Zero Punctuation: Hard Reset

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Lord_Gremlin

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Apr 10, 2009
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I absolutely agree that shooting robots is not nearly as fun as shooting something that bleeds. Robots don't satisfy inner bestial nature of humans, myself included.
This game is a strict no-buy for me, thankfully I have Serious Sam 3 pre-ordered. All these juicy, gooey Gnaars and beheaded soldiers, waiting to be popped like fruit cakes... Can't wait.
 

ripdajacker

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Oct 25, 2009
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My opinion about this game is a little ambivalent.

It's a frantic enough shooter, lacks some polish and some balancing, but then again: it's okay.

In the end a forgettable title, that could serve well in some multiplayer matches I think.

As for the Quake 2 comparison I think he's on to something. It's not as important a game as Quake 2 was (think of the engine, mods and multiplayer), but the story sure is comparable.
 

The Electro Gypsy

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Aug 10, 2010
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I really liked Bulletstorm and I don't know why everyone gave it such a bad wrap D: (Well, if I remember right, Yahtzee hated it cos he thought it was cover based for some utterly bizzare reason. Games have cover, yeah, but it wasn't Cover Based. An interesting thought considering his jokes about being manly...)

Also, I've got a big bag of crabs here!
 

Lunar Templar

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Yahtzee Croshaw said:
Hard Reset

This week, Shooter Season 2011 continues as Zero Punctuation reviews Hard Reset.

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:p we already know you don't like Warhammer 40K Space Marine, you said as much in extra punctuation a week or so ago, so a actual review would be redundant.

anyway, if it wasn't a FPS I'd try it, but, it is so i won't.
 

putowtin

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Jul 7, 2010
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Draconalis said:
Well... it makes sense that humans relate to humans more than unfeeling refrigerators...

And robots don't bleed near as much...
I don't know, I've met some refrigerators with more personality than some humans I know!
 

Coop83

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Mar 20, 2010
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That's one of the best things about Zero Punctuation - you never know what is coming next, in spite of top name games beign released, we'll get something independent that most of us have never heard of. Great!

Well, at least you admitted that you were nitpicking. I'm going to myself, as a curveball is something out of Baseball, not basketball, Yahtzee. Perhaps you should review one of the sports titles next year... or better yet, NHL '12, as that's a combination of violent games and sport, so you should feel right at home ;)
 

Erttheking

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Oct 5, 2011
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Personally shooter season 2011 is going alright for me, Gears of War 3 was damn awesome, I'm looking forward to Halo Anniversary, and I'll probably play MW3 if I can tear my brother away from the Xbox for three seconds. I just wish that I could make up my fracking mind if I should buy Rage and Space Marine already, I just cannot make a decision.
 

Assassin Xaero

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I agree that the levels and enemies did get rather repetitive and weren't that diverse at all. There were basically three different versions of the small guys, 2-3 (maybe, they seemed different) versions of the charging guys. Then, sometimes, guys that had mortars, guns, or the heavy artillery guys.

But, this game seemed to be more of a disappointment to me. The demo was fun, and the game was decent, but it got progressively more boring the more I played it. I was expecting something a lot better.
 

JCAll

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Oct 12, 2011
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The best part was when Painkiller showed up with a gun that had tits and was on fire.
I've been waiting for that brick joke to fall for a long time, and it was good.
But he was wrong, shurikens and lightning was still more awesome.
 

LazyAza

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May 28, 2008
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I really don't get his complete lack of interest in space marine, and I read his article on 40k too. For one thing the game isn't a non-stop brown fest, their are no chest high walls and it has a very easy to enjoy story where you can also be laughing at the silly absurdness of it all, as I always have with 40k. Its not a game about macho idiots killing aliens. Its a game about arrogant posh people covered in rubbish bins fighting a living fungus that eventually have to deal with a guy who is like skeletor meets megatron.

Also the game is much more of a hack n slash with occasional jet pack sequences than a shooter.

Oh well I really liked Hard Reset too so ehhh whatever.
 

Warforger

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Tarkand said:
CrossLOPER said:
CM156 said:
MacNille said:
Tarkand said:
I was under the distinct impression that the space marines in 'Space Marine' were blue, not brown :p
I was also under the imperssion that they were blue too. So wrong i have been.
Actually, from what I understand, they're not ALL blue. Just a good number of them. But I never really got into 40K.
Yes, but the point is that they were blue in the game, not brown.
Further point is also that Yahtzee isn't immune to pre-fabricated opinion.

He hates game with built in cover/chest high wall - Space Marines didn't have that.
And the game fails due to that because for one you have to wait for your shields to regenarate, which gets annoying since if you run up to an enemy to stun then kill them for health you'll get killed for not having enough health. Especially the last wave.....

Tarkand said:
He hates regenerative health - Space Marines didn't have that.
You have shields though and the health system while at first very entertaining and fun later on through all the endless waves of samey guys in the same industrial hell environment (aside from the Desert part which was still boring as fuck) only serves to annoy.

Tarkand said:
He hates game with bland character design - Every single character in SM is immediatly recognizable for what it's supposed to be because of design and color choices.
He like to run & gun - Space Marines allows this approach, not only that, it favors a mix of close combat and shooting as the only way to stay alive.
Yes, but there tend to be few set pieces to break it up and they're mostly annoying, the jump pack though was satisfying and it's probably the best thing the game has came up with.

Tarkand said:
He hates brown shooter - Ultramarine are blue, ork are green, the chaos marine were purple, the daemons are red... Many stages had tons of colors and different hues going on.
No the stages look all the same.

Tarkand said:
[http://imageshack.us/photo/my-images/443/warplq.jpg/]
[http://imageshack.us/photo/my-images/94/spacemarineo.jpg/]

I mean there's so much brown there, right?
That's the final level.....

Tarkand said:
The game is far from perfect of course (I think the 75 it has on meta-critic is pretty accurate. Add 10 points if you're a fan of the ip), and there's plenty of thing to find to hate about it I'm sure, and Yahtzee sure did hate it... but it feels it's mainly because he hates the IP, which he's allowed of course and Yahtzee has never been known for his objectivity... but still, it's rather odd to see a game get so much right from the Yahtzee's 'What make a good game check list' and still earn his vitriol.
No, I loved the demo and I worried a little that the final product would be repetitive, and that's what it was. I was excited at first when I heard we would get to pilot an Imperator titan but you don't, you just go to checkpoint 13457205874 and place the power device which just powers the cannon. Sure I guess it shows the vast size of the thing but it's not very interesting and is rather lame. I kept trying to like hoping eventually to get some satisfying set pieces but no the majority of the game is just gun down the guys with the big guns by jumping out of cover then jumping back or hope the close combat guys get in so you can kill them first, or better yet bottleneck them by standing behind cover. Running out in the open and going straight into close combat is suicide. The set pieces I remember were Valkyrie defense, that Ork ship which you fight with the Plasma cannon and the final boss, the final boss felt pretty fun but since the button signals were at the bottom I barely got a glimpse of the awesome action sequence going on before me and it felt rather lack luster, the last wave was so much more difficult than the actual boss and it felt like the boss should've had more than one stage, perhaps once he hits the ground you could've fought him on foot or something, then he finally gets into Daemon Prince form and you get a special thunder hammer to fight him and kill him.
 

Voltano

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coldalarm said:
I'm not denying mods can improve a game (DLC is often an official mod, but as it's rarely counted into a game's review we can ignore it just the same), but if a game sucks without mods then it sucks, and counting mods into the review stops it being an accurate portrayal of what that game is.
A game that "sucks" is often a personal view on a game. For example, the Escapist and I'm sure lots of people here could state "Witcher 2" was awesome (never played it, or had the chance with the first one), but Yahtzee here found them both boring. "What's one man's garbage is another man's treasure", in a nut-shell.

My point is that while reviews tend to give a biased view on a game, they don't serve well with giving details on any possible mods that might make the game interesting, or may criticize the game over features that another person/group likes (Witcher 2). Yahtzee did a review on Minecraft months ago, yet now it has had a few patches and mods released to make it completely different from the game when Yahtzee reviewed it. Plus, based upon what others are saying in this thread, the developers did release a patch for "Hard Reset" that allows you to flip between the two guns.