FTL: Faster Than Light - Exploding Spaceships
This week, Zero Punctuation reviews FTL: Faster Than Light.
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This week, Zero Punctuation reviews FTL: Faster Than Light.
Watch Video
Well, he reviewed it as Advanced Edition, which is only two months old...Evonisia said:It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video). Also, two retro reviews and it's only May, 2014 must be dry right now!
Totally. It almost doubles the content in most areas, gives you an addional ship to play with (total of 10 now), adds a third layout to all, adds a new alien race, rebalanced the entire thing (including easier ways to unlock the ships).Thunderous Cacophony said:Faster Than Light: Yeah, It's Alright.
I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.
All Dwarf Fortress experiences end "badly"Thunderous Cacophony said:Faster Than Light: Yeah, It's Alright.
I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.
My recommendation: chuck it on your wishlist, then wait for it to go on sale until you can buy it for less than a pint. That's what I did and I almost regret not paying full price.Thunderous Cacophony said:Faster Than Light: Yeah, It's Alright.
I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.
Nope. 75% off is the maximum on this one.Hutzpah Chicken said:I've considered picking this one up, but my stingy patience will wait until I can get it for $1. If I got Sanctum for $1, this'll be easy.
The patch made it slightly harder, because if they hack your weapons and you can't board them you're done, but it's still entirely possible. I killed it with clever use of Cloak and Boarding drones plus a good ole Halbard Beam.MarsAtlas said:I guess he's finally covering it now that it has Advanced Edition. I know he had made that ode to it back in 2012, so it seemed weird that it didn't show up on his top 5 list.
To anybody who takes issue with the "too roguelike" part of the game, I recommend either turning off the advancing rebel fleet (lots of data files out there that you can download that do that) or what I recommend even more strongly, download the Captain's Edition mod[footnote]Link to said mod: http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663[/footnote] with infinite mod attached to it.
You know how he keeps going on about the Rebel Flagship fucking your shit up? Yeah, that thing is OP as fuck. I know plenty of people who have never beaten the game without some sort of modification because the Rebel Flag-fuck-your-shit-up-ship is OP as hell.Evonisia said:It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video), albeit in a different genre.
That really depends. Boarding is really powerfull in the last fight for the first 2 iterations, but if you can't take the zoltan shield down fast enough on the last iteration, you can only watch with tears in your eyes as your ship gets blown to pieces.Mosesj said:Aww, I was wondering if he was going to mention how certain combos in the game are far far better then the rest of the game mechanics (for example, boarding the weapon rooms on the final enemy, but none of the other combos come to mind atm)
Zoltan shields and unmanned enemies will trip you up before then if you don't have at least some weapon you can fling at enemies. The Crystal B may be the unstoppable king of boarding but you still need a gun to deal with those things. Though boarding also has the distinct advantage of giving better loot so you'll likely have an array of death rays by the time you reach the boss.Amaror said:That really depends. Boarding is really powerfull in the last fight for the first 2 iterations, but if you can't take the zoltan shield down fast enough on the last iteration, you can only watch with tears in your eyes as your ship gets blown to pieces.Mosesj said:Aww, I was wondering if he was going to mention how certain combos in the game are far far better then the rest of the game mechanics (for example, boarding the weapon rooms on the final enemy, but none of the other combos come to mind atm)
The whole random chance annoyed me in the new xcom. Especially when you missed an alien with a shotgun from one square away. That stuff is just bullshit and leaves you open to be killed. Wasnt an issue in the original as you could surprise attack aliens if you found them first. Chance is fine, but it should be based on the skills you have eg a shotgun should hit from one square away 100%. In the end you just feel your losing because the computer decides it and your skills have nothing to do with it. Just unbalanced yet they sell it as this random unbalanced gameplay is a good thing. Loads of people love it though so i guess its just preference. Overall though, its great these types of games are out their giving new experiences.Evonisia said:It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video), albeit in a different genre. Also, two retro reviews and it's only May, 2014 must be dry right now!
Amaror said:That really depends. Boarding is really powerfull in the last fight for the first 2 iterations, but if you can't take the zoltan shield down fast enough on the last iteration, you can only watch with tears in your eyes as your ship gets blown to pieces.Mosesj said:Aww, I was wondering if he was going to mention how certain combos in the game are far far better then the rest of the game mechanics (for example, boarding the weapon rooms on the final enemy, but none of the other combos come to mind atm)