Kshandamionreal said:
Gamer: Hey, what'd I miss?
Viewer: It's beautiful. Snake's having this moment with EVA.
Gamer: Ok, for how long?
Viewer: (looks at clock) I guess about 15min. Time sure does fly.
Gamer: O...k. Have you noticed anything else?
Viewer: Huh?
Gamer: YOU PUT THE CONTROLLER DOWN AND KICKED BACK! You've spent almost half an hour staring at the screen WITHOUT PAUSING.
Viewer: Whoa. So I did. And?
Gamer: AND you rented a GAME, not a DVD (movie.) As in, you rented a GAME to PLAY, not a movie that occasionally lets you zoom into cleavage or wet granny panties.
Viewer: But it's so pretty and involving!
Gamer: Pretty, yes, involving HELL NO. Two hours have gone by and we're still plugging grunts. In God of War, the Hydra and a mountain of undead would be long dead and those twins would've been done about 5 times over.
Interesting dialogue. The fact that you?re having a conversation with yourself during your playtime with MGS4 makes it painfully obvious that MGS is simply not your kind of game. I?d recommend sticking to things like DMC, Ninja Gaiden, or Dynasty warriors if you want to do nothing but fight things for a half hour. You can?t really draw comparisons between God of War and MGS. It?s like trying to compare a drama and a comedy movie.
Kshandamionreal said:
Once that mental issue died down, I noticed just like Yahtzee pointed out that the game kinda groans about letting you actually play it like it wants to gush its life story for the rest of the week, so I go back to shooting soldiers, killing The Pain, killing The Fear (without getting the infrared goggles,) resetting the PS2 clock to make The End die of old age and watching karma/Kojima scold me for KILLING DURING A WAR as The Sorrow brings back EVERY guy I slaughtered, intentionally or otherwise (because I forgot/didn't care about choking people out instead of throat-slitting.) The game eventually ends with one or two more cutscenes which now feel more satisfying since the game's over and you can restart with the Patriot gun, which has infinite ammo... yet the game/franchise DISCOURAGES killing EVERYONE even the mutant/supernatural bosses.
Yes, you are fighting during the cold war ? a war. On one hand, you are a spy trying to infiltrate an operation undetected ? if you get out of the God of War midset and into the MGS mindset you would not be tempted by the wide array of weaponry available. Yes, you are discouraged from killing people because unlike in God of War, it is not the point of the game. To get the best scores at the end of the game, you kill as few people as you have to.
On the other hand, people like you and me love nothing more than to fight soldier after soldier until forced to retreat to cover to get ready for another round. If they really didn?t want you killing anybody they?d have given you one weapon ? the tranq. I hope you can see that you should not be so angry about the fact that this is first and foremost a sneaking game. How did you honestly not laugh after seeing how long your river of ghosts was.
Kshandamionreal said:
Then there's the technicals. Minutes of loading and hour-long cutscenes on the PS3 sounds like a bad joke to anyone who didn't buy the big, black behemoth specifically for MGS4. The defenders say "Well you can skip the cutscenes!" which with any other game (ANY Resident Evil game) would be fine, but MGS has ALWAYS been about the story, hence the infamous "more movie than game" title its made for itself. I love a good story in a game as much as the next guy (ok, MORE than the average guy, but a lot less than a JRPG fangirl,) but when you can eat a full meal, go to the bathroom, come back and the cutscene is STILL going, it's too damn long no matter how great its touted to be. Save for the content and load times, the same thing happened in Kingdom Hearts, people fawned over the blissed-out Final Fantasy/Disney crossover, but when FOUR HOURS goes by before you're kicking Heartless/Nobody ass, it has been WAY too long. Again, Yahtzee clearly pointed out how Kojima wants to use gaming as a new medium for storytelling yet at the same time doesn't really want to let gamers... game. So basically Kojima, the guy who did Kingdom Hearts and probably others are frustrated movie directors and before anyone accuses me of fanboyism, I KNOW Dave Jaffe truly wanted to be a movie director and focused that energy into God of War, but he also knew when to let you kill Ares and not just watch him.
you say MGS has ALWAYS been about the story? yet you keep comparing it to God of War? a game not exactly known for it?s story.. so again, comparisons are very weak. And yes, you can skip the cutscenes. I just beat the game a few days ago and I?m planning on going through again? not for the story.. but to get bigger and better guns and to go murder countless PMC?s. I had 400+ kills my first run through, and I still got to enjoy the story. I really can?t see what you?re complaining about in those regards.
Wargamer said:
When I looked at Metal Gear Solid 3, I was in love again. This was a PREQUAL! We get to PLAY AS SNAKE! There is no Raiden! That sold me on its own!
?the factor that sold you was misinterpreted.. you didn?t play as snake(david)? snake wasn?t quite alive.
Wargamer said:
But then we get Metal Gear Solid 4. At first, I wasn't interested. MGS2 had scarred me, and all the vids I saw only strengthened my conviction that I shouldn't buy this game; it was all "Look how cool Raiden is now!" and "look! Snake's shooting himself in the head!"
That's not how a I want a game promoted. Kojima has this masterful ability to be utterly retarded when showing off a game. His lies with MGS2 and "hiding" Raiden almost ruined the game series for me, and it was not until I actually got to read the synopsis of MGS4's plot and learn what it really involved that I relented and bought it.
Raiden was hidden in MGS2 in the same way the (DARK KNIGHT SPOILER) Harvey dent played such a huge role in the dark knight although his.. other character was not shown in the previews at all. Kojima obviously didn?t intend for raiden to be so unpopular. He didn?t ?hide? raiden for that purpose.
Wargamer said:
If it were not for people handing out spoilers, I'd still be branding Kojima a fucktard. THAT, I feel, is MGS4's greatest failing; the guy doesn't know how to give facts.
What are the spoilers that were handed out to you? Did you honestly think that after such a bad reception than they would center another game around raiden? Again, it is not an issue of ?not being able to give facts,? but an issue of ?not giving people the script before they buy the game.? Who the hell would buy a game like MGS if they knew the whole story beforehand?
Korolev said:
The problem I've always had with Metal Gear Solid games is not the dialogue - never had a problem with listening to long conversations.
The only problem I have is how stupid the game can be. Sometimes, the game can be great - the game can be extremely atmospheric and can explore unique and meaningful ideas. But sometimes... the game just looks and sounds stupid.
Kojima often breaks the fourth wall with his games, and this is probably what you are referencing.
Korolev said:
1) The Name Big Boss. I've always hated this name. He's supposed to be the world's greatest mercenary, the greatest soldier.... and his name is BIG BOSS. Every single time the voice-actors say the words "Big Boss", I wonder how it is that they don't die from embarrassment. It's a really, really, stupid name. If it had just been "The Boss" (I know that was the name he used in MSG3 for that woman), it would have been better. Big Boss just sounds sill.
For some reason this has never struck me as a silly name. maybe it?s just because I?m a silly fanboy and hold such reverence for the man. But then again in the MGS universe, everyone else does as well. Either reverence of hatred I?d suppose?
Korolev said:
2) Old eye-patch man in a flying octopus suit (with flames), screaming "STUPID MACHINES!!!". That scene just speaks for itself. It felt embarrassing to WATCH.
Solidus isn?t really old.. sure he has white-ish hair, but as he demonstrates he could battle with the best of them. Sure, he has help from his suit in terms of extra muscle and snake arms, but all in all someone yelling ?STUPID MACHINES? while jumping on top of a 50 foot robot and raping it?s face is acceptable to me.
Korolev said:
3) Possessed Arms. I know it explains it away in MSG4, but when I was playing MSG2 and that part came up in the tanker mission..... ugh. I didn't know whether or cringe or laugh.
Hmm.. yeah I guess.. my only issue was why he got his arm replaced with Liquids.. but I?d also say ocelot possessed by liquid is better than no liquid at all.
Korolev said:
4) SHOW ME YOUR RAGE!!! is stupid, no matter how you try to deliver the line.
Arugal? lol. WoW boss.
Korolev said:
5) Johnny Sasaki needing to go to the bathroom every 2 seconds, was stupid. I know it's his character, but honestly, he had stomach pains EVERY SINGLE TIME THE CAMERA was on him. So Kojima creates this incredibly atmospheric game, great music, great voice actors, great graphics - you feel as if you are sneaking around the war-torn middle east, listening to the bullets go by your head, the sound of distant explosions.... and suddenly you find Sasaki having constipation in a metal can. Yeah. Way to go. Really improves the atmosphere.
Ok here?s a nice fourth wall example. Yes, the game is mostly very good at being atmospheric, but if there?s one thing kojima loves, it?s making jokes completely out of context of the game, or a joke relating to past games. Johnny is more of a cameo I?d say, and the fact that he ended up playing a pretty big role is even more amusing.
Other points of great atmosphere ? countless talks with otacon and both encounters with psycho mantis. (psycho mantis got some boss reward from IGN or something for being really intuitive).
Korolev said:
The Metal Gear Solid games are 80% fantastic, 20% sheer embarrassment. Kojima's "Wacky" humor destroys the atmosphere on any number of occasions. It would be like putting jokes in a serious war drama - like putting constipation jokes in the middle of "Saving Private Ryan". It just doesn't work.
It's a real shame - the Metal Gear Solid games are great, for the most part. They come very close to being classified as "art". Then Kojima makes toilet jokes and gives a character the name "Big Boss". Ugh.
It seems you?re taking this nearly opposite as the previous guy I responded too. It seems like you?re taking this a bit too seriously. It is a game. It is (kind of) a movie. It really can?t be just one. All of the codec calls during the fight with screaming mantis had me on the floor. God knows the first thing I tried was switching the controller settings?
Urgamanix said:
- Here's another example, Snake / Ocelot fighting with exactly the same moves. Yeah I guess you can say it makes the fight feel more epic, but more stupid contrived elements. Thought we were trying to keep on the lines of reality.
sorry, this was just a blaring error on my screen. Have you looked at any of the boss fights in any of the MGS games that have come out in the past ten years? Some things that simply cannot be explained: vulvan raven, psycho mantis, fortune (her last hurrah), vamp floating above water and running up walls, the sorrow, the pain controlling bees, the end communicating with the forest, volgin controlling electricity, the boss?s scar slithering off of her body, all of the B&B corps. And probably more. Realiity? Nope. Not really.
As for my response to Yahtzee?s review, I thought it was unfair (ooh, who saw that coming). He assumes you have never heard of the previous three installments, so to get a good review it has to be either 1. the only game or the first game in a series, or 2. a game that is constantly changing like FF.
Being someone that has played 1,2 and 3, I can?t say I was surprised when it took a while for the game to actually start. It was a little ridiculous when I got control of snake, crawled under the jeep, then another cutscene started.
It was a frustrating first hour, the controls took a while to get used to. But, being the war machine that I am, I got a lot of practice pretty fast to by the time I got to act 2 I was fighting pretty smoothly.
I can see what he means when he says it could have used some editing, but this isn?t a movie. It doesn?t have to be constrained into a 3 hour time slot. Maybe people just need to be hardcore about it (like me..?) and play through the game in a day and a half (pretty solidly..)(SOLID. HAHA.) instead of playing mgs4 during your daily half an hour video game time before lights out every night, so you can actually get some playing in around the immense story.
But then again, I don?t take Yahtzee?s reviews seriously. I don?t know who does. I watch them because they?re hilarious. Especially when he rips on a game that I like to rip on. They?re great to show to your friends. Anyway. [insert link to Famistu?s 40/40 review of MGS4]
G?night.