it, but it has a ton of satisfaction.
All video games are a waste of time though. Only playing games where you make savable "progress" would exclude many wonderful games. Especially multiplayer games.Shadow-Phoenix said:Except some of us (I'd say a lot more than your type really) don't like the concept of losing more than we do winning, at least not to an even extent, I don't mind if I tie or win quite a bit, if I lose 19-20 times however I'm most likely not having fun if at all, that one singular mere small win doesn't do anything to my brain, it doesn't invoke that Stockholm syndrome like feeling that I'd truly just saved the world from the tyranny of some great evil and that I should feel overwhelmingly accomplished at having that one tiny win over the 19 other losses, no I feel that I had truly wasted my time.Thanatos2k said:Why are people who enjoy games like FTL and Dark Souls always called "masochists"? That implies they ENJOY the suffering.RickF7666 said:I had to stop playing this game as my fragile ego can't take playing a game that utterly crushes you 19 out of 20 times you play. If you want to play a game where you at least have an even change to win this is not the game for you. If on the other hand your a masochist and like being randomly stomped into paste after several hours of play then your really going to have fun with this.
That's not the case at all. What we enjoy is overcoming challenge. We don't like the 19 times when we lose, but we play for that 20th time when we succeed.
Again, a difference between fun and satisfaction. FTL does not have much fun in it, but it has a ton of satisfaction.
This really isn't the appeal of these games at all. These games are not for people who WANT to lose. They are for people who ACCEPT they will lose on the way to victory. It is not a tiny victory when you finally break through and win. Especially in FTL it's a monumental occasion. I always take a screenshot when it happens. I've beaten FTL 5 times in who knows how many tries and I remember each one.That isn't a hard concept to understand, the reason why we say BDSM/masochist is because there are indeed people out there who love to "lose" and be "dominated", whether it be via a person or some other means, that can also apple to those that love that tiny little ounce of victory, evolution doesn't like losing, it likes to win as often as it can, so does mankind which explains why most people who like to win far outweigh those that like to lose often and like to treat that tiny victory as if all those losses meant nothing/ never existed in the first place.
So you don't like challenge. Got it. But people who do are not masochists - they don't like the failure, they enjoy the successes that are not handed to them - the successes that are earned. The successes that not everyone will attain.I like to play games for fun,story,scenery and sometimes if I really want to, a possible challenge which is rare at times because I don't see gaming first most as a challenging medium, I see it as entertainment, not a gladiators challenge arena, those that think so can do as they please, but don't try to say that's what all gaming is/ should be because that heavily implies that all gaming is never about fun/entertainment but about some weird hardcore challenge we must all go through like some "coming of age" ritual.
Also satisfaction comes in all sorts of different forms and to some people different levels of it, to say that the game objectively offers mostly good satisfaction is false, to say that over rules everyone else's personal form is also false, that's just not how it works.
Also there can be both fun and satisfying games, not satisfying because of only a challenge, there are other forms of that do exist out there.
Lol, and damn it looks good.Earthfield said:That Colbert picture has to be my new avatar!!!!