Tarkand said:
CrossLOPER said:
CM156 said:
MacNille said:
Tarkand said:
I was under the distinct impression that the space marines in 'Space Marine' were blue, not brown
I was also under the imperssion that they were blue too. So wrong i have been.
Actually, from what I understand, they're not ALL blue. Just a good number of them. But I never really got into 40K.
Yes, but the point is that they were blue in the game, not brown.
Further point is also that Yahtzee isn't immune to pre-fabricated opinion.
He hates game with built in cover/chest high wall - Space Marines didn't have that.
And the game fails due to that because for one you have to wait for your shields to regenarate, which gets annoying since if you run up to an enemy to stun then kill them for health you'll get killed for not having enough health. Especially the last wave.....
Tarkand said:
He hates regenerative health - Space Marines didn't have that.
You have shields though and the health system while at first very entertaining and fun later on through all the endless waves of samey guys in the same industrial hell environment (aside from the Desert part which was still boring as fuck) only serves to annoy.
Tarkand said:
He hates game with bland character design - Every single character in SM is immediatly recognizable for what it's supposed to be because of design and color choices.
He like to run & gun - Space Marines allows this approach, not only that, it favors a mix of close combat and shooting as the only way to stay alive.
Yes, but there tend to be few set pieces to break it up and they're mostly annoying, the jump pack though was satisfying and it's probably the best thing the game has came up with.
Tarkand said:
He hates brown shooter - Ultramarine are blue, ork are green, the chaos marine were purple, the daemons are red... Many stages had tons of colors and different hues going on.
No the stages look all the same.
Tarkand said:
[http://imageshack.us/photo/my-images/443/warplq.jpg/]
[http://imageshack.us/photo/my-images/94/spacemarineo.jpg/]
I mean there's so much brown there, right?
That's the final level.....
Tarkand said:
The game is far from perfect of course (I think the 75 it has on meta-critic is pretty accurate. Add 10 points if you're a fan of the ip), and there's plenty of thing to find to hate about it I'm sure, and Yahtzee sure did hate it... but it feels it's mainly because he hates the IP, which he's allowed of course and Yahtzee has never been known for his objectivity... but still, it's rather odd to see a game get so much right from the Yahtzee's 'What make a good game check list' and still earn his vitriol.
No, I loved the demo and I worried a little that the final product would be repetitive, and that's what it was. I was excited at first when I heard we would get to pilot an Imperator titan but you don't, you just go to checkpoint 13457205874 and place the power device which just powers the cannon. Sure I guess it shows the vast size of the thing but it's not very interesting and is rather lame. I kept trying to like hoping eventually to get some satisfying set pieces but no the majority of the game is just gun down the guys with the big guns by jumping out of cover then jumping back or hope the close combat guys get in so you can kill them first, or better yet bottleneck them by standing behind cover. Running out in the open and going straight into close combat is suicide. The set pieces I remember were Valkyrie defense, that Ork ship which you fight with the Plasma cannon and the final boss, the final boss felt pretty fun but since the button signals were at the bottom I barely got a glimpse of the awesome action sequence going on before me and it felt rather lack luster, the last wave was so much more difficult than the actual boss and it felt like the boss should've had more than one stage, perhaps once he hits the ground you could've fought him on foot or something, then he finally gets into Daemon Prince form and you get a special thunder hammer to fight him and kill him.