Couldn't agree more about the ease of the cover system, although on Insanity it is sufficiently challenging and if you import a character you don't have to unlock the mode. Aside from telegraphing every major encounter by populating rooms with a hedge maze of cement barricades and crates and multiple conspicuous balconies with solid cover-friendly railings, virtually all of the cover in the game is waist high. The days of straffing out, headshotting and straffing back to the safety of a huge boulder to avoid using the thumb-monkey whack-a-mole holes are gone apparently.
I loved the surveying minigame, if only because it reminded me of Star Control II. It really needed something like the threat of natural disasters like SC2 had to make it engaging, which is hard to accomplish from orbit. Controlling some kind of shuttle craft like you take down to the missions and scanning while dodging pterodactyl and mutant plasma radiation lightning storms would have made the experience far more enjoyable.
I loved the surveying minigame, if only because it reminded me of Star Control II. It really needed something like the threat of natural disasters like SC2 had to make it engaging, which is hard to accomplish from orbit. Controlling some kind of shuttle craft like you take down to the missions and scanning while dodging pterodactyl and mutant plasma radiation lightning storms would have made the experience far more enjoyable.